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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/workspace_controller.h" | 5 #include "ash/wm/workspace_controller.h" |
| 6 | 6 |
| 7 #include "ash/shelf/shelf_layout_manager.h" | 7 #include "ash/shelf/shelf_layout_manager.h" |
| 8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/base_layout_manager.h" | 10 #include "ash/wm/base_layout_manager.h" |
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| 67 wm::WindowState* window_state = wm::GetWindowState(*i); | 67 wm::WindowState* window_state = wm::GetWindowState(*i); |
| 68 if (window_state->ignored_by_shelf()) | 68 if (window_state->ignored_by_shelf()) |
| 69 continue; | 69 continue; |
| 70 ui::Layer* layer = (*i)->layer(); | 70 ui::Layer* layer = (*i)->layer(); |
| 71 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) | 71 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) |
| 72 continue; | 72 continue; |
| 73 if (window_state->IsMaximized()) { | 73 if (window_state->IsMaximized()) { |
| 74 // An untracked window may still be fullscreen so we keep iterating when | 74 // An untracked window may still be fullscreen so we keep iterating when |
| 75 // we hit a maximized window. | 75 // we hit a maximized window. |
| 76 has_maximized_window = true; | 76 has_maximized_window = true; |
| 77 } else if (window_state->IsFullscreen()) { | 77 } else if (window_state->IsFullscreen() && window_state->IsActive()) { |
|
oshima
2013/12/03 19:17:52
Don't we have to check if this is top most?
Windo
flackr
2013/12/03 21:32:58
Good point, done. This also no longer requires act
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| 78 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; | 78 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; |
| 79 } | 79 } |
| 80 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) | 80 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) |
| 81 window_overlaps_launcher = true; | 81 window_overlaps_launcher = true; |
| 82 } | 82 } |
| 83 if (has_maximized_window) | 83 if (has_maximized_window) |
| 84 return WORKSPACE_WINDOW_STATE_MAXIMIZED; | 84 return WORKSPACE_WINDOW_STATE_MAXIMIZED; |
| 85 | 85 |
| 86 return window_overlaps_launcher ? | 86 return window_overlaps_launcher ? |
| 87 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : | 87 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : |
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| 119 settings.SetTweenType(gfx::Tween::EASE_OUT); | 119 settings.SetTweenType(gfx::Tween::EASE_OUT); |
| 120 settings.SetTransitionDuration( | 120 settings.SetTransitionDuration( |
| 121 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | 121 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); |
| 122 viewport_->layer()->SetTransform(gfx::Transform()); | 122 viewport_->layer()->SetTransform(gfx::Transform()); |
| 123 viewport_->layer()->SetOpacity(1.0f); | 123 viewport_->layer()->SetOpacity(1.0f); |
| 124 } | 124 } |
| 125 } | 125 } |
| 126 | 126 |
| 127 } // namespace internal | 127 } // namespace internal |
| 128 } // namespace ash | 128 } // namespace ash |
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