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Side by Side Diff: src/opts/Sk4x_sse.h

Issue 1012573003: aacc + bbdd (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: revert SkMatrix.cpp Created 5 years, 9 months ago
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1 // It is important _not_ to put header guards here. 1 // It is important _not_ to put header guards here.
2 // This file will be intentionally included three times. 2 // This file will be intentionally included three times.
3 3
4 // Useful reading: 4 // Useful reading:
5 // https://software.intel.com/sites/landingpage/IntrinsicsGuide/ 5 // https://software.intel.com/sites/landingpage/IntrinsicsGuide/
6 6
7 #include "SkTypes.h" // Keep this before any #ifdef for skbug.com/3362 7 #include "SkTypes.h" // Keep this before any #ifdef for skbug.com/3362
8 8
9 #if defined(SK4X_PREAMBLE) 9 #if defined(SK4X_PREAMBLE)
10 // Code in this file may assume SSE and SSE2. 10 // Code in this file may assume SSE and SSE2.
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55 template <typename T> Sk4x<T>::Sk4x(const Sk4x& other) { *this = other; } 55 template <typename T> Sk4x<T>::Sk4x(const Sk4x& other) { *this = other; }
56 template <typename T> Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) { 56 template <typename T> Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) {
57 fVec = other.fVec; 57 fVec = other.fVec;
58 return *this; 58 return *this;
59 } 59 }
60 60
61 // We pun in these _mm_shuffle_* methods a little to use the fastest / most avai lable methods. 61 // We pun in these _mm_shuffle_* methods a little to use the fastest / most avai lable methods.
62 // They're all bit-preserving operations so it shouldn't matter. 62 // They're all bit-preserving operations so it shouldn't matter.
63 63
64 template <typename T> 64 template <typename T>
65 Sk4x<T> Sk4x<T>::aacc() const { return _mm_shuffle_epi32(as_4i(fVec), _MM_SHUFFL E(2,2,0,0)); }
66 template <typename T>
67 Sk4x<T> Sk4x<T>::bbdd() const { return _mm_shuffle_epi32(as_4i(fVec), _MM_SHUFFL E(3,3,1,1)); }
68 template <typename T>
65 Sk4x<T> Sk4x<T>::badc() const { return _mm_shuffle_epi32(as_4i(fVec), _MM_SHUFFL E(2,3,0,1)); } 69 Sk4x<T> Sk4x<T>::badc() const { return _mm_shuffle_epi32(as_4i(fVec), _MM_SHUFFL E(2,3,0,1)); }
66 70
67 // Now we'll write all Sk4f specific methods. This M() macro will remove some n oise. 71 // Now we'll write all Sk4f specific methods. This M() macro will remove some n oise.
68 #define M(...) template <> inline __VA_ARGS__ Sk4f:: 72 #define M(...) template <> inline __VA_ARGS__ Sk4f::
69 73
70 M() Sk4x(float v) : fVec(_mm_set1_ps(v)) {} 74 M() Sk4x(float v) : fVec(_mm_set1_ps(v)) {}
71 M() Sk4x(float a, float b, float c, float d) : fVec(_mm_set_ps(d,c,b,a)) {} 75 M() Sk4x(float a, float b, float c, float d) : fVec(_mm_set_ps(d,c,b,a)) {}
72 76
73 M(Sk4f) Load (const float fs[4]) { return _mm_loadu_ps(fs); } 77 M(Sk4f) Load (const float fs[4]) { return _mm_loadu_ps(fs); }
74 M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); } 78 M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); }
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164 } 168 }
165 M(Sk4i) Max(const Sk4i& a, const Sk4i& b) { 169 M(Sk4i) Max(const Sk4i& a, const Sk4i& b) {
166 Sk4i less = a.lessThan(b); 170 Sk4i less = a.lessThan(b);
167 return b.bitAnd(less).bitOr(a.andNot(less)); 171 return b.bitAnd(less).bitOr(a.andNot(less));
168 } 172 }
169 #endif 173 #endif
170 174
171 #undef M 175 #undef M
172 176
173 #endif//Method definitions. 177 #endif//Method definitions.
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