Index: content/browser/renderer_host/websocket_host.h |
diff --git a/content/browser/renderer_host/websocket_host.h b/content/browser/renderer_host/websocket_host.h |
index 89b368685d6b64df526f0244f18de97bda3c8f54..39c1e41edbed3d56985f1bba437898bfae234c80 100644 |
--- a/content/browser/renderer_host/websocket_host.h |
+++ b/content/browser/renderer_host/websocket_host.h |
@@ -9,8 +9,6 @@ |
#include <vector> |
#include "base/memory/scoped_ptr.h" |
-#include "base/memory/weak_ptr.h" |
-#include "base/time/time.h" |
#include "content/common/content_export.h" |
#include "content/common/websocket.h" |
@@ -39,8 +37,7 @@ |
public: |
WebSocketHost(int routing_id, |
WebSocketDispatcherHost* dispatcher, |
- net::URLRequestContext* url_request_context, |
- base::TimeDelta delay); |
+ net::URLRequestContext* url_request_context); |
virtual ~WebSocketHost(); |
// The renderer process is going away. |
@@ -53,9 +50,6 @@ |
int routing_id() const { return routing_id_; } |
- bool handshake_succeeded() const { return handshake_succeeded_; } |
- void OnHandshakeSucceeded() { handshake_succeeded_ = true; } |
- |
private: |
// Handlers for each message type, dispatched by OnMessageReceived(), as |
// defined in content/common/websocket_messages.h |
@@ -64,11 +58,6 @@ |
const std::vector<std::string>& requested_protocols, |
const url::Origin& origin, |
int render_frame_id); |
- |
- void AddChannel(const GURL& socket_url, |
- const std::vector<std::string>& requested_protocols, |
- const url::Origin& origin, |
- int render_frame_id); |
void OnSendFrame(bool fin, |
WebSocketMessageType type, |
@@ -90,20 +79,6 @@ |
// The ID used to route messages. |
const int routing_id_; |
- // Delay used for per-renderer WebSocket throttling. |
- base::TimeDelta delay_; |
- |
- // SendFlowControl() is delayed when OnFlowControl() is called before |
- // AddChannel() is called. |
- // Zero indicates there is no pending SendFlowControl(). |
- int64_t pending_flow_control_quota_; |
- |
- // handshake_succeeded_ is set and used by WebSocketDispatcherHost |
- // to manage counters for per-renderer WebSocket throttling. |
- bool handshake_succeeded_; |
- |
- base::WeakPtrFactory<WebSocketHost> weak_ptr_factory_; |
- |
DISALLOW_COPY_AND_ASSIGN(WebSocketHost); |
}; |