Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index b49ac8eefec9d79361aab1583bbc9e807bc61d0a..adb9f784c2d79f472bb8b1bf426296e5012c4b8d 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -1959,7 +1959,8 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
int matrix_location = -1; |
int tex_scale_location = -1; |
int tex_offset_location = -1; |
- int clamp_rect_location = -1; |
+ int ya_clamp_rect_location = -1; |
+ int uv_clamp_rect_location = -1; |
int y_texture_location = -1; |
int u_texture_location = -1; |
int v_texture_location = -1; |
@@ -1980,7 +1981,10 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
a_texture_location = program->fragment_shader().a_texture_location(); |
yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); |
yuv_adj_location = program->fragment_shader().yuv_adj_location(); |
- clamp_rect_location = program->fragment_shader().clamp_rect_location(); |
+ ya_clamp_rect_location = |
+ program->fragment_shader().ya_clamp_rect_location(); |
+ uv_clamp_rect_location = |
+ program->fragment_shader().uv_clamp_rect_location(); |
alpha_location = program->fragment_shader().alpha_location(); |
} else { |
const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision); |
@@ -1994,7 +1998,10 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
v_texture_location = program->fragment_shader().v_texture_location(); |
yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); |
yuv_adj_location = program->fragment_shader().yuv_adj_location(); |
- clamp_rect_location = program->fragment_shader().clamp_rect_location(); |
+ ya_clamp_rect_location = |
+ program->fragment_shader().ya_clamp_rect_location(); |
+ uv_clamp_rect_location = |
+ program->fragment_shader().uv_clamp_rect_location(); |
alpha_location = program->fragment_shader().alpha_location(); |
} |
@@ -2008,14 +2015,23 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
quad->tex_coord_rect.y())); |
// Clamping to half a texel inside the tex coord rect prevents bilinear |
// filtering from filtering outside the tex coord rect. |
- gfx::RectF clamp_rect(quad->tex_coord_rect); |
+ gfx::RectF ya_clamp_rect(quad->tex_coord_rect); |
// Special case: empty texture size implies no clamping. |
- if (!quad->tex_size.IsEmpty()) { |
- clamp_rect.Inset(0.5f / quad->tex_size.width(), |
- 0.5f / quad->tex_size.height()); |
- } |
- GLC(gl_, gl_->Uniform4f(clamp_rect_location, clamp_rect.x(), clamp_rect.y(), |
- clamp_rect.right(), clamp_rect.bottom())); |
+ if (!quad->ya_tex_size.IsEmpty()) { |
+ ya_clamp_rect.Inset(0.5f / quad->ya_tex_size.width(), |
+ 0.5f / quad->ya_tex_size.height()); |
+ } |
+ gfx::RectF uv_clamp_rect(quad->tex_coord_rect); |
+ if (!quad->uv_tex_size.IsEmpty()) { |
+ uv_clamp_rect.Inset(0.5f / quad->uv_tex_size.width(), |
+ 0.5f / quad->uv_tex_size.height()); |
+ } |
+ GLC(gl_, gl_->Uniform4f(ya_clamp_rect_location, ya_clamp_rect.x(), |
+ ya_clamp_rect.y(), ya_clamp_rect.right(), |
+ ya_clamp_rect.bottom())); |
+ GLC(gl_, gl_->Uniform4f(uv_clamp_rect_location, uv_clamp_rect.x(), |
+ uv_clamp_rect.y(), uv_clamp_rect.right(), |
+ uv_clamp_rect.bottom())); |
GLC(gl_, gl_->Uniform1i(y_texture_location, 1)); |
GLC(gl_, gl_->Uniform1i(u_texture_location, 2)); |