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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/frames.h" | 5 #include "src/frames.h" |
6 | 6 |
7 #include <sstream> | 7 #include <sstream> |
8 | 8 |
9 #include "src/v8.h" | 9 #include "src/v8.h" |
10 | 10 |
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1331 } | 1331 } |
1332 | 1332 |
1333 accumulator->Add("}\n\n"); | 1333 accumulator->Add("}\n\n"); |
1334 } | 1334 } |
1335 | 1335 |
1336 | 1336 |
1337 void EntryFrame::Iterate(ObjectVisitor* v) const { | 1337 void EntryFrame::Iterate(ObjectVisitor* v) const { |
1338 StackHandlerIterator it(this, top_handler()); | 1338 StackHandlerIterator it(this, top_handler()); |
1339 DCHECK(!it.done()); | 1339 DCHECK(!it.done()); |
1340 StackHandler* handler = it.handler(); | 1340 StackHandler* handler = it.handler(); |
| 1341 DCHECK(handler->is_js_entry()); |
1341 handler->Iterate(v, LookupCode()); | 1342 handler->Iterate(v, LookupCode()); |
1342 #ifdef DEBUG | 1343 #ifdef DEBUG |
1343 // Make sure that the entry frame does not contain more than one | 1344 // Make sure that the entry frame does not contain more than one |
1344 // stack handler. | 1345 // stack handler. |
1345 it.Advance(); | 1346 it.Advance(); |
1346 DCHECK(it.done()); | 1347 DCHECK(it.done()); |
1347 #endif | 1348 #endif |
1348 IteratePc(v, pc_address(), LookupCode()); | 1349 IteratePc(v, pc_address(), LookupCode()); |
1349 } | 1350 } |
1350 | 1351 |
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1630 ZoneList<StackFrame*> list(10, zone); | 1631 ZoneList<StackFrame*> list(10, zone); |
1631 for (StackFrameIterator it(isolate); !it.done(); it.Advance()) { | 1632 for (StackFrameIterator it(isolate); !it.done(); it.Advance()) { |
1632 StackFrame* frame = AllocateFrameCopy(it.frame(), zone); | 1633 StackFrame* frame = AllocateFrameCopy(it.frame(), zone); |
1633 list.Add(frame, zone); | 1634 list.Add(frame, zone); |
1634 } | 1635 } |
1635 return list.ToVector(); | 1636 return list.ToVector(); |
1636 } | 1637 } |
1637 | 1638 |
1638 | 1639 |
1639 } } // namespace v8::internal | 1640 } } // namespace v8::internal |
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