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Side by Side Diff: src/gpu/gl/GrGLGpu.h

Issue 1009563003: Revert of Improve tracking of bound FBOs in GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGpu_DEFINED 8 #ifndef GrGLGpu_DEFINED
9 #define GrGLGpu_DEFINED 9 #define GrGLGpu_DEFINED
10 10
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237 237
238 void initFSAASupport(); 238 void initFSAASupport();
239 239
240 // determines valid stencil formats 240 // determines valid stencil formats
241 void initStencilFormats(); 241 void initStencilFormats();
242 242
243 // sets a texture unit to use for texture operations other than binding a te xture to a program. 243 // sets a texture unit to use for texture operations other than binding a te xture to a program.
244 // ensures that such operations don't negatively interact with tracking boun d textures. 244 // ensures that such operations don't negatively interact with tracking boun d textures.
245 void setScratchTextureUnit(); 245 void setScratchTextureUnit();
246 246
247 // Enumerates the reasons for binding an FBO. 247 // bounds is region that may be modified and therefore has to be resolved.
248 enum FBOBinding { 248 // NULL means whole target. Can be an empty rect.
249 kDraw_FBOBinding, 249 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
250 kClear_FBOBinding,
251 kDiscard_FBOBinding,
252 kChangeAttachments_FBOBinding,
253 kReadPixels_FBOBinding,
254 kCopyTexSrc_FBOBinding,
255 kBlitSrc_FBOBinding,
256 kBlitDst_FBOBinding,
257 };
258
259 // binds the FBO and returns the GL enum of the framebuffer target it was bo und to.
260 GrGLenum bindFBO(FBOBinding, const GrGLFBO*);
261
262 // Tracks dirty area for resolve, and tracks whether mip maps need rebuildin g. bounds is the
263 // region that may be modified. NULL means whole surface. Can be an empty re ct.
264 void markSurfaceContentsDirty(GrSurface*, const SkIRect* bounds);
265
266 void setViewport(const GrGLIRect& viewport);
267 250
268 void flushStencil(const GrStencilSettings&); 251 void flushStencil(const GrStencilSettings&);
269
270 void flushHWAAState(GrRenderTarget* rt, bool useHWAA); 252 void flushHWAAState(GrRenderTarget* rt, bool useHWAA);
271 253
272 bool configToGLFormats(GrPixelConfig config, 254 bool configToGLFormats(GrPixelConfig config,
273 bool getSizedInternal, 255 bool getSizedInternal,
274 GrGLenum* internalFormat, 256 GrGLenum* internalFormat,
275 GrGLenum* externalFormat, 257 GrGLenum* externalFormat,
276 GrGLenum* externalType); 258 GrGLenum* externalType);
277 // helper for onCreateTexture and writeTexturePixels 259 // helper for onCreateTexture and writeTexturePixels
278 bool uploadTexData(const GrSurfaceDesc& desc, 260 bool uploadTexData(const GrSurfaceDesc& desc,
279 bool isNewTexture, 261 bool isNewTexture,
(...skipping 10 matching lines...) Expand all
290 // with new data. 272 // with new data.
