Index: include/core/SkColorPriv.h |
diff --git a/include/core/SkColorPriv.h b/include/core/SkColorPriv.h |
index fe4377fda6ad1d346f2aa7f2e3cba4d48bf12da6..98f4e5b698c88c8f2387c59a9e3dff55fe74f594 100644 |
--- a/include/core/SkColorPriv.h |
+++ b/include/core/SkColorPriv.h |
@@ -269,34 +269,82 @@ static inline SkPMColor SkFourByteInterp(SkPMColor src, SkPMColor dst, |
} |
/** |
- * 32b optimized version; currently appears to be 10% faster even on 64b |
- * architectures than an equivalent 64b version and 30% faster than |
- * SkFourByteInterp(). Third parameter controls blending of the first two: |
- * (src, dst, 0) returns dst |
- * (src, dst, 256) returns src |
- * ** Does not match the results of SkFourByteInterp256() because we use |
- * a more accurate scale computation! |
- * TODO: migrate Skia function to using an accurate 255->266 alpha |
- * conversion. |
+ * 0xAARRGGBB -> 0x00AA00GG, 0x00RR00BB |
+ */ |
+static inline void SkSplay(SkPMColor color, uint32_t* ag, uint32_t* rb) { |
+ const uint32_t mask = 0x00FF00FF; |
+ *ag = (color >> 8) & mask; |
+ *rb = color & mask; |
+} |
+ |
+/** |
+ * 0xAARRGGBB -> 0x00AA00GG00RR00BB |
+ * (note, ARGB -> AGRB) |
+ */ |
+static inline uint64_t SkSplay(SkPMColor color) { |
+ const uint32_t mask = 0x00FF00FF; |
+ uint64_t agrb = (color >> 8) & mask; // 0x0000000000AA00GG |
+ agrb <<= 32; // 0x00AA00GG00000000 |
+ agrb |= color & mask; // 0x00AA00GG00RR00BB |
+ return agrb; |
+} |
+ |
+/** |
+ * 0xAAxxGGxx, 0xRRxxBBxx-> 0xAARRGGBB |
+ */ |
+static inline SkPMColor SkUnsplay(uint32_t ag, uint32_t rb) { |
+ const uint32_t mask = 0xFF00FF00; |
+ return (ag & mask) | ((rb & mask) >> 8); |
+} |
+ |
+/** |
+ * 0xAAxxGGxxRRxxBBxx -> 0xAARRGGBB |
+ * (note, AGRB -> ARGB) |
*/ |
-static inline SkPMColor SkFastFourByteInterp256(SkPMColor src, |
- SkPMColor dst, |
- unsigned scale) { |
+static inline SkPMColor SkUnsplay(uint64_t agrb) { |
+ const uint32_t mask = 0xFF00FF00; |
+ return ((agrb & mask) >> 8) | // 0x00RR00BB |
+ ((agrb >> 32) & mask); // 0xAARRGGBB |
+} |
+ |
+static inline SkPMColor SkFastFourByteInterp256_32(SkPMColor src, SkPMColor dst, unsigned scale) { |
SkASSERT(scale <= 256); |
- // Reorders ARGB to AG-RB in order to reduce the number of operations. |
- const uint32_t mask = 0xFF00FF; |
- uint32_t src_rb = src & mask; |
- uint32_t src_ag = (src >> 8) & mask; |
- uint32_t dst_rb = dst & mask; |
- uint32_t dst_ag = (dst >> 8) & mask; |
+ // Two 8-bit blends per two 32-bit registers, with space to make sure the math doesn't collide. |
+ uint32_t src_ag, src_rb, dst_ag, dst_rb; |
+ SkSplay(src, &src_ag, &src_rb); |
+ SkSplay(dst, &dst_ag, &dst_rb); |
- uint32_t ret_rb = src_rb * scale + (256 - scale) * dst_rb; |
- uint32_t ret_ag = src_ag * scale + (256 - scale) * dst_ag; |
+ const uint32_t ret_ag = src_ag * scale + (256 - scale) * dst_ag; |
+ const uint32_t ret_rb = src_rb * scale + (256 - scale) * dst_rb; |
- return (ret_ag & ~mask) | ((ret_rb & ~mask) >> 8); |
+ return SkUnsplay(ret_ag, ret_rb); |
} |
+static inline SkPMColor SkFastFourByteInterp256_64(SkPMColor src, SkPMColor dst, unsigned scale) { |
+ SkASSERT(scale <= 256); |
+ // Four 8-bit blends in one 64-bit register, with space to make sure the math doesn't collide. |
+ return SkUnsplay(SkSplay(src) * scale + (256-scale) * SkSplay(dst)); |
+} |
+ |
+// TODO(mtklein): Replace slow versions with fast versions, using scale + (scale>>7) everywhere. |
+ |
+/** |
+ * Same as SkFourByteInterp256, but faster. |
+ */ |
+static inline SkPMColor SkFastFourByteInterp256(SkPMColor src, SkPMColor dst, unsigned scale) { |
+ // On a 64-bit machine, _64 is about 10% faster than _32, but ~40% slower on a 32-bit machine. |
+ if (sizeof(void*) == 4) { |
+ return SkFastFourByteInterp256_32(src, dst, scale); |
+ } else { |
+ return SkFastFourByteInterp256_64(src, dst, scale); |
+ } |
+} |
+ |
+/** |
+ * Nearly the same as SkFourByteInterp, but faster and a touch more accurate, due to better |
+ * srcWeight scaling to [0, 256]. |
+ */ |
static inline SkPMColor SkFastFourByteInterp(SkPMColor src, |
SkPMColor dst, |
U8CPU srcWeight) { |