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Issue 1013463003: Update from https://crrev.com/320931 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h" 11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h" 12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h" 13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h" 14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h" 15 #include "base/strings/stringprintf.h"
16 #include "base/trace_event/trace_event_argument.h" 16 #include "base/trace_event/trace_event_argument.h"
17 #include "cc/animation/animation_id_provider.h" 17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h" 18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h" 19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h" 20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h" 21 #include "cc/base/math_util.h"
23 #include "cc/base/util.h" 22 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h" 23 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h" 24 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h" 25 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h" 26 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h" 27 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h" 28 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h" 29 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h" 30 #include "cc/input/page_scale_animation.h"
(...skipping 26 matching lines...) Expand all
58 #include "cc/resources/prioritized_resource_manager.h" 57 #include "cc/resources/prioritized_resource_manager.h"
59 #include "cc/resources/raster_tile_priority_queue.h" 58 #include "cc/resources/raster_tile_priority_queue.h"
60 #include "cc/resources/resource_pool.h" 59 #include "cc/resources/resource_pool.h"
61 #include "cc/resources/software_rasterizer.h" 60 #include "cc/resources/software_rasterizer.h"
62 #include "cc/resources/texture_mailbox_deleter.h" 61 #include "cc/resources/texture_mailbox_deleter.h"
63 #include "cc/resources/tile_task_worker_pool.h" 62 #include "cc/resources/tile_task_worker_pool.h"
64 #include "cc/resources/ui_resource_bitmap.h" 63 #include "cc/resources/ui_resource_bitmap.h"
65 #include "cc/resources/zero_copy_tile_task_worker_pool.h" 64 #include "cc/resources/zero_copy_tile_task_worker_pool.h"
66 #include "cc/scheduler/delay_based_time_source.h" 65 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/trees/damage_tracker.h" 66 #include "cc/trees/damage_tracker.h"
67 #include "cc/trees/latency_info_swap_promise_monitor.h"
68 #include "cc/trees/layer_tree_host.h" 68 #include "cc/trees/layer_tree_host.h"
69 #include "cc/trees/layer_tree_host_common.h" 69 #include "cc/trees/layer_tree_host_common.h"
70 #include "cc/trees/layer_tree_impl.h" 70 #include "cc/trees/layer_tree_impl.h"
71 #include "cc/trees/single_thread_proxy.h" 71 #include "cc/trees/single_thread_proxy.h"
72 #include "cc/trees/tree_synchronizer.h" 72 #include "cc/trees/tree_synchronizer.h"
73 #include "gpu/GLES2/gl2extchromium.h"
73 #include "gpu/command_buffer/client/gles2_interface.h" 74 #include "gpu/command_buffer/client/gles2_interface.h"
74 #include "gpu/GLES2/gl2extchromium.h"
75 #include "ui/gfx/frame_time.h" 75 #include "ui/gfx/frame_time.h"
76 #include "ui/gfx/geometry/rect_conversions.h" 76 #include "ui/gfx/geometry/rect_conversions.h"
77 #include "ui/gfx/geometry/scroll_offset.h"
77 #include "ui/gfx/geometry/size_conversions.h" 78 #include "ui/gfx/geometry/size_conversions.h"
78 #include "ui/gfx/geometry/vector2d_conversions.h" 79 #include "ui/gfx/geometry/vector2d_conversions.h"
79 80
80 namespace cc { 81 namespace cc {
81 namespace { 82 namespace {
82 83
83 // Small helper class that saves the current viewport location as the user sees 84 // Small helper class that saves the current viewport location as the user sees
84 // it and resets to the same location. 85 // it and resets to the same location.
85 class ViewportAnchor { 86 class ViewportAnchor {
86 public: 87 public:
(...skipping 2341 matching lines...) Expand 10 before | Expand all | Expand 10 after
2428 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false); 2429 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2429 return SCROLL_STARTED; 2430 return SCROLL_STARTED;
2430 } 2431 }
2431 return SCROLL_IGNORED; 2432 return SCROLL_IGNORED;
2432 } 2433 }
2433 2434
2434 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated( 2435 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated(
2435 const gfx::Point& viewport_point, 2436 const gfx::Point& viewport_point,
2436 const gfx::Vector2dF& scroll_delta) { 2437 const gfx::Vector2dF& scroll_delta) {
2437 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) { 2438 if (LayerImpl* layer_impl = CurrentlyScrollingLayer()) {
2438 Animation* animation = 2439 return ScrollAnimationUpdateTarget(layer_impl, scroll_delta)
2439 layer_impl->layer_animation_controller()->GetAnimation( 2440 ? SCROLL_STARTED
2440 Animation::SCROLL_OFFSET); 2441 : SCROLL_IGNORED;
2441 if (!animation)
2442 return SCROLL_IGNORED;
2443
2444 ScrollOffsetAnimationCurve* curve =
2445 animation->curve()->ToScrollOffsetAnimationCurve();
2446
2447 gfx::ScrollOffset new_target =
2448 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
2449 new_target.SetToMax(gfx::ScrollOffset());
2450 new_target.SetToMin(layer_impl->MaxScrollOffset());
2451
2452 curve->UpdateTarget(
2453 animation->TrimTimeToCurrentIteration(
2454 CurrentBeginFrameArgs().frame_time).InSecondsF(),
2455 new_target);
2456
2457 return SCROLL_STARTED;
2458 } 2442 }
2459 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling 2443 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2460 // behavior as ScrollBy to determine which layer to animate, but we do not 2444 // behavior as ScrollBy to determine which layer to animate, but we do not
2461 // do the Android-specific things in ScrollBy like showing top controls. 2445 // do the Android-specific things in ScrollBy like showing top controls.
