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| 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "src/compiler/state-values-utils.h" |
| 6 |
| 7 namespace v8 { |
| 8 namespace internal { |
| 9 namespace compiler { |
| 10 |
| 11 StateValuesCache::StateValuesCache(JSGraph* js_graph) |
| 12 : js_graph_(js_graph), |
| 13 hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity, |
| 14 ZoneAllocationPolicy(zone())), |
| 15 working_space_(zone()), |
| 16 empty_state_values_(nullptr) {} |
| 17 |
| 18 |
| 19 // static |
| 20 bool StateValuesCache::AreKeysEqual(void* key1, void* key2) { |
| 21 NodeKey* node_key1 = reinterpret_cast<NodeKey*>(key1); |
| 22 NodeKey* node_key2 = reinterpret_cast<NodeKey*>(key2); |
| 23 |
| 24 if (node_key1->node == nullptr) { |
| 25 if (node_key2->node == nullptr) { |
| 26 return AreValueKeysEqual(reinterpret_cast<StateValuesKey*>(key1), |
| 27 reinterpret_cast<StateValuesKey*>(key2)); |
| 28 } else { |
| 29 return IsKeysEqualToNode(reinterpret_cast<StateValuesKey*>(key1), |
| 30 node_key2->node); |
| 31 } |
| 32 } else { |
| 33 if (node_key2->node == nullptr) { |
| 34 // If the nodes are already processed, they must be the same. |
| 35 return IsKeysEqualToNode(reinterpret_cast<StateValuesKey*>(key2), |
| 36 node_key1->node); |
| 37 } else { |
| 38 return node_key1->node == node_key2->node; |
| 39 } |
| 40 } |
| 41 UNREACHABLE(); |
| 42 } |
| 43 |
| 44 |
| 45 // static |
| 46 bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) { |
| 47 if (key->count != static_cast<size_t>(node->InputCount())) { |
| 48 return false; |
| 49 } |
| 50 for (size_t i = 0; i < key->count; i++) { |
| 51 if (key->values[i] != node->InputAt(static_cast<int>(i))) { |
| 52 return false; |
| 53 } |
| 54 } |
| 55 return true; |
| 56 } |
| 57 |
| 58 |
| 59 // static |
| 60 bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1, |
| 61 StateValuesKey* key2) { |
| 62 if (key1->count != key2->count) { |
| 63 return false; |
| 64 } |
| 65 for (size_t i = 0; i < key1->count; i++) { |
| 66 if (key1->values[i] != key2->values[i]) { |
| 67 return false; |
| 68 } |
| 69 } |
| 70 return true; |
| 71 } |
| 72 |
| 73 |
| 74 Node* StateValuesCache::GetEmptyStateValues() { |
| 75 if (empty_state_values_ == nullptr) { |
| 76 empty_state_values_ = graph()->NewNode(common()->StateValues(0)); |
| 77 } |
| 78 return empty_state_values_; |
| 79 } |
| 80 |
| 81 |
| 82 NodeVector* StateValuesCache::GetWorkingSpace(size_t level) { |
| 83 while (working_space_.size() <= level) { |
| 84 void* space = zone()->New(sizeof(NodeVector)); |
| 85 working_space_.push_back(new (space) |
| 86 NodeVector(kMaxInputCount, nullptr, zone())); |
| 87 } |
| 88 return working_space_[level]; |
| 89 } |
| 90 |
| 91 namespace { |
| 92 |
| 93 int StateValuesHashKey(Node** nodes, size_t count) { |
| 94 size_t hash = count; |
| 95 for (size_t i = 0; i < count; i++) { |
| 96 hash = hash * 23 + nodes[i]->id(); |
| 97 } |
| 98 return static_cast<int>(hash & 0x7fffffff); |
| 99 } |
| 100 |
| 101 } // namespace |
| 102 |
| 103 |
| 104 Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count) { |
| 105 StateValuesKey key(count, nodes); |
| 106 int hash = StateValuesHashKey(nodes, count); |
| 107 ZoneHashMap::Entry* lookup = |
| 108 hash_map_.Lookup(&key, hash, true, ZoneAllocationPolicy(zone())); |
| 109 DCHECK_NOT_NULL(lookup); |
| 110 Node* node; |
| 111 if (lookup->value == nullptr) { |
| 112 int input_count = static_cast<int>(count); |
| 113 node = graph()->NewNode(common()->StateValues(input_count), input_count, |
| 114 nodes); |
| 115 NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node); |
| 116 lookup->key = new_key; |
| 117 lookup->value = node; |
| 118 } else { |
| 119 node = reinterpret_cast<Node*>(lookup->value); |
| 120 } |
| 121 return node; |
| 122 } |
| 123 |
| 124 |
| 125 class StateValuesCache::ValueArrayIterator { |
| 126 public: |
| 127 ValueArrayIterator(Node** values, size_t count) |
| 128 : values_(values), count_(count), current_(0) {} |
| 129 |
| 130 void Advance() { |
| 131 if (!done()) { |
| 132 current_++; |
| 133 } |
| 134 } |
| 135 |
| 136 bool done() { return current_ >= count_; } |
| 137 |
| 138 Node* node() { |
| 139 DCHECK(!done()); |
| 140 return values_[current_]; |
| 141 } |
| 142 |
| 143 private: |
| 144 Node** values_; |
| 145 size_t count_; |
