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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1008863002: Revert of Change device creation to see the (optional) layer-paint (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 757dfbf521e7d6f083e03de119d15d6148eeddae..fb5fa7cc7a5f25004fbed7c69815a16ab300edff 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1862,7 +1862,7 @@
///////////////////////////////////////////////////////////////////////////////
-SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
+SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(const CreateInfo& cinfo) {
GrSurfaceDesc desc;
desc.fConfig = fRenderTarget->config();
desc.fFlags = kRenderTarget_GrSurfaceFlag;
@@ -1876,7 +1876,7 @@
// layers are never draw in repeat modes, so we can request an approx
// match and ignore any padding.
- const GrContext::ScratchTexMatch match = (kNever_TileUsage == cinfo.fTileUsage) ?
+ const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == cinfo.fUsage) ?
GrContext::kApprox_ScratchTexMatch :
GrContext::kExact_ScratchTexMatch;
texture.reset(fContext->refScratchTexture(desc, match));
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