| Index: Source/core/html/canvas/CanvasRenderingContext2D.h
|
| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.h b/Source/core/html/canvas/CanvasRenderingContext2D.h
|
| index e132f848d2c7a55197bdba337485a8b223c67d2c..145b0765b5cedea092f863d67cc78a5f13bf5897 100644
|
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.h
|
| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.h
|
| @@ -223,7 +223,6 @@ private:
|
| void applyLineDash() const;
|
| void setShadow(const FloatSize& offset, float blur, RGBA32 color);
|
| void applyShadow(ShadowMode = DrawShadowAndForeground);
|
| - bool shouldDrawShadows() const;
|
|
|
| void dispatchContextLostEvent(Timer<CanvasRenderingContext2D>*);
|
| void dispatchContextRestoredEvent(Timer<CanvasRenderingContext2D>*);
|
| @@ -261,7 +260,8 @@ private:
|
|
|
| void inflateStrokeRect(FloatRect&) const;
|
|
|
| - void fullCanvasCompositedDraw(PassOwnPtr<Closure> draw);
|
| + void fullCanvasCompositedDraw(PassOwnPtr<Closure> draw); // deprecated
|
| + void fullCanvasCompositedDraw(PassOwnPtr<Function<void(SkCanvas*, const SkPaint*)>>, CanvasPaintType, CanvasShadowStrategy);
|
|
|
| void drawFocusIfNeededInternal(const Path&, Element*);
|
| bool focusRingCallIsValid(const Path&, Element*);
|
|
|