Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(22)

Side by Side Diff: base/threading/thread.h

Issue 1011683002: Lazily initialize MessageLoop for faster thread startup (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: StartAndWait -> StartAndWaitForTesting Created 5 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_THREADING_THREAD_H_ 5 #ifndef BASE_THREADING_THREAD_H_
6 #define BASE_THREADING_THREAD_H_ 6 #define BASE_THREADING_THREAD_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/base_export.h" 10 #include "base/base_export.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/message_loop/message_loop.h" 13 #include "base/message_loop/message_loop.h"
14 #include "base/message_loop/message_loop_proxy.h" 14 #include "base/message_loop/message_loop_proxy.h"
15 #include "base/message_loop/timer_slack.h" 15 #include "base/message_loop/timer_slack.h"
16 #include "base/synchronization/lock.h"
16 #include "base/threading/platform_thread.h" 17 #include "base/threading/platform_thread.h"
17 18
18 namespace base { 19 namespace base {
19 20
20 class MessagePump; 21 class MessagePump;
22 class WaitableEvent;
21 23
22 // A simple thread abstraction that establishes a MessageLoop on a new thread. 24 // A simple thread abstraction that establishes a MessageLoop on a new thread.
23 // The consumer uses the MessageLoop of the thread to cause code to execute on 25 // The consumer uses the MessageLoop of the thread to cause code to execute on
24 // the thread. When this object is destroyed the thread is terminated. All 26 // the thread. When this object is destroyed the thread is terminated. All
25 // pending tasks queued on the thread's message loop will run to completion 27 // pending tasks queued on the thread's message loop will run to completion
26 // before the thread is terminated. 28 // before the thread is terminated.
27 // 29 //
28 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). 30 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
29 // 31 //
30 // After the thread is stopped, the destruction sequence is: 32 // After the thread is stopped, the destruction sequence is:
31 // 33 //
32 // (1) Thread::CleanUp() 34 // (1) Thread::CleanUp()
33 // (2) MessageLoop::~MessageLoop 35 // (2) MessageLoop::~MessageLoop
34 // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop 36 // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
35 class BASE_EXPORT Thread : PlatformThread::Delegate { 37 class BASE_EXPORT Thread : PlatformThread::Delegate {
36 public: 38 public:
37 struct BASE_EXPORT Options { 39 struct BASE_EXPORT Options {
38 typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory; 40 typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
39 41
40 Options(); 42 Options();
41 Options(MessageLoop::Type type, size_t size); 43 Options(MessageLoop::Type type, size_t size);
42 ~Options(); 44 ~Options();
43 45
44 // Specifies the type of message loop that will be allocated on the thread. 46 // Specifies the type of message loop that will be allocated on the thread.
45 // This is ignored if message_pump_factory.is_null() is false. 47 // This is ignored if message_pump_factory.is_null() is false.
46 MessageLoop::Type message_loop_type; 48 MessageLoop::Type message_loop_type;
47 49
48 // Specify timer slack for thread message loop. 50 // Specifies timer slack for thread message loop.
49 TimerSlack timer_slack; 51 TimerSlack timer_slack;
50 52
51 // Used to create the MessagePump for the MessageLoop. The callback is Run() 53 // Used to create the MessagePump for the MessageLoop. The callback is Run()
52 // on the thread. If message_pump_factory.is_null(), then a MessagePump 54 // on the thread. If message_pump_factory.is_null(), then a MessagePump
53 // appropriate for |message_loop_type| is created. Setting this forces the 55 // appropriate for |message_loop_type| is created. Setting this forces the
54 // MessageLoop::Type to TYPE_CUSTOM. 56 // MessageLoop::Type to TYPE_CUSTOM.
55 MessagePumpFactory message_pump_factory; 57 MessagePumpFactory message_pump_factory;
56 58
57 // Specifies the maximum stack size that the thread is allowed to use. 59 // Specifies the maximum stack size that the thread is allowed to use.
