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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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767 | 767 |
768 void Init(gpu::gles2::GLES2Interface* context, | 768 void Init(gpu::gles2::GLES2Interface* context, |
769 unsigned program, | 769 unsigned program, |
770 int* base_uniform_index); | 770 int* base_uniform_index); |
771 int y_texture_location() const { return y_texture_location_; } | 771 int y_texture_location() const { return y_texture_location_; } |
772 int u_texture_location() const { return u_texture_location_; } | 772 int u_texture_location() const { return u_texture_location_; } |
773 int v_texture_location() const { return v_texture_location_; } | 773 int v_texture_location() const { return v_texture_location_; } |
774 int alpha_location() const { return alpha_location_; } | 774 int alpha_location() const { return alpha_location_; } |
775 int yuv_matrix_location() const { return yuv_matrix_location_; } | 775 int yuv_matrix_location() const { return yuv_matrix_location_; } |
776 int yuv_adj_location() const { return yuv_adj_location_; } | 776 int yuv_adj_location() const { return yuv_adj_location_; } |
777 int clamp_rect_location() const { return clamp_rect_location_; } | 777 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } |
| 778 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } |
778 | 779 |
779 private: | 780 private: |
780 int y_texture_location_; | 781 int y_texture_location_; |
781 int u_texture_location_; | 782 int u_texture_location_; |
782 int v_texture_location_; | 783 int v_texture_location_; |
783 int alpha_location_; | 784 int alpha_location_; |
784 int yuv_matrix_location_; | 785 int yuv_matrix_location_; |
785 int yuv_adj_location_; | 786 int yuv_adj_location_; |
786 int clamp_rect_location_; | 787 int ya_clamp_rect_location_; |
| 788 int uv_clamp_rect_location_; |
787 | 789 |
788 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 790 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
789 }; | 791 }; |
790 | 792 |
791 class FragmentShaderYUVAVideo : public FragmentTexBlendMode { | 793 class FragmentShaderYUVAVideo : public FragmentTexBlendMode { |
792 public: | 794 public: |
793 FragmentShaderYUVAVideo(); | 795 FragmentShaderYUVAVideo(); |
794 std::string GetShaderString( | 796 std::string GetShaderString( |
795 TexCoordPrecision precision, SamplerType sampler) const; | 797 TexCoordPrecision precision, SamplerType sampler) const; |
796 static std::string GetShaderHead(); | 798 static std::string GetShaderHead(); |
797 static std::string GetShaderBody(); | 799 static std::string GetShaderBody(); |
798 | 800 |
799 void Init(gpu::gles2::GLES2Interface* context, | 801 void Init(gpu::gles2::GLES2Interface* context, |
800 unsigned program, | 802 unsigned program, |
801 int* base_uniform_index); | 803 int* base_uniform_index); |
802 | 804 |
803 int y_texture_location() const { return y_texture_location_; } | 805 int y_texture_location() const { return y_texture_location_; } |
804 int u_texture_location() const { return u_texture_location_; } | 806 int u_texture_location() const { return u_texture_location_; } |
805 int v_texture_location() const { return v_texture_location_; } | 807 int v_texture_location() const { return v_texture_location_; } |
806 int a_texture_location() const { return a_texture_location_; } | 808 int a_texture_location() const { return a_texture_location_; } |
807 int alpha_location() const { return alpha_location_; } | 809 int alpha_location() const { return alpha_location_; } |
808 int yuv_matrix_location() const { return yuv_matrix_location_; } | 810 int yuv_matrix_location() const { return yuv_matrix_location_; } |
809 int yuv_adj_location() const { return yuv_adj_location_; } | 811 int yuv_adj_location() const { return yuv_adj_location_; } |
810 int clamp_rect_location() const { return clamp_rect_location_; } | 812 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } |
| 813 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } |
811 | 814 |
812 private: | 815 private: |
813 int y_texture_location_; | 816 int y_texture_location_; |
814 int u_texture_location_; | 817 int u_texture_location_; |
815 int v_texture_location_; | 818 int v_texture_location_; |
816 int a_texture_location_; | 819 int a_texture_location_; |
817 int alpha_location_; | 820 int alpha_location_; |
818 int yuv_matrix_location_; | 821 int yuv_matrix_location_; |
819 int yuv_adj_location_; | 822 int yuv_adj_location_; |
820 int clamp_rect_location_; | 823 int ya_clamp_rect_location_; |
| 824 int uv_clamp_rect_location_; |
821 | 825 |
822 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo); | 826 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVAVideo); |
823 }; | 827 }; |
824 | 828 |
825 class FragmentShaderColor : public FragmentTexBlendMode { | 829 class FragmentShaderColor : public FragmentTexBlendMode { |
826 public: | 830 public: |
827 FragmentShaderColor(); | 831 FragmentShaderColor(); |
828 std::string GetShaderString( | 832 std::string GetShaderString( |
829 TexCoordPrecision precision, SamplerType sampler) const; | 833 TexCoordPrecision precision, SamplerType sampler) const; |
830 static std::string GetShaderHead(); | 834 static std::string GetShaderHead(); |
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881 int tex_transform_location_; | 885 int tex_transform_location_; |
882 int frequency_location_; | 886 int frequency_location_; |
883 int color_location_; | 887 int color_location_; |
884 | 888 |
885 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 889 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
886 }; | 890 }; |
887 | 891 |
888 } // namespace cc | 892 } // namespace cc |
889 | 893 |
890 #endif // CC_OUTPUT_SHADER_H_ | 894 #endif // CC_OUTPUT_SHADER_H_ |
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