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| 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_COMPILER_STATE_VALUES_UTILS_H_ |
| 6 #define V8_COMPILER_STATE_VALUES_UTILS_H_ |
| 7 |
| 8 #include "src/compiler/js-graph.h" |
| 9 |
| 10 namespace v8 { |
| 11 namespace internal { |
| 12 |
| 13 namespace compiler { |
| 14 |
| 15 class Graph; |
| 16 |
| 17 class StateValuesCache { |
| 18 public: |
| 19 explicit StateValuesCache(JSGraph* js_graph); |
| 20 |
| 21 Node* GetNodeForValues(Node** values, size_t count); |
| 22 |
| 23 private: |
| 24 static const size_t kMaxInputCount = 8; |
| 25 |
| 26 struct NodeKey { |
| 27 Node* node; |
| 28 |
| 29 explicit NodeKey(Node* node) : node(node) {} |
| 30 }; |
| 31 |
| 32 struct StateValuesKey : public NodeKey { |
| 33 // ValueArray - array of nodes ({node} has to be nullptr). |
| 34 size_t count; |
| 35 Node** values; |
| 36 |
| 37 StateValuesKey(size_t count, Node** values) |
| 38 : NodeKey(nullptr), count(count), values(values) {} |
| 39 }; |
| 40 |
| 41 class ValueArrayIterator; |
| 42 |
| 43 static bool AreKeysEqual(void* key1, void* key2); |
| 44 static bool IsKeysEqualToNode(StateValuesKey* key, Node* node); |
| 45 static bool AreValueKeysEqual(StateValuesKey* key1, StateValuesKey* key2); |
| 46 |
| 47 Node* BuildTree(ValueArrayIterator* it, size_t max_height); |
| 48 NodeVector* GetWorkingSpace(size_t level); |
| 49 Node* GetEmptyStateValues(); |
| 50 Node* GetValuesNodeFromCache(Node** nodes, size_t count); |
| 51 |
| 52 Graph* graph() { return js_graph_->graph(); } |
| 53 CommonOperatorBuilder* common() { return js_graph_->common(); } |
| 54 |
| 55 Zone* zone() { return graph()->zone(); } |
| 56 |
| 57 JSGraph* js_graph_; |
| 58 ZoneHashMap hash_map_; |
| 59 ZoneVector<NodeVector*> working_space_; // One working space per level. |
| 60 Node* empty_state_values_; |
| 61 }; |
| 62 |
| 63 class StateValuesAccess { |
| 64 public: |
| 65 class iterator { |
| 66 public: |
| 67 // Bare minimum of operators needed for range iteration. |
| 68 bool operator!=(iterator& other); |
| 69 iterator& operator++(); |
| 70 Node* operator*(); |
| 71 |
| 72 private: |
| 73 friend class StateValuesAccess; |
| 74 |
| 75 iterator() : current_depth_(-1) {} |
| 76 explicit iterator(Node* node); |
| 77 |
| 78 Node* node(); |
| 79 bool done(); |
| 80 void Advance(); |
| 81 |
| 82 struct StatePos { |
| 83 Node* node; |
| 84 int index; |
| 85 |
| 86 explicit StatePos(Node* node) : node(node), index(0) {} |
| 87 StatePos() {} |
| 88 }; |
| 89 |
| 90 StatePos* Top(); |
| 91 void Push(Node* node); |
| 92 void Pop(); |
| 93 |
| 94 static const int kMaxInlineDepth = 8; |
| 95 StatePos stack_[kMaxInlineDepth]; |
| 96 int current_depth_; |
| 97 }; |
| 98 |
| 99 explicit StateValuesAccess(Node* node) : node_(node) {} |
| 100 |
| 101 size_t size(); |
| 102 iterator begin() { return iterator(node_); } |
| 103 iterator end() { return iterator(); } |
| 104 |
| 105 private: |
| 106 Node* node_; |
| 107 }; |
| 108 |
| 109 } // namespace compiler |
| 110 } // namespace internal |
| 111 } // namespace v8 |
| 112 |
| 113 #endif // V8_COMPILER_STATE_VALUES_UTILS_H_ |
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