Index: ui/keyboard/keyboard_layout_manager.cc |
diff --git a/ui/keyboard/keyboard_layout_manager.cc b/ui/keyboard/keyboard_layout_manager.cc |
index c54f78ceeefebd14b5c6f780d55b4c1903122bb2..6eee390dabf8734f7682f3839cb272cebf239809 100644 |
--- a/ui/keyboard/keyboard_layout_manager.cc |
+++ b/ui/keyboard/keyboard_layout_manager.cc |
@@ -14,52 +14,74 @@ namespace keyboard { |
// Overridden from aura::LayoutManager |
void KeyboardLayoutManager::OnWindowResized() { |
if (keyboard_) { |
- gfx::Rect window_bounds = controller_->GetContainerWindow()->bounds(); |
- // Keep the same height when window resize. It usually get called when |
- // screen rotate. |
- int height = keyboard_->bounds().height(); |
- keyboard_->SetBounds(gfx::Rect( |
- window_bounds.x(), |
- window_bounds.bottom() - height, |
- window_bounds.width(), |
- height)); |
+ // Container window is the top level window of the virtual keyboard window. |
+ // To support window.moveTo for the virtual keyboard window, as it actually |
+ // moves the top level window, the container window should be set to the |
+ // desired bounds before changing the bounds of the virtual keyboard window. |
+ gfx::Rect container_bounds = controller_->GetContainerWindow()->bounds(); |
+ // Always align container window and keyboard window. |
+ SetChildBoundsDirect(keyboard_, gfx::Rect(container_bounds.size())); |
} |
} |
void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
DCHECK(!keyboard_); |
keyboard_ = child; |
- keyboard_->SetBounds(DefaultKeyboardBoundsFromWindowBounds( |
- controller_->GetContainerWindow()->bounds())); |
+ if (controller_->keyboard_mode() == FULL_WIDTH) { |
+ controller_->GetContainerWindow()->SetBounds(gfx::Rect()); |
+ } else if (controller_->keyboard_mode() == FLOATING) { |
+ controller_->GetContainerWindow()->SetBounds(child->bounds()); |
+ SetChildBoundsDirect(keyboard_, gfx::Rect(child->bounds().size())); |
+ } |
} |
void KeyboardLayoutManager::SetChildBounds(aura::Window* child, |
const gfx::Rect& requested_bounds) { |
- // SetChildBounds can be invoked by resizing from the container or by |
- // resizing from the contents (through window.resizeTo call in JS). |
- // The flag resizing_from_contents() is used to determine the source of the |
- // resize. |
DCHECK(child == keyboard_); |
+ // Request to change the bounds of child window (AKA the virtual keyboard |
+ // window) should change the container window first. Then the child window is |
+ // resized and covers the container window. Note the child's bound is only set |
+ // in OnWindowResized. |
+ gfx::Rect old_bounds = controller_->GetContainerWindow()->bounds(); |
+ gfx::Rect new_bounds = requested_bounds; |
+ if (controller_->keyboard_mode() == FULL_WIDTH) { |
+ const gfx::Rect& window_bounds = |
+ controller_->GetContainerWindow()->GetRootWindow()->bounds(); |
+ new_bounds.set_y(window_bounds.height() - new_bounds.height()); |
+ new_bounds.set_width(window_bounds.width()); |
+ } |
+ // Keyboard bounds should only be reset when it actually changes. Otherwise |
+ // it interrupts the initial animation of showing the keyboard. Described in |
+ // crbug.com/356753. |
+ if (new_bounds == old_bounds) { |
+ return; |
+ } |
+ |
ui::LayerAnimator* animator = |
controller_->GetContainerWindow()->layer()->GetAnimator(); |
// Stops previous animation if a window resize is requested during animation. |
if (animator->is_animating()) |
animator->StopAnimating(); |
- gfx::Rect old_bounds = child->bounds(); |
- SetChildBoundsDirect(child, requested_bounds); |
- if (old_bounds.height() == 0 && child->bounds().height() != 0 && |
- controller_->show_on_resize()) { |
- // The window height is set to 0 initially or before switch to an IME in a |
- // different extension. Virtual keyboard window may wait for this bounds |
- // change to correctly animate in. |
- controller_->ShowKeyboard(false); |
- } else { |
- // We need to send out this notification only if keyboard is visible since |
- // keyboard window is resized even if keyboard is hidden. |
- if (controller_->keyboard_visible()) |
- controller_->NotifyKeyboardBoundsChanging(requested_bounds); |
+ controller_->GetContainerWindow()->SetBounds(new_bounds); |
+ SetChildBoundsDirect(keyboard_, gfx::Rect(new_bounds.size())); |
+ |
+ if (controller_->keyboard_mode() == FULL_WIDTH) { |
+ if (old_bounds.height() == 0 && child->bounds().height() != 0 && |
+ controller_->show_on_resize()) { |
+ // The window height is set to 0 initially or before switch to an IME in a |
+ // different extension. Virtual keyboard window may wait for this bounds |
+ // change to correctly animate in. |
+ controller_->ShowKeyboard(false); |
+ } else { |
+ // We need to send out this notification only if keyboard is visible since |
+ // keyboard window is resized even if keyboard is hidden. |
+ if (controller_->keyboard_visible()) |
+ controller_->NotifyKeyboardBoundsChanging(requested_bounds); |
+ } |
+ } else if (controller_->keyboard_mode() == FLOATING) { |
+ controller_->NotifyKeyboardBoundsChanging(gfx::Rect()); |
} |
} |