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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/hash_tables.h" | 10 #include "base/hash_tables.h" |
| 11 #include "base/memory/linked_ptr.h" | 11 #include "base/memory/linked_ptr.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 14 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 15 #include "gpu/command_buffer/service/gles2_cmd_validation.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_validation.h" |
| 16 #include "gpu/command_buffer/service/feature_info.h" | 16 #include "gpu/command_buffer/service/feature_info.h" |
| 17 #include "gpu/gpu_export.h" | 17 #include "gpu/gpu_export.h" |
| 18 | 18 |
| 19 namespace gpu { | 19 namespace gpu { |
| 20 | 20 |
| 21 class IdAllocatorInterface; | 21 class IdAllocatorInterface; |
| 22 | 22 |
| 23 namespace gles2 { | 23 namespace gles2 { |
| 24 | 24 |
| 25 class Display; |
| 25 class GLES2Decoder; | 26 class GLES2Decoder; |
| 26 class BufferManager; | 27 class BufferManager; |
| 27 class FramebufferManager; | 28 class FramebufferManager; |
| 28 class RenderbufferManager; | 29 class RenderbufferManager; |
| 29 class ProgramManager; | 30 class ProgramManager; |
| 30 class ShaderManager; | 31 class ShaderManager; |
| 31 class TextureManager; | 32 class TextureManager; |
| 32 struct DisallowedFeatures; | 33 struct DisallowedFeatures; |
| 33 | 34 |
| 34 // A Context Group helps manage multiple GLES2Decoders that share | 35 // A Context Group helps manage multiple GLES2Decoders that share |
| 35 // resources. | 36 // resources. |
| 36 class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> { | 37 class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> { |
| 37 public: | 38 public: |
| 38 typedef scoped_refptr<ContextGroup> Ref; | 39 typedef scoped_refptr<ContextGroup> Ref; |
| 39 | 40 |
| 40 explicit ContextGroup(bool bind_generates_resource); | 41 explicit ContextGroup(Display* display, bool bind_generates_resource); |
| 41 ~ContextGroup(); | 42 ~ContextGroup(); |
| 42 | 43 |
| 43 // This should only be called by GLES2Decoder. This must be paired with a | 44 // This should only be called by GLES2Decoder. This must be paired with a |
| 44 // call to destroy if it succeeds. | 45 // call to destroy if it succeeds. |
| 45 bool Initialize(const DisallowedFeatures& disallowed_features, | 46 bool Initialize(const DisallowedFeatures& disallowed_features, |
| 46 const char* allowed_features); | 47 const char* allowed_features); |
| 47 | 48 |
| 48 // Destroys all the resources when called for the last context in the group. | 49 // Destroys all the resources when called for the last context in the group. |
| 49 // It should only be called by GLES2Decoder. | 50 // It should only be called by GLES2Decoder. |
| 50 void Destroy(bool have_context); | 51 void Destroy(bool have_context); |
| 51 | 52 |
| 53 Display* display() const { |
| 54 return display_.get(); |
| 55 } |
| 56 |
| 52 bool bind_generates_resource() { | 57 bool bind_generates_resource() { |
| 53 return bind_generates_resource_; | 58 return bind_generates_resource_; |
| 54 } | 59 } |
| 55 | 60 |
| 56 uint32 max_vertex_attribs() const { | 61 uint32 max_vertex_attribs() const { |
| 57 return max_vertex_attribs_; | 62 return max_vertex_attribs_; |
| 58 } | 63 } |
| 59 | 64 |
| 60 uint32 max_texture_units() const { | 65 uint32 max_texture_units() const { |
| 61 return max_texture_units_; | 66 return max_texture_units_; |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 105 return program_manager_.get(); | 110 return program_manager_.get(); |
| 106 } | 111 } |
| 107 | 112 |
| 108 ShaderManager* shader_manager() const { | 113 ShaderManager* shader_manager() const { |
| 109 return shader_manager_.get(); | 114 return shader_manager_.get(); |
| 110 } | 115 } |
| 111 | 116 |
| 112 IdAllocatorInterface* GetIdAllocator(unsigned namespace_id); | 117 IdAllocatorInterface* GetIdAllocator(unsigned namespace_id); |
| 113 | 118 |
| 114 private: | 119 private: |
| 120 scoped_refptr<Display> display_; |
| 121 |
| 115 // Whether or not this context is initialized. | 122 // Whether or not this context is initialized. |
| 116 int num_contexts_; | 123 int num_contexts_; |
| 117 bool bind_generates_resource_; | 124 bool bind_generates_resource_; |
| 118 | 125 |
| 119 uint32 max_vertex_attribs_; | 126 uint32 max_vertex_attribs_; |
| 120 uint32 max_texture_units_; | 127 uint32 max_texture_units_; |
| 121 uint32 max_texture_image_units_; | 128 uint32 max_texture_image_units_; |
| 122 uint32 max_vertex_texture_image_units_; | 129 uint32 max_vertex_texture_image_units_; |
| 123 uint32 max_fragment_uniform_vectors_; | 130 uint32 max_fragment_uniform_vectors_; |
| 124 uint32 max_varying_vectors_; | 131 uint32 max_varying_vectors_; |
| (...skipping 18 matching lines...) Expand all Loading... |
| 143 | 150 |
| 144 DISALLOW_COPY_AND_ASSIGN(ContextGroup); | 151 DISALLOW_COPY_AND_ASSIGN(ContextGroup); |
| 145 }; | 152 }; |
| 146 | 153 |
| 147 } // namespace gles2 | 154 } // namespace gles2 |
| 148 } // namespace gpu | 155 } // namespace gpu |
| 149 | 156 |
| 150 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 157 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 151 | 158 |
| 152 | 159 |
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