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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2013 Google Inc. All rights reserved. | 2  * Copyright (C) 2013 Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions are | 5  * modification, are permitted provided that the following conditions are | 
| 6  * met: | 6  * met: | 
| 7  * | 7  * | 
| 8  *     * Redistributions of source code must retain the above copyright | 8  *     * Redistributions of source code must retain the above copyright | 
| 9  * notice, this list of conditions and the following disclaimer. | 9  * notice, this list of conditions and the following disclaimer. | 
| 10  *     * Redistributions in binary form must reproduce the above | 10  *     * Redistributions in binary form must reproduce the above | 
| (...skipping 15 matching lines...) Expand all  Loading... | 
| 26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 29  */ | 29  */ | 
| 30 | 30 | 
| 31 #include "config.h" | 31 #include "config.h" | 
| 32 #include "platform/graphics/DrawLooperBuilder.h" | 32 #include "platform/graphics/DrawLooperBuilder.h" | 
| 33 | 33 | 
| 34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" | 
| 35 #include "platform/graphics/Color.h" | 35 #include "platform/graphics/Color.h" | 
|  | 36 #include "platform/graphics/skia/SkiaUtils.h" | 
| 36 #include "third_party/skia/include/core/SkColor.h" | 37 #include "third_party/skia/include/core/SkColor.h" | 
| 37 #include "third_party/skia/include/core/SkColorFilter.h" | 38 #include "third_party/skia/include/core/SkColorFilter.h" | 
| 38 #include "third_party/skia/include/core/SkDrawLooper.h" | 39 #include "third_party/skia/include/core/SkDrawLooper.h" | 
| 39 #include "third_party/skia/include/core/SkPaint.h" | 40 #include "third_party/skia/include/core/SkPaint.h" | 
| 40 #include "third_party/skia/include/core/SkXfermode.h" | 41 #include "third_party/skia/include/core/SkXfermode.h" | 
| 41 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 42 #include "third_party/skia/include/effects/SkBlurMaskFilter.h" | 
| 42 #include "wtf/RefPtr.h" | 43 #include "wtf/RefPtr.h" | 
| 43 | 44 | 
| 44 namespace blink { | 45 namespace blink { | 
| 45 | 46 | 
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| 56 { | 57 { | 
| 57     return adoptRef(m_skDrawLooperBuilder.detachLooper()); | 58     return adoptRef(m_skDrawLooperBuilder.detachLooper()); | 
| 58 } | 59 } | 
| 59 | 60 | 
| 60 void DrawLooperBuilder::addUnmodifiedContent() | 61 void DrawLooperBuilder::addUnmodifiedContent() | 
| 61 { | 62 { | 
| 62     SkLayerDrawLooper::LayerInfo info; | 63     SkLayerDrawLooper::LayerInfo info; | 
| 63     m_skDrawLooperBuilder.addLayerOnTop(info); | 64     m_skDrawLooperBuilder.addLayerOnTop(info); | 
| 64 } | 65 } | 
| 65 | 66 | 
| 66 // This replicates the old skia behavior when it used to take radius for blur. N
     ow it takes sigma. |  | 
| 67 static SkScalar RadiusToSigma(SkScalar radius) |  | 
| 68 { |  | 
| 69     SkASSERT(radius > 0); |  | 
| 70     return 0.57735f * radius + 0.5f; |  | 
| 71 } |  | 
| 72 |  | 
| 73 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Col
     or& color, | 67 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Col
     or& color, | 
| 74     ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode) | 68     ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode) | 
| 75 { | 69 { | 
| 76     // Detect when there's no effective shadow. | 70     // Detect when there's no effective shadow. | 
| 77     if (!color.alpha()) | 71     if (!color.alpha()) | 
| 78         return; | 72         return; | 
| 79 | 73 | 
| 80     SkColor skColor = color.rgb(); | 74     SkColor skColor = color.rgb(); | 
| 81 | 75 | 
| 82     SkLayerDrawLooper::LayerInfo info; | 76     SkLayerDrawLooper::LayerInfo info; | 
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| 94 | 88 | 
| 95     if (blur) | 89     if (blur) | 
| 96         info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur | 90         info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur | 
| 97     info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | 91     info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; | 
| 98     info.fOffset.set(offset.width(), offset.height()); | 92     info.fOffset.set(offset.width(), offset.height()); | 
| 99     info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms); | 93     info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms); | 
| 100 | 94 | 
| 101     SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info); | 95     SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info); | 
| 102 | 96 | 
| 103     if (blur) { | 97     if (blur) { | 
| 104         const SkScalar sigma = RadiusToSigma(blur / 2); | 98         const SkScalar sigma = skBlurRadiusToSigma(blur); | 
| 105         uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; | 99         uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; | 
| 106         if (shadowTransformMode == ShadowIgnoresTransforms) | 100         if (shadowTransformMode == ShadowIgnoresTransforms) | 
| 107             mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; | 101             mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; | 
| 108         RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create(kNormal_SkBl
     urStyle, sigma, mfFlags)); | 102         RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create(kNormal_SkBl
     urStyle, sigma, mfFlags)); | 
| 109         paint->setMaskFilter(mf.get()); | 103         paint->setMaskFilter(mf.get()); | 
| 110     } | 104     } | 
| 111 | 105 | 
| 112     RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor,
      SkXfermode::kSrcIn_Mode)); | 106     RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor,
      SkXfermode::kSrcIn_Mode)); | 
| 113     paint->setColorFilter(cf.get()); | 107     paint->setColorFilter(cf.get()); | 
| 114 } | 108 } | 
| 115 | 109 | 
| 116 } // namespace blink | 110 } // namespace blink | 
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