Chromium Code Reviews| Index: ash/wm/workspace_controller.cc |
| diff --git a/ash/wm/workspace_controller.cc b/ash/wm/workspace_controller.cc |
| index 64a23a94fb3d71b7b70f568d74c752c856f7a3e4..c03edf1aceb2390529bfab8022254b6ceb2d488f 100644 |
| --- a/ash/wm/workspace_controller.cc |
| +++ b/ash/wm/workspace_controller.cc |
| @@ -4,6 +4,7 @@ |
| #include "ash/wm/workspace_controller.h" |
| +#include "ash/root_window_controller.h" |
| #include "ash/shelf/shelf_layout_manager.h" |
| #include "ash/shell.h" |
| #include "ash/shell_window_ids.h" |
| @@ -57,6 +58,12 @@ WorkspaceController::~WorkspaceController() { |
| WorkspaceWindowState WorkspaceController::GetWindowState() const { |
| if (!shelf_) |
| return WORKSPACE_WINDOW_STATE_DEFAULT; |
| + const aura::Window* topmost_fullscreen_window = GetRootWindowController( |
| + viewport_->GetRootWindow())->GetWindowForFullscreenMode(); |
| + if (topmost_fullscreen_window && |
|
pkotwicz
2013/12/05 20:50:10
Hmm. This is problematic. Would it be possible to
flackr
2013/12/05 21:39:16
ignored_by_shelf is used by overview mode to show
|
| + !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) { |
| + return WORKSPACE_WINDOW_STATE_FULL_SCREEN; |
| + } |
| // These are the container ids of containers which may contain windows that |
| // may overlap the launcher shelf and affect its transparency. |
| @@ -66,7 +73,6 @@ WorkspaceWindowState WorkspaceController::GetWindowState() const { |
| }; |
| const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); |
| bool window_overlaps_launcher = false; |
| - bool has_maximized_window = false; |
| for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) { |
| const aura::Window* container = Shell::GetContainer( |
| viewport_->GetRootWindow(), kWindowContainerIds[idx]); |
| @@ -77,21 +83,14 @@ WorkspaceWindowState WorkspaceController::GetWindowState() const { |
| if (window_state->ignored_by_shelf()) |
| continue; |
| ui::Layer* layer = (*i)->layer(); |
| - if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) |
| + if (!layer->GetTargetVisibility()) |
| continue; |
| - if (window_state->IsMaximized()) { |
| - // An untracked window may still be fullscreen so we keep iterating when |
| - // we hit a maximized window. |
| - has_maximized_window = true; |
| - } else if (window_state->IsFullscreen()) { |
| - return WORKSPACE_WINDOW_STATE_FULL_SCREEN; |
| - } |
| + if (window_state->IsMaximized()) |
| + return WORKSPACE_WINDOW_STATE_MAXIMIZED; |
| if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) |
| window_overlaps_launcher = true; |
| } |
| } |
| - if (has_maximized_window) |
| - return WORKSPACE_WINDOW_STATE_MAXIMIZED; |
| return window_overlaps_launcher ? |
| WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : |