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Side by Side Diff: ash/wm/workspace_controller.cc

Issue 100903002: Ignore fullscreen windows which are behind other windows for fullscreen mode. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add test that WorkspaceLayoutManager correctly notifies on fullscreen changes. Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace_controller.h" 5 #include "ash/wm/workspace_controller.h"
6 6
7 #include "ash/root_window_controller.h"
7 #include "ash/shelf/shelf_layout_manager.h" 8 #include "ash/shelf/shelf_layout_manager.h"
8 #include "ash/shell.h" 9 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 10 #include "ash/shell_window_ids.h"
10 #include "ash/wm/base_layout_manager.h" 11 #include "ash/wm/base_layout_manager.h"
11 #include "ash/wm/window_animations.h" 12 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h" 13 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h" 14 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/workspace_event_handler.h" 15 #include "ash/wm/workspace/workspace_event_handler.h"
15 #include "ash/wm/workspace/workspace_layout_manager.h" 16 #include "ash/wm/workspace/workspace_layout_manager.h"
16 #include "ui/aura/client/activation_client.h" 17 #include "ui/aura/client/activation_client.h"
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
50 WorkspaceController::~WorkspaceController() { 51 WorkspaceController::~WorkspaceController() {
51 viewport_->SetLayoutManager(NULL); 52 viewport_->SetLayoutManager(NULL);
52 viewport_->SetEventFilter(NULL); 53 viewport_->SetEventFilter(NULL);
53 viewport_->RemovePreTargetHandler(event_handler_.get()); 54 viewport_->RemovePreTargetHandler(event_handler_.get());
54 viewport_->RemovePostTargetHandler(event_handler_.get()); 55 viewport_->RemovePostTargetHandler(event_handler_.get());
55 } 56 }
56 57
57 WorkspaceWindowState WorkspaceController::GetWindowState() const { 58 WorkspaceWindowState WorkspaceController::GetWindowState() const {
58 if (!shelf_) 59 if (!shelf_)
59 return WORKSPACE_WINDOW_STATE_DEFAULT; 60 return WORKSPACE_WINDOW_STATE_DEFAULT;
61 const aura::Window* topmost_fullscreen_window = GetRootWindowController(
62 viewport_->GetRootWindow())->GetTopmostFullscreenWindow();
63 if (topmost_fullscreen_window &&
64 !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) {
65 return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
66 }
60 67
61 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); 68 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
62 const aura::Window::Windows& windows(viewport_->children()); 69 const aura::Window::Windows& windows(viewport_->children());
63 bool window_overlaps_launcher = false; 70 bool window_overlaps_launcher = false;
64 bool has_maximized_window = false; 71 bool has_maximized_window = false;
65 for (aura::Window::Windows::const_iterator i = windows.begin(); 72 for (aura::Window::Windows::const_iterator i = windows.begin();
66 i != windows.end(); ++i) { 73 i != windows.end(); ++i) {
67 wm::WindowState* window_state = wm::GetWindowState(*i); 74 wm::WindowState* window_state = wm::GetWindowState(*i);
68 if (window_state->ignored_by_shelf()) 75 if (window_state->ignored_by_shelf())
69 continue; 76 continue;
70 ui::Layer* layer = (*i)->layer(); 77 ui::Layer* layer = (*i)->layer();
71 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) 78 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f)
72 continue; 79 continue;
73 if (window_state->IsMaximized()) { 80 if (window_state->IsMaximized()) {
74 // An untracked window may still be fullscreen so we keep iterating when 81 // An untracked window may still be fullscreen so we keep iterating when
75 // we hit a maximized window. 82 // we hit a maximized window.
76 has_maximized_window = true; 83 has_maximized_window = true;
pkotwicz 2013/12/05 02:46:29 We can return WORKSPACE_WINDOW_STATE_MAXIMIZED imm
flackr 2013/12/05 16:48:54 Nice, the code is getting cleaner and cleaner :-).
77 } else if (window_state->IsFullscreen()) {
78 return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
79 } 84 }
80 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) 85 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds))
81 window_overlaps_launcher = true; 86 window_overlaps_launcher = true;
82 } 87 }
83 if (has_maximized_window) 88 if (has_maximized_window)
84 return WORKSPACE_WINDOW_STATE_MAXIMIZED; 89 return WORKSPACE_WINDOW_STATE_MAXIMIZED;
85 90
86 return window_overlaps_launcher ? 91 return window_overlaps_launcher ?
87 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : 92 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
88 WORKSPACE_WINDOW_STATE_DEFAULT; 93 WORKSPACE_WINDOW_STATE_DEFAULT;
(...skipping 30 matching lines...) Expand all
119 settings.SetTweenType(gfx::Tween::EASE_OUT); 124 settings.SetTweenType(gfx::Tween::EASE_OUT);
120 settings.SetTransitionDuration( 125 settings.SetTransitionDuration(
121 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); 126 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
122 viewport_->layer()->SetTransform(gfx::Transform()); 127 viewport_->layer()->SetTransform(gfx::Transform());
123 viewport_->layer()->SetOpacity(1.0f); 128 viewport_->layer()->SetOpacity(1.0f);
124 } 129 }
125 } 130 }
126 131
127 } // namespace internal 132 } // namespace internal
128 } // namespace ash 133 } // namespace ash
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