| Index: ui/keyboard/keyboard_layout_manager.cc
|
| diff --git a/ui/keyboard/keyboard_layout_manager.cc b/ui/keyboard/keyboard_layout_manager.cc
|
| index c54f78ceeefebd14b5c6f780d55b4c1903122bb2..6eee390dabf8734f7682f3839cb272cebf239809 100644
|
| --- a/ui/keyboard/keyboard_layout_manager.cc
|
| +++ b/ui/keyboard/keyboard_layout_manager.cc
|
| @@ -14,52 +14,74 @@ namespace keyboard {
|
| // Overridden from aura::LayoutManager
|
| void KeyboardLayoutManager::OnWindowResized() {
|
| if (keyboard_) {
|
| - gfx::Rect window_bounds = controller_->GetContainerWindow()->bounds();
|
| - // Keep the same height when window resize. It usually get called when
|
| - // screen rotate.
|
| - int height = keyboard_->bounds().height();
|
| - keyboard_->SetBounds(gfx::Rect(
|
| - window_bounds.x(),
|
| - window_bounds.bottom() - height,
|
| - window_bounds.width(),
|
| - height));
|
| + // Container window is the top level window of the virtual keyboard window.
|
| + // To support window.moveTo for the virtual keyboard window, as it actually
|
| + // moves the top level window, the container window should be set to the
|
| + // desired bounds before changing the bounds of the virtual keyboard window.
|
| + gfx::Rect container_bounds = controller_->GetContainerWindow()->bounds();
|
| + // Always align container window and keyboard window.
|
| + SetChildBoundsDirect(keyboard_, gfx::Rect(container_bounds.size()));
|
| }
|
| }
|
|
|
| void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
|
| DCHECK(!keyboard_);
|
| keyboard_ = child;
|
| - keyboard_->SetBounds(DefaultKeyboardBoundsFromWindowBounds(
|
| - controller_->GetContainerWindow()->bounds()));
|
| + if (controller_->keyboard_mode() == FULL_WIDTH) {
|
| + controller_->GetContainerWindow()->SetBounds(gfx::Rect());
|
| + } else if (controller_->keyboard_mode() == FLOATING) {
|
| + controller_->GetContainerWindow()->SetBounds(child->bounds());
|
| + SetChildBoundsDirect(keyboard_, gfx::Rect(child->bounds().size()));
|
| + }
|
| }
|
|
|
| void KeyboardLayoutManager::SetChildBounds(aura::Window* child,
|
| const gfx::Rect& requested_bounds) {
|
| - // SetChildBounds can be invoked by resizing from the container or by
|
| - // resizing from the contents (through window.resizeTo call in JS).
|
| - // The flag resizing_from_contents() is used to determine the source of the
|
| - // resize.
|
| DCHECK(child == keyboard_);
|
|
|
| + // Request to change the bounds of child window (AKA the virtual keyboard
|
| + // window) should change the container window first. Then the child window is
|
| + // resized and covers the container window. Note the child's bound is only set
|
| + // in OnWindowResized.
|
| + gfx::Rect old_bounds = controller_->GetContainerWindow()->bounds();
|
| + gfx::Rect new_bounds = requested_bounds;
|
| + if (controller_->keyboard_mode() == FULL_WIDTH) {
|
| + const gfx::Rect& window_bounds =
|
| + controller_->GetContainerWindow()->GetRootWindow()->bounds();
|
| + new_bounds.set_y(window_bounds.height() - new_bounds.height());
|
| + new_bounds.set_width(window_bounds.width());
|
| + }
|
| + // Keyboard bounds should only be reset when it actually changes. Otherwise
|
| + // it interrupts the initial animation of showing the keyboard. Described in
|
| + // crbug.com/356753.
|
| + if (new_bounds == old_bounds) {
|
| + return;
|
| + }
|
| +
|
| ui::LayerAnimator* animator =
|
| controller_->GetContainerWindow()->layer()->GetAnimator();
|
| // Stops previous animation if a window resize is requested during animation.
|
| if (animator->is_animating())
|
| animator->StopAnimating();
|
|
|
| - gfx::Rect old_bounds = child->bounds();
|
| - SetChildBoundsDirect(child, requested_bounds);
|
| - if (old_bounds.height() == 0 && child->bounds().height() != 0 &&
|
| - controller_->show_on_resize()) {
|
| - // The window height is set to 0 initially or before switch to an IME in a
|
| - // different extension. Virtual keyboard window may wait for this bounds
|
| - // change to correctly animate in.
|
| - controller_->ShowKeyboard(false);
|
| - } else {
|
| - // We need to send out this notification only if keyboard is visible since
|
| - // keyboard window is resized even if keyboard is hidden.
|
| - if (controller_->keyboard_visible())
|
| - controller_->NotifyKeyboardBoundsChanging(requested_bounds);
|
| + controller_->GetContainerWindow()->SetBounds(new_bounds);
|
| + SetChildBoundsDirect(keyboard_, gfx::Rect(new_bounds.size()));
|
| +
|
| + if (controller_->keyboard_mode() == FULL_WIDTH) {
|
| + if (old_bounds.height() == 0 && child->bounds().height() != 0 &&
|
| + controller_->show_on_resize()) {
|
| + // The window height is set to 0 initially or before switch to an IME in a
|
| + // different extension. Virtual keyboard window may wait for this bounds
|
| + // change to correctly animate in.
|
| + controller_->ShowKeyboard(false);
|
| + } else {
|
| + // We need to send out this notification only if keyboard is visible since
|
| + // keyboard window is resized even if keyboard is hidden.
|
| + if (controller_->keyboard_visible())
|
| + controller_->NotifyKeyboardBoundsChanging(requested_bounds);
|
| + }
|
| + } else if (controller_->keyboard_mode() == FLOATING) {
|
| + controller_->NotifyKeyboardBoundsChanging(gfx::Rect());
|
| }
|
| }
|
|
|
|
|