Index: gpu/command_buffer/service/texture_manager.h |
=================================================================== |
--- gpu/command_buffer/service/texture_manager.h (revision 132415) |
+++ gpu/command_buffer/service/texture_manager.h (working copy) |
@@ -18,6 +18,8 @@ |
namespace gles2 { |
class GLES2Decoder; |
+class Display; |
+class TextureDefinition; |
// This class keeps track of the textures and their sizes so we can do NPOT and |
// texture complete checking. |
@@ -39,32 +41,7 @@ |
public: |
typedef scoped_refptr<TextureInfo> Ref; |
- TextureInfo(TextureManager* manager, GLuint service_id) |
- : manager_(manager), |
- service_id_(service_id), |
- deleted_(false), |
- cleared_(true), |
- num_uncleared_mips_(0), |
- target_(0), |
- min_filter_(GL_NEAREST_MIPMAP_LINEAR), |
- mag_filter_(GL_LINEAR), |
- wrap_s_(GL_REPEAT), |
- wrap_t_(GL_REPEAT), |
- usage_(GL_NONE), |
- max_level_set_(-1), |
- texture_complete_(false), |
- cube_complete_(false), |
- npot_(false), |
- has_been_bound_(false), |
- framebuffer_attachment_count_(0), |
- owned_(true), |
- stream_texture_(false), |
- immutable_(false), |
- estimated_size_(0) { |
- if (manager_) { |
- manager_->StartTracking(this); |
- } |
- } |
+ TextureInfo(TextureManager* manager, GLuint service_id); |
GLenum min_filter() const { |
return min_filter_; |
@@ -186,6 +163,9 @@ |
stream_texture_ = stream_texture; |
} |
+ bool IsValidForSwap(); |
+ bool Swap(TextureInfo* other); |
+ |
int IsStreamTexture() { |
return stream_texture_; |
} |
@@ -223,6 +203,20 @@ |
estimated_size(0) { |
} |
+ LevelInfo(const LevelInfo& rhs) |
+ : cleared(rhs.cleared), |
+ target(rhs.target), |
+ level(rhs.level), |
+ internal_format(rhs.internal_format), |
+ width(rhs.width), |
+ height(rhs.height), |
+ depth(rhs.depth), |
+ border(rhs.border), |
+ format(rhs.format), |
+ type(rhs.type), |
+ estimated_size(rhs.estimated_size) { |
+ } |
+ |
bool cleared; |
GLenum target; |
GLint level; |
@@ -436,6 +430,13 @@ |
GLenum type, |
bool cleared); |
+ // Save the texture definition and leave it undefined. |
+ TextureDefinition* Save(TextureInfo* info); |
+ |
+ // Redefine all the levels from the texture definition. |
+ bool Restore(TextureInfo* info, |
+ TextureDefinition* definition); |
+ |
// Sets a mip as cleared. |
void SetLevelCleared(TextureInfo* info, GLenum target, GLint level); |