Index: Source/core/layout/LayoutBlockFlow.h |
diff --git a/Source/core/layout/LayoutBlockFlow.h b/Source/core/layout/LayoutBlockFlow.h |
index 2f818bcf8bd0fc9c6bbe75e2d8a97ecebcbacd54..750e9ae1b9fe5db7156eb8536a4ab1e60f60a4bb 100644 |
--- a/Source/core/layout/LayoutBlockFlow.h |
+++ b/Source/core/layout/LayoutBlockFlow.h |
@@ -122,13 +122,9 @@ public: |
LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); } |
LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); } |
LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); } |
- LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); } |
- LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); } |
int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); } |
int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); } |
- int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); } |
- int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); } |
void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop) |
{ |