58 // This does not necessarily correspond to the thread's initial stack size. 60 // This does not necessarily correspond to the thread's initial stack size.
(...skipping 15 matching lines...) Expand all
74 // before it is destructed. 76 // before it is destructed.
75 ~Thread() override; 77 ~Thread() override;
76 78
77 #if defined(OS_WIN) 79 #if defined(OS_WIN)
78 // Causes the thread to initialize COM. This must be called before calling 80 // Causes the thread to initialize COM. This must be called before calling
79 // Start() or StartWithOptions(). If |use_mta| is false, the thread is also 81 // Start() or StartWithOptions(). If |use_mta| is false, the thread is also
80 // started with a TYPE_UI message loop. It is an error to call 82 // started with a TYPE_UI message loop. It is an error to call
81 // init_com_with_mta(false) and then StartWithOptions() with any message loop 83 // init_com_with_mta(false) and then StartWithOptions() with any message loop
82 // type other than TYPE_UI. 84 // type other than TYPE_UI.
83 void init_com_with_mta(bool use_mta) { 85 void init_com_with_mta(bool use_mta) {
84 DCHECK(!started_); 86 DCHECK(!start_event_);
85 com_status_ = use_mta ? MTA : STA; 87 com_status_ = use_mta ? MTA : STA;
86 } 88 }
87 #endif 89 #endif
88 90
89 // Starts the thread. Returns true if the thread was successfully started; 91 // Starts the thread. Returns true if the thread was successfully started;
90 // otherwise, returns false. Upon successful return, the message_loop() 92 // otherwise, returns false. Upon successful return, the message_loop()
91 // getter will return non-null. 93 // getter will return non-null.
92 // 94 //
93 // Note: This function can't be called on Windows with the loader lock held; 95 // Note: This function can't be called on Windows with the loader lock held;
94 // i.e. during a DllMain, global object construction or destruction, atexit() 96 // i.e. during a DllMain, global object construction or destruction, atexit()
95 // callback. 97 // callback.
96 bool Start(); 98 bool Start();
97 99
98 // Starts the thread. Behaves exactly like Start in addition to allow to 100 // Starts the thread. Behaves exactly like Start in addition to allow to
99 // override the default options. 101 // override the default options.
100 // 102 //
101 // Note: This function can't be called on Windows with the loader lock held; 103 // Note: This function can't be called on Windows with the loader lock held;
102 // i.e. during a DllMain, global object construction or destruction, atexit() 104 // i.e. during a DllMain, global object construction or destruction, atexit()
103 // callback. 105 // callback.
104 bool StartWithOptions(const Options& options); 106 bool StartWithOptions(const Options& options);
105 107
108 // Starts the thread and wait for the thread to start and run initialization
109 // before returning. It's same as calling Start() and then
110 // WaitUntilThreadStarted().
111 // Note that using this (instead of Start() or StartWithOptions() causes
112 // jank on the calling thread, and must be used carefully for production code.
113 bool StartAndWaitForTesting();
114
115 // Blocks until the thread starts running. Called within
116 // StartAndWaitForTesting(). Supposed to be used only for testing.
117 bool WaitUntilThreadStartedForTesting();
118
106 // Signals the thread to exit and returns once the thread has exited. After 119 // Signals the thread to exit and returns once the thread has exited. After
107 // this method returns, the Thread object is completely reset and may be used 120 // this method returns, the Thread object is completely reset and may be used
108 // as if it were newly constructed (i.e., Start may be called again). 121 // as if it were newly constructed (i.e., Start may be called again).
109 // 122 //
110 // Stop may be called multiple times and is simply ignored if the thread is 123 // Stop may be called multiple times and is simply ignored if the thread is
111 // already stopped. 124 // already stopped.
112 // 125 //
113 // NOTE: If you are a consumer of Thread, it is not necessary to call this 126 // NOTE: If you are a consumer of Thread, it is not necessary to call this
114 // before deleting your Thread objects, as the destructor will do it. 127 // before deleting your Thread objects, as the destructor will do it.
