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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
| 10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
| 11 | 11 |
| 12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
| 13 #include "GrRenderTarget.h" | 13 #include "GrRenderTarget.h" |
| 14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
| 15 | 15 |
| 16 class GrGLGpu; | 16 class GrGLGpu; |
| 17 | 17 |
| 18 /** Represents a GL FBO object. It has a gen ID which is valid whenever the FBO
ID owned by the | |
| 19 object is valid. The gen IDs are not recycled after FBOs are freed, unlike F
BO IDs, and so | |
| 20 can be used to uniquely identity FBO ID instantiations. If this object owns
an FBO ID, the ID | |
| 21 must be deleted or abandoned before this object is freed. FBO IDs should nev
er be owned by | |
| 22 more than one instance. */ | |
| 23 class GrGLFBO : public SkNVRefCnt<GrGLFBO> { | |
| 24 public: | |
| 25 SK_DECLARE_INST_COUNT(GrGLFBO); | |
| 26 | |
| 27 /** Initializes to an FBO. The FBO should already be valid in the relevant G
L context. */ | |
| 28 GrGLFBO(GrGLint id) : fID(id), fIsValid(true) {} | |
| 29 | |
| 30 /** Initializes to an FBO ID generated using the interface. */ | |
| 31 GrGLFBO(const GrGLInterface* gl) { | |
| 32 GR_GL_CALL(gl, GenFramebuffers(1, &fID)); | |
| 33 fIsValid = SkToBool(fID); | |
| 34 } | |
| 35 | |
| 36 ~GrGLFBO() { SkASSERT(!this->isValid()); } | |
| 37 | |
| 38 /** Has this object been released or abandoned? */ | |
| 39 bool isValid() const { return fIsValid; } | |
| 40 | |
| 41 GrGLint fboID() const { SkASSERT(this->isValid()); return fID; } | |
| 42 | |
| 43 bool isDefaultFramebuffer() const { return fIsValid && 0 == fID; } | |
| 44 | |
| 45 /** Give up ownership of the FBO ID owned by this object without deleting it
. */ | |
| 46 void abandon(); | |
| 47 | |
| 48 /** Delete and give up ownership of the the FBO ID if it is valid. */ | |
| 49 void release(const GrGLInterface*); | |
| 50 | |
| 51 private: | |
| 52 static uint32_t NextGenID() { | |
| 53 static int32_t gGenID = SK_InvalidGenID + 1; | |
| 54 return static_cast<uint32_t>(sk_atomic_inc(&gGenID)); | |
| 55 } | |
| 56 | |
| 57 GrGLuint fID; | |
| 58 bool fIsValid; | |
| 59 | |
| 60 typedef SkRefCnt INHERITED; | |
| 61 }; | |
| 62 | |
| 63 ////////////////////////////////////////////////////////////////////////////// | |
| 64 | |
| 65 /** GL-specific subclass of GrRenderTarget. */ | |
| 66 class GrGLRenderTarget : public GrRenderTarget { | 18 class GrGLRenderTarget : public GrRenderTarget { |
| 67 public: | 19 public: |
| 20 // set fTexFBOID to this value to indicate that it is multisampled but |
| 21 // Gr doesn't know how to resolve it. |
| 22 enum { kUnresolvableFBOID = 0 }; |
| 23 |
| 68 struct IDDesc { | 24 struct IDDesc { |
| 69 SkAutoTUnref<GrGLFBO> fRenderFBO; | 25 GrGLuint fRTFBOID; |
| 70 SkAutoTUnref<GrGLFBO> fTextureFBO; | 26 GrGLuint fTexFBOID; |
| 71 GrGLuint fMSColorRenderbufferID; | 27 GrGLuint fMSColorRenderbufferID; |
| 72 GrGpuResource::LifeCycle fLifeCycle; | 28 GrGpuResource::LifeCycle fLifeCycle; |
| 73 }; | 29 }; |
| 74 | 30 |
| 75 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); | 31 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); |
| 76 | 32 |
| 77 void setViewport(const GrGLIRect& rect) { fViewport = rect; } | 33 void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
| 78 const GrGLIRect& getViewport() const { return fViewport; } | 34 const GrGLIRect& getViewport() const { return fViewport; } |
| 79 | 35 |
| 80 // For multisampled renderbuffer render targets, these will return different
GrGLFBO objects. If | 36 // The following two functions return the same ID when a |
| 81 // the render target is not texturable, textureFBO() returns NULL. If the re
nder target auto | 37 // texture/render target is multisampled, and different IDs when |
| 82 // resolves to a texture, the same object is returned. | 38 // it is. |
| 83 | 39 // FBO ID used to render into |
| 84 // FBO that should be rendered into. Always non-NULL unless this resource is
destroyed | 40 GrGLuint renderFBOID() const { return fRTFBOID; } |
| 85 // (this->wasDestroyed()). | 41 // FBO ID that has texture ID attached. |
| 86 const GrGLFBO* renderFBO() const { | 42 GrGLuint textureFBOID() const { return fTexFBOID; } |
| 87 SkASSERT(fRenderFBO && fRenderFBO->isValid()); | |
| 88 return fRenderFBO; | |
| 89 } | |
| 90 | |
| 91 // FBO that has the target's texture ID attached. The return value may be: | |
| 92 // * NULL when this render target is not a texture, | |
| 93 // * the same as renderFBO() when this surface is not multisampled or a
uto-resolves, | |
