| Index: gpu/perftests/texture_upload_perftest.cc
|
| diff --git a/gpu/perftests/texture_upload_perftest.cc b/gpu/perftests/texture_upload_perftest.cc
|
| index 89e901aea0839719b6eb76a2c07ba0875fdeba14..add6343e2aa57213fe583b3d5a2a249671b53573 100644
|
| --- a/gpu/perftests/texture_upload_perftest.cc
|
| +++ b/gpu/perftests/texture_upload_perftest.cc
|
| @@ -44,9 +44,12 @@ SHADER(
|
| v_texCoord = a_texCoord;
|
| }
|
| );
|
| -const char kFragmentShader[] =
|
| +const char kShaderDefaultFloatPrecision[] =
|
| SHADER(
|
| precision mediump float;
|
| +);
|
| +const char kFragmentShader[] =
|
| +SHADER(
|
| uniform sampler2D a_texture;
|
| varying vec2 v_texCoord;
|
| void main() {
|
| @@ -187,7 +190,12 @@ class TextureUploadPerfTest : public testing::Test {
|
| // Prepare a simple program and a vertex buffer that will be
|
| // used to draw a quad on the offscreen surface.
|
| vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
|
| - fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
|
| +
|
| + bool is_gles = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2;
|
| + fragment_shader_ = LoadShader(
|
| + GL_FRAGMENT_SHADER,
|
| + base::StringPrintf("%s%s", is_gles ? kShaderDefaultFloatPrecision : "",
|
| + kFragmentShader).c_str());
|
| program_object_ = glCreateProgram();
|
| CHECK_NE(0u, program_object_);
|
|
|
|
|