115 // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR. 128 // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
159 return message_loop_proxy(); 172 return message_loop_proxy();
160 } 173 }
161 174
162 // Returns the name of this thread (for display in debugger too). 175 // Returns the name of this thread (for display in debugger too).
163 const std::string& thread_name() const { return name_; } 176 const std::string& thread_name() const { return name_; }
164 177
165 // The native thread handle. 178 // The native thread handle.
166 PlatformThreadHandle thread_handle() { return thread_; } 179 PlatformThreadHandle thread_handle() { return thread_; }
167 180
168 // The thread ID. 181 // The thread ID.
169 PlatformThreadId thread_id() const { return thread_id_; } 182 PlatformThreadId thread_id() const { return thread_.id(); }
170 183
171 // Returns true if the thread has been started, and not yet stopped. 184 // Returns true if the thread has been started, and not yet stopped.
172 bool IsRunning() const; 185 bool IsRunning() const;
173 186
174 // Sets the thread priority. The thread must already be started. 187 // Sets the thread priority. The thread must already be started.
175 void SetPriority(ThreadPriority priority); 188 void SetPriority(ThreadPriority priority);
176 189
177 protected: 190 protected:
178 // Called just prior to starting the message loop 191 // Called just prior to starting the message loop
179 virtual void Init() {} 192 virtual void Init() {}
(...skipping 21 matching lines...) Expand all
201 #endif 214 #endif
202 215
203 // PlatformThread::Delegate methods: 216 // PlatformThread::Delegate methods:
204 void ThreadMain() override; 217 void ThreadMain() override;
205 218
206 #if defined(OS_WIN) 219 #if defined(OS_WIN)
207 // Whether this thread needs to initialize COM, and if so, in what mode. 220 // Whether this thread needs to initialize COM, and if so, in what mode.
208 ComStatus com_status_; 221 ComStatus com_status_;
209 #endif 222 #endif
210 223
211 // Whether we successfully started the thread.
212 bool started_;
213
214 // If true, we're in the middle of stopping, and shouldn't access 224 // If true, we're in the middle of stopping, and shouldn't access
215 // |message_loop_|. It may non-NULL and invalid. 225 // |message_loop_|. It may non-NULL and invalid.
216 bool stopping_; 226 bool stopping_;
217 227
218 // True while inside of Run(). 228 // True while inside of Run().
229 mutable base::Lock lock_;
Nico 2015/04/24 21:31:16 comment what this guards
kinuko 2015/04/27 16:36:05 Done.
219 bool running_; 230 bool running_;
220 231
221 // Used to pass data to ThreadMain.
222 struct StartupData;
223 StartupData* startup_data_;
224
225 // The thread's handle. 232 // The thread's handle.
226 PlatformThreadHandle thread_; 233 PlatformThreadHandle thread_;
227 234
228 // The thread's message loop. Valid only while the thread is alive. Set 235 // The thread's message loop. Valid only while the thread is alive. Set
229 // by the created thread. 236 // by the created thread.
230 MessageLoop* message_loop_; 237 MessageLoop* message_loop_;
231 238
232 // Our thread's ID.
233 PlatformThreadId thread_id_;
234
235 // The name of the thread. Used for debugging purposes. 239 // The name of the thread. Used for debugging purposes.
236 std::string name_; 240 std::string name_;
237 241
242 // Non-null if the thread has successfully started.
243 scoped_ptr<WaitableEvent> start_event_;
244
238 friend void ThreadQuitHelper(); 245 friend void ThreadQuitHelper();
239 246
240 DISALLOW_COPY_AND_ASSIGN(Thread); 247 DISALLOW_COPY_AND_ASSIGN(Thread);
241 }; 248 };
242 249
243 } // namespace base 250 } // namespace base
244 251
245 #endif // BASE_THREADING_THREAD_H_ 252 #endif // BASE_THREADING_THREAD_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698