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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/threading/platform_thread.h" | 5 #include "base/threading/platform_thread.h" |
6 | 6 |
7 #include "base/debug/alias.h" | 7 #include "base/debug/alias.h" |
8 #include "base/debug/profiler.h" | 8 #include "base/debug/profiler.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/threading/thread_id_name_manager.h" | 10 #include "base/threading/thread_id_name_manager.h" |
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101 | 101 |
102 ThreadParams* params = new ThreadParams; | 102 ThreadParams* params = new ThreadParams; |
103 params->delegate = delegate; | 103 params->delegate = delegate; |
104 params->joinable = out_thread_handle != NULL; | 104 params->joinable = out_thread_handle != NULL; |
105 | 105 |
106 // Using CreateThread here vs _beginthreadex makes thread creation a bit | 106 // Using CreateThread here vs _beginthreadex makes thread creation a bit |
107 // faster and doesn't require the loader lock to be available. Our code will | 107 // faster and doesn't require the loader lock to be available. Our code will |
108 // have to work running on CreateThread() threads anyway, since we run code | 108 // have to work running on CreateThread() threads anyway, since we run code |
109 // on the Windows thread pool, etc. For some background on the difference: | 109 // on the Windows thread pool, etc. For some background on the difference: |
110 // http://www.microsoft.com/msj/1099/win32/win321099.aspx | 110 // http://www.microsoft.com/msj/1099/win32/win321099.aspx |
| 111 PlatformThreadId thread_id; |
111 void* thread_handle = CreateThread( | 112 void* thread_handle = CreateThread( |
112 NULL, stack_size, ThreadFunc, params, flags, NULL); | 113 NULL, stack_size, ThreadFunc, params, flags, &thread_id); |
113 if (!thread_handle) { | 114 if (!thread_handle) { |
114 delete params; | 115 delete params; |
115 return false; | 116 return false; |
116 } | 117 } |
117 | 118 |
118 if (out_thread_handle) | 119 if (out_thread_handle) |
119 *out_thread_handle = PlatformThreadHandle(thread_handle); | 120 *out_thread_handle = PlatformThreadHandle(thread_handle, thread_id); |
120 else | 121 else |
121 CloseHandle(thread_handle); | 122 CloseHandle(thread_handle); |
122 return true; | 123 return true; |
123 } | 124 } |
124 | 125 |
125 } // namespace | 126 } // namespace |
126 | 127 |
127 // static | 128 // static |
128 PlatformThreadId PlatformThread::CurrentId() { | 129 PlatformThreadId PlatformThread::CurrentId() { |
129 return ::GetCurrentThreadId(); | 130 return ::GetCurrentThreadId(); |
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279 return ThreadPriority::REALTIME_AUDIO; | 280 return ThreadPriority::REALTIME_AUDIO; |
280 case THREAD_PRIORITY_ERROR_RETURN: | 281 case THREAD_PRIORITY_ERROR_RETURN: |
281 DPCHECK(false) << "GetThreadPriority error"; // Falls through. | 282 DPCHECK(false) << "GetThreadPriority error"; // Falls through. |
282 default: | 283 default: |
283 NOTREACHED() << "Unexpected priority: " << priority; | 284 NOTREACHED() << "Unexpected priority: " << priority; |
284 return ThreadPriority::NORMAL; | 285 return ThreadPriority::NORMAL; |
285 } | 286 } |
286 } | 287 } |
287 | 288 |
288 } // namespace base | 289 } // namespace base |
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