| 146 size_t current_; |
| 147 }; |
| 148 |
| 149 |
| 150 Node* StateValuesCache::BuildTree(ValueArrayIterator* it, size_t max_height) { |
| 151 if (max_height == 0) { |
| 152 Node* node = it->node(); |
| 153 it->Advance(); |
| 154 return node; |
| 155 } |
| 156 DCHECK(!it->done()); |
| 157 |
| 158 NodeVector* buffer = GetWorkingSpace(max_height); |
| 159 size_t count = 0; |
| 160 for (; count < kMaxInputCount; count++) { |
| 161 if (it->done()) break; |
| 162 (*buffer)[count] = BuildTree(it, max_height - 1); |
| 163 } |
| 164 if (count == 1) { |
| 165 return (*buffer)[0]; |
| 166 } else { |
| 167 return GetValuesNodeFromCache(&(buffer->front()), count); |
| 168 } |
| 169 } |
| 170 |
| 171 |
| 172 Node* StateValuesCache::GetNodeForValues(Node** values, size_t count) { |
| 173 if (count == 0) { |
| 174 return GetEmptyStateValues(); |
| 175 } |
| 176 size_t height = 0; |
| 177 size_t max_nodes = 1; |
| 178 while (count > max_nodes) { |
| 179 height++; |
| 180 max_nodes *= kMaxInputCount; |
| 181 } |
| 182 |
| 183 ValueArrayIterator it(values, count); |
| 184 |
| 185 Node* tree = BuildTree(&it, height); |
| 186 |
| 187 // If the 'tree' is a single node, equip it with a StateValues wrapper. |
| 188 if (tree->opcode() != IrOpcode::kStateValues) { |
| 189 tree = GetValuesNodeFromCache(&tree, 1); |
| 190 } |
| 191 |
| 192 return tree; |
| 193 } |
| 194 |
| 195 |
| 196 StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) { |
| 197 // A hacky way initialize - just set the index before the node we want |
| 198 // to process and then advance to it. |
| 199 stack_[current_depth_].node = node; |
| 200 stack_[current_depth_].index = -1; |
| 201 Advance(); |
| 202 } |
| 203 |
| 204 |
| 205 StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() { |
| 206 DCHECK(current_depth_ >= 0); |
| 207 DCHECK(current_depth_ < kMaxInlineDepth); |
| 208 return &(stack_[current_depth_]); |
| 209 } |
| 210 |
| 211 |
| 212 void StateValuesAccess::iterator::Push(Node* node) { |
| 213 current_depth_++; |
| 214 CHECK(current_depth_ < kMaxInlineDepth); |
| 215 stack_[current_depth_].node = node; |
| 216 stack_[current_depth_].index = 0; |
| 217 } |
| 218 |
| 219 |
| 220 void StateValuesAccess::iterator::Pop() { |
| 221 DCHECK(current_depth_ >= 0); |
| 222 current_depth_--; |
| 223 } |
| 224 |
| 225 |
| 226 bool StateValuesAccess::iterator::done() { return current_depth_ < 0; } |
| 227 |
| 228 |
| 229 void StateValuesAccess::iterator::Advance() { |
| 230 // Advance the current index. |
| 231 Top()->index++; |
| 232 |
| 233 // Fix up the position to point to a valid node. |
| 234 while (true) { |
| 235 // TODO(jarin): Factor to a separate method. |
| 236 Node* node = Top()->node; |
| 237 int index = Top()->index; |
| 238 |
| 239 if (index >= node->InputCount()) { |
| 240 // Pop stack and move to the next sibling. |
| 241 Pop(); |
| 242 if (done()) { |
| 243 // Stack is exhausted, we have reached the end. |
| 244 return; |
| 245 } |
| 246 Top()->index++; |
| 247 } else if (node->InputAt(index)->opcode() == IrOpcode::kStateValues) { |
| 248 // Nested state, we need to push to the stack. |
| 249 Push(node->InputAt(index)); |
| 250 } else { |
| 251 // We are on a valid node, we can stop the iteration. |
| 252 return; |
| 253 } |
| 254 } |
| 255 } |
| 256 |
| 257 |
| 258 Node* StateValuesAccess::iterator::node() { |
| 259 return Top()->node->InputAt(Top()->index); |
| 260 } |
| 261 |
| 262 |
| 263 bool StateValuesAccess::iterator::operator!=(iterator& other) { |
| 264 // We only allow comparison with end(). |
| 265 CHECK(other.done()); |
| 266 return !done(); |
| 267 } |
| 268 |
| 269 |
| 270 StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() { |
| 271 Advance(); |
| 272 return *this; |
| 273 } |
| 274 |
| 275 |
| 276 Node* StateValuesAccess::iterator::operator*() { return node(); } |
| 277 |
| 278 |
| 279 size_t StateValuesAccess::size() { |
| 280 size_t count = 0; |
| 281 for (int i = 0; i < node_->InputCount(); i++) { |
| 282 if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues) { |
| 283 count += StateValuesAccess(node_->InputAt(i)).size(); |
| 284 } else { |
| 285 count++; |
| 286 } |
| 287 } |
| 288 return count; |
| 289 } |
| 290 |
| 291 } // namespace compiler |
| 292 } // namespace internal |
| 293 } // namespace v8 |
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