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Side by Side Diff: ui/compositor/layer.h

Issue 1012583002: CC Animations: Port UI Browser Compositor to use compositor animation timelines. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@redirect
Patch Set: Use AnimationHost. Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_H_ 5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_ 6 #define UI_COMPOSITOR_LAYER_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
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27 #include "ui/compositor/layer_animation_delegate.h" 27 #include "ui/compositor/layer_animation_delegate.h"
28 #include "ui/compositor/layer_delegate.h" 28 #include "ui/compositor/layer_delegate.h"
29 #include "ui/compositor/layer_type.h" 29 #include "ui/compositor/layer_type.h"
30 #include "ui/gfx/geometry/rect.h" 30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/image/image_skia.h" 31 #include "ui/gfx/image/image_skia.h"
32 #include "ui/gfx/transform.h" 32 #include "ui/gfx/transform.h"
33 33
34 class SkCanvas; 34 class SkCanvas;
35 35
36 namespace cc { 36 namespace cc {
37 class AnimationPlayer;
37 class ContentLayer; 38 class ContentLayer;
38 class CopyOutputRequest; 39 class CopyOutputRequest;
39 class DelegatedFrameProvider; 40 class DelegatedFrameProvider;
40 class DelegatedRendererLayer; 41 class DelegatedRendererLayer;
41 class Layer; 42 class Layer;
42 class NinePatchLayer; 43 class NinePatchLayer;
43 class ResourceUpdateQueue; 44 class ResourceUpdateQueue;
44 class SolidColorLayer; 45 class SolidColorLayer;
45 class SurfaceLayer; 46 class SurfaceLayer;
46 class TextureLayer; 47 class TextureLayer;
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411 float GetGrayscaleForAnimation() const override; 412 float GetGrayscaleForAnimation() const override;
412 SkColor GetColorForAnimation() const override; 413 SkColor GetColorForAnimation() const override;
413 float GetDeviceScaleFactor() const override; 414 float GetDeviceScaleFactor() const override;
414 void AddThreadedAnimation(scoped_ptr<cc::Animation> animation) override; 415 void AddThreadedAnimation(scoped_ptr<cc::Animation> animation) override;
415 void RemoveThreadedAnimation(int animation_id) override; 416 void RemoveThreadedAnimation(int animation_id) override;
416 LayerAnimatorCollection* GetLayerAnimatorCollection() override; 417 LayerAnimatorCollection* GetLayerAnimatorCollection() override;
417 418
418 // Creates a corresponding composited layer for |type_|. 419 // Creates a corresponding composited layer for |type_|.
419 void CreateCcLayer(); 420 void CreateCcLayer();
420 421
422 // Creates LayerAnimationController or AnimationPlayer in cc module.
423 void RegisterForAnimations(Compositor* compositor);
424 void AttachLayer();
425 void DetachLayer();
426 void AttachAnimationPlayer();
427 void DetachAnimationPlayer();
428
421 // Recomputes and sets to |cc_layer_|. 429 // Recomputes and sets to |cc_layer_|.
422 void RecomputeDrawsContentAndUVRect(); 430 void RecomputeDrawsContentAndUVRect();
423 void RecomputePosition(); 431 void RecomputePosition();
424 432
425 // Set all filters which got applied to the layer. 433 // Set all filters which got applied to the layer.
426 void SetLayerFilters(); 434 void SetLayerFilters();
427 435
428 // Set all filters which got applied to the layer background. 436 // Set all filters which got applied to the layer background.
429 void SetLayerBackgroundFilters(); 437 void SetLayerBackgroundFilters();
430 438
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493 // Shape of the window. 501 // Shape of the window.
494 scoped_ptr<SkRegion> alpha_shape_; 502 scoped_ptr<SkRegion> alpha_shape_;
495 503
496 std::string name_; 504 std::string name_;
497 505
498 LayerDelegate* delegate_; 506 LayerDelegate* delegate_;
499 507
500 LayerOwner* owner_; 508 LayerOwner* owner_;
501 509
502 scoped_refptr<LayerAnimator> animator_; 510 scoped_refptr<LayerAnimator> animator_;
511 scoped_refptr<cc::AnimationPlayer> animation_player_;
503 512
504 // Animations that are passed to AddThreadedAnimation before this layer is 513 // Animations that are passed to AddThreadedAnimation before this layer is
505 // added to a tree. 514 // added to a tree.
506 cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_; 515 cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
507 516
508 // Ownership of the layer is held through one of the strongly typed layer 517 // Ownership of the layer is held through one of the strongly typed layer
509 // pointers, depending on which sort of layer this is. 518 // pointers, depending on which sort of layer this is.
510 scoped_refptr<cc::Layer> content_layer_; 519 scoped_refptr<cc::Layer> content_layer_;
511 scoped_refptr<cc::NinePatchLayer> nine_patch_layer_; 520 scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
512 scoped_refptr<cc::TextureLayer> texture_layer_; 521 scoped_refptr<cc::TextureLayer> texture_layer_;
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536 545
537 bool inside_paint_; 546 bool inside_paint_;
538 gfx::Rect paint_rect_; 547 gfx::Rect paint_rect_;
539 548
540 DISALLOW_COPY_AND_ASSIGN(Layer); 549 DISALLOW_COPY_AND_ASSIGN(Layer);
541 }; 550 };
542 551
543 } // namespace ui 552 } // namespace ui
544 553
545 #endif // UI_COMPOSITOR_LAYER_H_ 554 #endif // UI_COMPOSITOR_LAYER_H_
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