291 bool uploadCompressedTexData(const GrSurfaceDesc& desc, 273 bool uploadCompressedTexData(const GrSurfaceDesc& desc,
292 const void* data, 274 const void* data,
293 bool isNewTexture = true, 275 bool isNewTexture = true,
294 int left = 0, int top = 0, 276 int left = 0, int top = 0,
295 int width = -1, int height = -1); 277 int width = -1, int height = -1);
296 278
297 bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID, 279 bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID,
298 GrGLRenderTarget::IDDesc*); 280 GrGLRenderTarget::IDDesc*);
299 281
300 static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1); 282 enum TempFBOTarget {
283 kSrc_TempFBOTarget,
284 kDst_TempFBOTarget
285 };
301 286
302 // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already 287 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
303 // a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with the value returned. 288 TempFBOTarget tempFBOTarget);
304 FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewpo rt);
305 289
306 // Must be matched with bindSurfaceAsFBOForCopy. 290 void unbindTextureFromFBO(GrGLenum fboTarget);
307 void unbindSurfaceAsFBOForCopy(FBOBinding);
308 291
309 GrGLContext fGLContext; 292 GrGLContext fGLContext;
310 293
311 // GL program-related state 294 // GL program-related state
312 ProgramCache* fProgramCache; 295 ProgramCache* fProgramCache;
313 SkAutoTUnref<GrGLProgram> fCurrentProgram; 296 SkAutoTUnref<GrGLProgram> fCurrentProgram;
314 297
315 /////////////////////////////////////////////////////////////////////////// 298 ///////////////////////////////////////////////////////////////////////////
316 ///@name Caching of GL State 299 ///@name Caching of GL State
317 ///@{ 300 ///@{
318 int fHWActiveTextureUnitIdx; 301 int fHWActiveTextureUnitIdx;
319 GrGLuint fHWProgramID; 302 GrGLuint fHWProgramID;
320 303
321 enum TriState { 304 enum TriState {
322 kNo_TriState, 305 kNo_TriState,
323 kYes_TriState, 306 kYes_TriState,
324 kUnknown_TriState 307 kUnknown_TriState
325 }; 308 };
326 309
327 SkAutoTUnref<GrGLFBO> fTempSrcFBO; 310 GrGLuint fTempSrcFBOID;
328 SkAutoTUnref<GrGLFBO> fTempDstFBO; 311 GrGLuint fTempDstFBOID;
329 SkAutoTUnref<GrGLFBO> fStencilClearFBO; 312
313 GrGLuint fStencilClearFBOID;
330 314
331 // last scissor / viewport scissor state seen by the GL. 315 // last scissor / viewport scissor state seen by the GL.
332 struct { 316 struct {
333 TriState fEnabled; 317 TriState fEnabled;
334 GrGLIRect fRect; 318 GrGLIRect fRect;
335 void invalidate() { 319 void invalidate() {
336 fEnabled = kUnknown_TriState; 320 fEnabled = kUnknown_TriState;
337 fRect.invalidate(); 321 fRect.invalidate();
338 } 322 }
339 } fHWScissorSettings; 323 } fHWScissorSettings;
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465 449
466 TriState fMSAAEnabled; 450 TriState fMSAAEnabled;
467 451
468 GrStencilSettings fHWStencilSettings; 452 GrStencilSettings fHWStencilSettings;
469 TriState fHWStencilTestEnabled; 453 TriState fHWStencilTestEnabled;
470 454
471 455
472 GrPipelineBuilder::DrawFace fHWDrawFace; 456 GrPipelineBuilder::DrawFace fHWDrawFace;
473 TriState fHWWriteToColor; 457 TriState fHWWriteToColor;
474 TriState fHWDitherEnabled; 458 TriState fHWDitherEnabled;
459 uint32_t fHWBoundRenderTargetUniqueID;
475 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; 460 SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
476 461
477 // Track fbo binding state for GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER
478 struct HWFBOBinding {
479 SkAutoTUnref<const GrGLFBO> fFBO;
480 void invalidate() { fFBO.reset(NULL); }
481 } fHWFBOBinding[2];
482
483 ///@} 462 ///@}
484 463
485 // we record what stencil format worked last time to hopefully exit early 464 // we record what stencil format worked last time to hopefully exit early
486 // from our loop that tries stencil formats and calls check fb status. 465 // from our loop that tries stencil formats and calls check fb status.
487 int fLastSuccessfulStencilFmtIdx; 466 int fLastSuccessfulStencilFmtIdx;
488 467
489 typedef GrGpu INHERITED; 468 typedef GrGpu INHERITED;
490 friend class GrGLPathRendering; // For accessing setTextureUnit. 469 friend class GrGLPathRendering; // For accessing setTextureUnit.
491 }; 470 };
492 471
493 #endif 472 #endif
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