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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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164 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 164 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
165 // corresponding | 165 // corresponding |
166 // to the inputs and outputs of the call. | 166 // to the inputs and outputs of the call. |
167 // {call_code_immediate} to generate immediate operands to calls of code. | 167 // {call_code_immediate} to generate immediate operands to calls of code. |
168 // {call_address_immediate} to generate immediate operands to address calls. | 168 // {call_address_immediate} to generate immediate operands to address calls. |
169 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 169 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
170 bool call_code_immediate, | 170 bool call_code_immediate, |
171 bool call_address_immediate); | 171 bool call_address_immediate); |
172 | 172 |
173 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 173 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
174 void FillTypeVectorFromStateValues(ZoneVector<MachineType>* parameters, | |
175 Node* state_values); | |
176 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, | 174 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, |
177 FrameStateDescriptor* descriptor); | 175 FrameStateDescriptor* descriptor); |
178 MachineType GetMachineType(Node* node); | 176 MachineType GetMachineType(Node* node); |
179 | 177 |
180 // =========================================================================== | 178 // =========================================================================== |
181 // ============= Architecture-specific graph covering methods. =============== | 179 // ============= Architecture-specific graph covering methods. =============== |
182 // =========================================================================== | 180 // =========================================================================== |
183 | 181 |
184 // Visit nodes in the given block and generate code. | 182 // Visit nodes in the given block and generate code. |
185 void VisitBlock(BasicBlock* block); | 183 void VisitBlock(BasicBlock* block); |
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232 BoolVector defined_; | 230 BoolVector defined_; |
233 BoolVector used_; | 231 BoolVector used_; |
234 IntVector virtual_registers_; | 232 IntVector virtual_registers_; |
235 }; | 233 }; |
236 | 234 |
237 } // namespace compiler | 235 } // namespace compiler |
238 } // namespace internal | 236 } // namespace internal |
239 } // namespace v8 | 237 } // namespace v8 |
240 | 238 |
241 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 239 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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