Index: media/audio/audio_manager_base.cc |
diff --git a/media/audio/audio_manager_base.cc b/media/audio/audio_manager_base.cc |
index edaabf4c22771e71ef38a1fba14f4969e587141e..445972462c5e27f948cc1acf8aaff28aa7473f68 100644 |
--- a/media/audio/audio_manager_base.cc |
+++ b/media/audio/audio_manager_base.cc |
@@ -95,7 +95,14 @@ AudioManagerBase::AudioManagerBase(AudioLogFactory* audio_log_factory) |
} |
#endif |
+#if defined(OS_WIN) |
+ // We check COM initializer status right after calling this, so wait here |
DaleCurtis
2015/03/26 00:12:38
Can you elaborate on why this is necessary? CoreAu
DaleCurtis
2015/04/16 16:41:07
Did you have a chance to dig into this further? If
|
+ // until we finish audio thread initialization (where we also run COM |
+ // initializer). |
+ CHECK(audio_thread_.StartAndWait()); |
+#else |
CHECK(audio_thread_.Start()); |
+#endif |
task_runner_ = audio_thread_.message_loop_proxy(); |
} |