| 94 // * or different than renderFBO() when it requires explicit resolving
via | |
| 95 // glBlitFramebuffer. | |
| 96 const GrGLFBO* textureFBO() const { | |
| 97 SkASSERT(!fTextureFBO || fTextureFBO->isValid()); | |
| 98 return fTextureFBO; | |
| 99 } | |
| 100 | 43 |
| 101 // override of GrRenderTarget | 44 // override of GrRenderTarget |
| 102 ResolveType getResolveType() const SK_OVERRIDE { | 45 ResolveType getResolveType() const SK_OVERRIDE { |
| 103 if (!this->isMultisampled() || this->renderFBO() == this->textureFBO())
{ | 46 if (!this->isMultisampled() || |
| 47 fRTFBOID == fTexFBOID) { |
| 104 // catches FBO 0 and non MSAA case | 48 // catches FBO 0 and non MSAA case |
| 105 return kAutoResolves_ResolveType; | 49 return kAutoResolves_ResolveType; |
| 106 } else if (!this->textureFBO()) { | 50 } else if (kUnresolvableFBOID == fTexFBOID) { |
| 107 return kCantResolve_ResolveType; | 51 return kCantResolve_ResolveType; |
| 108 } else { | 52 } else { |
| 109 return kCanResolve_ResolveType; | 53 return kCanResolve_ResolveType; |
| 110 } | 54 } |
| 111 } | 55 } |
| 112 | 56 |
| 113 /** When we don't own the FBO ID we don't attempt to modify its attachments.
*/ | 57 /** When we don't own the FBO ID we don't attempt to modify its attachments.
*/ |
| 114 bool canAttemptStencilAttachment() const SK_OVERRIDE { return !fIsWrapped; } | 58 bool canAttemptStencilAttachment() const SK_OVERRIDE { return !fIsWrapped; } |
| 115 | 59 |
| 116 protected: | 60 protected: |
| 117 // The public constructor registers this object with the cache. However, onl
y the most derived | 61 // The public constructor registers this object with the cache. However, onl
y the most derived |
| 118 // class should register with the cache. This constructor does not do the re
gistration and | 62 // class should register with the cache. This constructor does not do the re
gistration and |
| 119 // rather moves that burden onto the derived class. | 63 // rather moves that burden onto the derived class. |
| 120 enum Derived { kDerived }; | 64 enum Derived { kDerived }; |
| 121 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); | 65 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); |
| 122 | 66 |
| 123 void init(const GrSurfaceDesc&, const IDDesc&); | 67 void init(const GrSurfaceDesc&, const IDDesc&); |
| 124 | 68 |
| 125 void onAbandon() SK_OVERRIDE; | 69 void onAbandon() SK_OVERRIDE; |
| 126 void onRelease() SK_OVERRIDE; | 70 void onRelease() SK_OVERRIDE; |
| 127 | 71 |
| 128 // In protected because subclass GrGLTextureRenderTarget calls this version. | 72 // In protected because subclass GrGLTextureRenderTarget calls this version. |
| 129 size_t onGpuMemorySize() const SK_OVERRIDE; | 73 size_t onGpuMemorySize() const SK_OVERRIDE; |
| 130 | 74 |
| 131 private: | 75 private: |
| 132 SkAutoTUnref<GrGLFBO> fRenderFBO; | 76 GrGLuint fRTFBOID; |
| 133 SkAutoTUnref<GrGLFBO> fTextureFBO; | 77 GrGLuint fTexFBOID; |
| 134 GrGLuint fMSColorRenderbufferID; | 78 GrGLuint fMSColorRenderbufferID; |
| 135 | 79 |
| 136 // We track this separately from GrGpuResource because this may be both a te
xture and a render | 80 // We track this separately from GrGpuResource because this may be both a te
xture and a render |
| 137 // target, and the texture may be wrapped while the render target is not. | 81 // target, and the texture may be wrapped while the render target is not. |
| 138 bool fIsWrapped; | 82 bool fIsWrapped; |
| 139 | 83 |
| 140 // when we switch to this render target we want to set the viewport to | 84 // when we switch to this render target we want to set the viewport to |
| 141 // only render to content area (as opposed to the whole allocation) and | 85 // only render to content area (as opposed to the whole allocation) and |
| 142 // we want the rendering to be at top left (GL has origin in bottom left) | 86 // we want the rendering to be at top left (GL has origin in bottom left) |
| 143 GrGLIRect fViewport; | 87 GrGLIRect fViewport; |
| 144 | 88 |
| 145 // onGpuMemorySize() needs to know what how many color values are owned per
pixel. However, | 89 // onGpuMemorySize() needs to know what how many color values are owned per
pixel. However, |
| 146 // abandon and release zero out the IDs and the cache needs to know the size
even after those | 90 // abandon and release zero out the IDs and the cache needs to know the size
even after those |
| 147 // actions. | 91 // actions. |
| 148 uint8_t fColorValuesPerPixel; | 92 uint8_t fColorValuesPerPixel; |
| 149 | 93 |
| 150 typedef GrRenderTarget INHERITED; | 94 typedef GrRenderTarget INHERITED; |
| 151 }; | 95 }; |
| 152 | 96 |
| 153 #endif | 97 #endif |
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