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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 10106015: Allow textures to be moved from one GL context group to another. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
(...skipping 206 matching lines...) Expand 10 before | Expand all | Expand 10 after
217 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 217 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
218 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 218 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
219 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 219 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
220 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 220 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
221 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 221 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
222 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, 222 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
223 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, 223 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
224 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, 224 { 0x00000400, "GL_STENCIL_BUFFER_BIT", },
225 { 0x800A, "GL_FUNC_SUBTRACT", }, 225 { 0x800A, "GL_FUNC_SUBTRACT", },
226 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, 226 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
227 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, 227 { 0x8508, "GL_DECR_WRAP", },
228 { 0x8006, "GL_FUNC_ADD", }, 228 { 0x8006, "GL_FUNC_ADD", },
229 { 0x8007, "GL_MIN_EXT", }, 229 { 0x8007, "GL_MIN_EXT", },
230 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, 230 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
231 { 0x8005, "GL_BLEND_COLOR", }, 231 { 0x8005, "GL_BLEND_COLOR", },
232 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, 232 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
233 { 0x8003, "GL_CONSTANT_ALPHA", }, 233 { 0x8003, "GL_CONSTANT_ALPHA", },
234 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, 234 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", },
235 { 0x8001, "GL_CONSTANT_COLOR", }, 235 { 0x8001, "GL_CONSTANT_COLOR", },
236 { 0x0204, "GL_GREATER", }, 236 { 0x0204, "GL_GREATER", },
237 { 0x0205, "GL_NOTEQUAL", }, 237 { 0x0205, "GL_NOTEQUAL", },
(...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after
371 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, 371 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", },
372 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, 372 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", },
373 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, 373 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", },
374 { 0x8513, "GL_TEXTURE_CUBE_MAP", }, 374 { 0x8513, "GL_TEXTURE_CUBE_MAP", },
375 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", }, 375 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", },
376 { 0x8765, "GL_BUFFER_USAGE", }, 376 { 0x8765, "GL_BUFFER_USAGE", },
377 { 0x8764, "GL_BUFFER_SIZE", }, 377 { 0x8764, "GL_BUFFER_SIZE", },
378 { 0x0502, "GL_INVALID_OPERATION", }, 378 { 0x0502, "GL_INVALID_OPERATION", },
379 { 0x0501, "GL_INVALID_VALUE", }, 379 { 0x0501, "GL_INVALID_VALUE", },
380 { 0x0500, "GL_INVALID_ENUM", }, 380 { 0x0500, "GL_INVALID_ENUM", },
381 { 64, "GL_MAILBOX_SIZE_CHROMIUM", },
381 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", }, 382 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", },
382 { 0x0505, "GL_OUT_OF_MEMORY", }, 383 { 0x0505, "GL_OUT_OF_MEMORY", },
383 { 0x8B5F, "GL_SAMPLER_3D_OES", }, 384 { 0x8B5F, "GL_SAMPLER_3D_OES", },
384 { 0x0B44, "GL_CULL_FACE", }, 385 { 0x0B44, "GL_CULL_FACE", },
385 { 0x8B5E, "GL_SAMPLER_2D", }, 386 { 0x8B5E, "GL_SAMPLER_2D", },
386 { 0x0B46, "GL_FRONT_FACE", }, 387 { 0x0B46, "GL_FRONT_FACE", },
387 { 0x8B31, "GL_VERTEX_SHADER", }, 388 { 0x8B31, "GL_VERTEX_SHADER", },
388 { 0x8B30, "GL_FRAGMENT_SHADER", }, 389 { 0x8B30, "GL_FRAGMENT_SHADER", },
389 { 0x1E00, "GL_KEEP", }, 390 { 0x1E00, "GL_KEEP", },
390 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, 391 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
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492 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, 493 { 0x8CA7, "GL_RENDERBUFFER_BINDING", },
493 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, 494 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
494 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, 495 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
495 { 0x8CA3, "GL_STENCIL_BACK_REF", }, 496 { 0x8CA3, "GL_STENCIL_BACK_REF", },
496 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, 497 { 0x80CB, "GL_BLEND_SRC_ALPHA", },
497 { 0x80CA, "GL_BLEND_DST_ALPHA", }, 498 { 0x80CA, "GL_BLEND_DST_ALPHA", },
498 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, 499 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", },
499 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 500 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
500 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, 501 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
501 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 502 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
502 { 0x8508, "GL_DECR_WRAP", }, 503 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
503 { 0x8507, "GL_INCR_WRAP", }, 504 { 0x8507, "GL_INCR_WRAP", },
504 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 505 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
505 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 506 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
506 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 507 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
507 { 0x8892, "GL_ARRAY_BUFFER", }, 508 { 0x8892, "GL_ARRAY_BUFFER", },
508 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 509 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
509 { 0x84D3, "GL_TEXTURE19", }, 510 { 0x84D3, "GL_TEXTURE19", },
510 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, 511 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
511 { 0x8370, "GL_MIRRORED_REPEAT", }, 512 { 0x8370, "GL_MIRRORED_REPEAT", },
512 { 0x84E0, "GL_ACTIVE_TEXTURE", }, 513 { 0x84E0, "GL_ACTIVE_TEXTURE", },
(...skipping 719 matching lines...) Expand 10 before | Expand all | Expand 10 after
1232 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1233 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1233 static EnumToString string_table[] = { 1234 static EnumToString string_table[] = {
1234 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1235 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1235 }; 1236 };
1236 return GLES2Util::GetQualifiedEnumString( 1237 return GLES2Util::GetQualifiedEnumString(
1237 string_table, arraysize(string_table), value); 1238 string_table, arraysize(string_table), value);
1238 } 1239 }
1239 1240
1240 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1241 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1241 1242
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