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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/workspace_controller.h" | 5 #include "ash/wm/workspace_controller.h" |
| 6 | 6 |
| 7 #include "ash/root_window_controller.h" | |
| 7 #include "ash/shelf/shelf_layout_manager.h" | 8 #include "ash/shelf/shelf_layout_manager.h" |
| 8 #include "ash/shell.h" | 9 #include "ash/shell.h" |
| 9 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/base_layout_manager.h" | 11 #include "ash/wm/base_layout_manager.h" |
| 11 #include "ash/wm/window_animations.h" | 12 #include "ash/wm/window_animations.h" |
| 12 #include "ash/wm/window_state.h" | 13 #include "ash/wm/window_state.h" |
| 13 #include "ash/wm/window_util.h" | 14 #include "ash/wm/window_util.h" |
| 14 #include "ash/wm/workspace/workspace_event_handler.h" | 15 #include "ash/wm/workspace/workspace_event_handler.h" |
| 15 #include "ash/wm/workspace/workspace_layout_manager.h" | 16 #include "ash/wm/workspace/workspace_layout_manager.h" |
| 16 #include "ui/aura/client/activation_client.h" | 17 #include "ui/aura/client/activation_client.h" |
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| 50 WorkspaceController::~WorkspaceController() { | 51 WorkspaceController::~WorkspaceController() { |
| 51 viewport_->SetLayoutManager(NULL); | 52 viewport_->SetLayoutManager(NULL); |
| 52 viewport_->SetEventFilter(NULL); | 53 viewport_->SetEventFilter(NULL); |
| 53 viewport_->RemovePreTargetHandler(event_handler_.get()); | 54 viewport_->RemovePreTargetHandler(event_handler_.get()); |
| 54 viewport_->RemovePostTargetHandler(event_handler_.get()); | 55 viewport_->RemovePostTargetHandler(event_handler_.get()); |
| 55 } | 56 } |
| 56 | 57 |
| 57 WorkspaceWindowState WorkspaceController::GetWindowState() const { | 58 WorkspaceWindowState WorkspaceController::GetWindowState() const { |
| 58 if (!shelf_) | 59 if (!shelf_) |
| 59 return WORKSPACE_WINDOW_STATE_DEFAULT; | 60 return WORKSPACE_WINDOW_STATE_DEFAULT; |
| 61 const aura::Window* topmost_fullscreen_window = GetRootWindowController( | |
| 62 viewport_->GetRootWindow())->GetTopmostFullscreenWindow(); | |
| 63 if (topmost_fullscreen_window && | |
| 64 !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) { | |
| 65 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; | |
| 66 } | |
| 60 | 67 |
| 61 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); | 68 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); |
| 62 const aura::Window::Windows& windows(viewport_->children()); | 69 const aura::Window::Windows& windows(viewport_->children()); |
| 63 bool window_overlaps_launcher = false; | 70 bool window_overlaps_launcher = false; |
| 64 bool has_maximized_window = false; | 71 bool has_maximized_window = false; |
| 65 for (aura::Window::Windows::const_iterator i = windows.begin(); | 72 for (aura::Window::Windows::const_iterator i = windows.begin(); |
| 66 i != windows.end(); ++i) { | 73 i != windows.end(); ++i) { |
| 67 wm::WindowState* window_state = wm::GetWindowState(*i); | 74 wm::WindowState* window_state = wm::GetWindowState(*i); |
| 68 if (window_state->ignored_by_shelf()) | 75 if (window_state->ignored_by_shelf()) |
| 69 continue; | 76 continue; |
| 70 ui::Layer* layer = (*i)->layer(); | 77 ui::Layer* layer = (*i)->layer(); |
| 71 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) | 78 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) |
| 72 continue; | 79 continue; |
| 73 if (window_state->IsMaximized()) { | 80 if (window_state->IsMaximized()) { |
| 74 // An untracked window may still be fullscreen so we keep iterating when | 81 // An untracked window may still be fullscreen so we keep iterating when |
| 75 // we hit a maximized window. | 82 // we hit a maximized window. |
| 76 has_maximized_window = true; | 83 has_maximized_window = true; |
|
pkotwicz
2013/12/05 02:46:29
We can return WORKSPACE_WINDOW_STATE_MAXIMIZED imm
flackr
2013/12/05 16:48:54
Nice, the code is getting cleaner and cleaner :-).
| |
| 77 } else if (window_state->IsFullscreen()) { | |
| 78 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; | |
| 79 } | 84 } |
| 80 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) | 85 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) |
| 81 window_overlaps_launcher = true; | 86 window_overlaps_launcher = true; |
| 82 } | 87 } |
| 83 if (has_maximized_window) | 88 if (has_maximized_window) |
| 84 return WORKSPACE_WINDOW_STATE_MAXIMIZED; | 89 return WORKSPACE_WINDOW_STATE_MAXIMIZED; |
| 85 | 90 |
| 86 return window_overlaps_launcher ? | 91 return window_overlaps_launcher ? |
| 87 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : | 92 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : |
| 88 WORKSPACE_WINDOW_STATE_DEFAULT; | 93 WORKSPACE_WINDOW_STATE_DEFAULT; |
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| 119 settings.SetTweenType(gfx::Tween::EASE_OUT); | 124 settings.SetTweenType(gfx::Tween::EASE_OUT); |
| 120 settings.SetTransitionDuration( | 125 settings.SetTransitionDuration( |
| 121 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | 126 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); |
| 122 viewport_->layer()->SetTransform(gfx::Transform()); | 127 viewport_->layer()->SetTransform(gfx::Transform()); |
| 123 viewport_->layer()->SetOpacity(1.0f); | 128 viewport_->layer()->SetOpacity(1.0f); |
| 124 } | 129 } |
| 125 } | 130 } |
| 126 | 131 |
| 127 } // namespace internal | 132 } // namespace internal |
| 128 } // namespace ash | 133 } // namespace ash |
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