2462 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL); 2446 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, WHEEL);
2463 if (scroll_status == SCROLL_STARTED) { 2447 if (scroll_status == SCROLL_STARTED) {
2464 gfx::Vector2dF pending_delta = scroll_delta; 2448 gfx::Vector2dF pending_delta = scroll_delta;
2465 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl; 2449 for (LayerImpl* layer_impl = CurrentlyScrollingLayer(); layer_impl;
2466 layer_impl = layer_impl->parent()) { 2450 layer_impl = layer_impl->parent()) {
2467 if (!layer_impl->scrollable()) 2451 if (!layer_impl->scrollable())
(...skipping 11 matching lines...) Expand all
2479 std::abs(actual_delta.y()) > kEpsilon); 2463 std::abs(actual_delta.y()) > kEpsilon);
2480 2464
2481 if (!can_layer_scroll) { 2465 if (!can_layer_scroll) {
2482 layer_impl->ScrollBy(actual_delta); 2466 layer_impl->ScrollBy(actual_delta);
2483 pending_delta -= actual_delta; 2467 pending_delta -= actual_delta;
2484 continue; 2468 continue;
2485 } 2469 }
2486 2470
2487 active_tree_->SetCurrentlyScrollingLayer(layer_impl); 2471 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2488 2472
2489 scoped_ptr<ScrollOffsetAnimationCurve> curve = 2473 ScrollAnimationCreate(layer_impl, target_offset, current_offset);
2490 ScrollOffsetAnimationCurve::Create(target_offset,
2491 EaseInOutTimingFunction::Create());
2492 curve->SetInitialValue(current_offset);
2493
2494 scoped_ptr<Animation> animation = Animation::Create(
2495 curve.Pass(), AnimationIdProvider::NextAnimationId(),
2496 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
2497 animation->set_is_impl_only(true);
2498
2499 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
2500 2474
2501 SetNeedsAnimate(); 2475 SetNeedsAnimate();
2502 return SCROLL_STARTED; 2476 return SCROLL_STARTED;
2503 } 2477 }
2504 } 2478 }
2505 ScrollEnd(); 2479 ScrollEnd();
2506 return scroll_status; 2480 return scroll_status;
2507 } 2481 }
2508 2482
2509 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta( 2483 gfx::Vector2dF LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
(...skipping 942 matching lines...) Expand 10 before | Expand all | Expand 10 after
3452 for (; it != swap_promise_monitor_.end(); it++) 3426 for (; it != swap_promise_monitor_.end(); it++)
3453 (*it)->OnSetNeedsRedrawOnImpl(); 3427 (*it)->OnSetNeedsRedrawOnImpl();
3454 } 3428 }
3455 3429
3456 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() { 3430 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3457 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin(); 3431 std::set<SwapPromiseMonitor*>::iterator it = swap_promise_monitor_.begin();
3458 for (; it != swap_promise_monitor_.end(); it++) 3432 for (; it != swap_promise_monitor_.end(); it++)
3459 (*it)->OnForwardScrollUpdateToMainThreadOnImpl(); 3433 (*it)->OnForwardScrollUpdateToMainThreadOnImpl();
3460 } 3434 }
3461 3435
3436 void LayerTreeHostImpl::ScrollAnimationCreate(
3437 LayerImpl* layer_impl,
3438 const gfx::ScrollOffset& target_offset,
3439 const gfx::ScrollOffset& current_offset) {
3440 scoped_ptr<ScrollOffsetAnimationCurve> curve =
3441 ScrollOffsetAnimationCurve::Create(target_offset,
3442 EaseInOutTimingFunction::Create());
3443 curve->SetInitialValue(current_offset);
3444
3445 scoped_ptr<Animation> animation = Animation::Create(
3446 curve.Pass(), AnimationIdProvider::NextAnimationId(),
3447 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET);
3448 animation->set_is_impl_only(true);
3449
3450 layer_impl->layer_animation_controller()->AddAnimation(animation.Pass());
3451 }
3452
3453 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3454 LayerImpl* layer_impl,
3455 const gfx::Vector2dF& scroll_delta) {
3456 Animation* animation =
3457 layer_impl->layer_animation_controller()
3458 ? layer_impl->layer_animation_controller()->GetAnimation(
3459 Animation::SCROLL_OFFSET)
3460 : nullptr;
3461 if (!animation)
3462 return false;
3463
3464 ScrollOffsetAnimationCurve* curve =
3465 animation->curve()->ToScrollOffsetAnimationCurve();
3466
3467 gfx::ScrollOffset new_target =
3468 gfx::ScrollOffsetWithDelta(curve->target_value(), scroll_delta);
3469 new_target.SetToMax(gfx::ScrollOffset());
3470 new_target.SetToMin(layer_impl->MaxScrollOffset());
3471
3472 curve->UpdateTarget(
3473 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time)
3474 .InSecondsF(),
3475 new_target);
3476
3477 return true;
3478 }
3462 } // namespace cc 3479 } // namespace cc
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