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Side by Side Diff: tests/GLProgramsTest.cpp

Issue 1012723002: Use C locale for numerics when emitting shaders. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix mac includes Created 5 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This is a GPU-backend specific test. It relies on static intializers to work 9 // This is a GPU-backend specific test. It relies on static intializers to work
10 10
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330 } 330 }
331 331
332 // because occasionally optimized drawstate creation will fail for valid reasons, we only 332 // because occasionally optimized drawstate creation will fail for valid reasons, we only
333 // want to increment on success 333 // want to increment on success
334 ++t; 334 ++t;
335 } 335 }
336 return true; 336 return true;
337 } 337 }
338 338
339 DEF_GPUTEST(GLPrograms, reporter, factory) { 339 DEF_GPUTEST(GLPrograms, reporter, factory) {
340 // Set a locale that would cause shader compilation to fail because of , as decimal separator.
341 // skbug 3330
342 #ifdef SK_BUILD_FOR_WIN
343 GrAutoLocaleSetter als("sv-SE");
344 #else
345 GrAutoLocaleSetter als("sv_SE.UTF-8");
346 #endif
347
340 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { 348 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
341 GrContext* context = factory->get(static_cast<GrContextFactory::GLContex tType>(type)); 349 GrContext* context = factory->get(static_cast<GrContextFactory::GLContex tType>(type));
342 if (context) { 350 if (context) {
343 GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu()); 351 GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu());
344 352
345 /* 353 /*
346 * For the time being, we only support the test with desktop GL or f or android on 354 * For the time being, we only support the test with desktop GL or f or android on
347 * ARM platforms 355 * ARM platforms
348 * TODO When we run ES 3.00 GLSL in more places, test again 356 * TODO When we run ES 3.00 GLSL in more places, test again
349 */ 357 */
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364 } 372 }
365 #endif 373 #endif
366 GrTestTarget target; 374 GrTestTarget target;
367 context->getTestTarget(&target); 375 context->getTestTarget(&target);
368 REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages )); 376 REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages ));
369 } 377 }
370 } 378 }
371 } 379 }
372 380
373 #endif 381 #endif
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