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Side by Side Diff: Source/platform/graphics/DrawLooperBuilder.cpp

Issue 1008173003: Move SkPaint mangement for 2D canvas into CanvasRenderingContext2DState (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fixup2 Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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56 { 56 {
57 return adoptRef(m_skDrawLooperBuilder.detachLooper()); 57 return adoptRef(m_skDrawLooperBuilder.detachLooper());
58 } 58 }
59 59
60 void DrawLooperBuilder::addUnmodifiedContent() 60 void DrawLooperBuilder::addUnmodifiedContent()
61 { 61 {
62 SkLayerDrawLooper::LayerInfo info; 62 SkLayerDrawLooper::LayerInfo info;
63 m_skDrawLooperBuilder.addLayerOnTop(info); 63 m_skDrawLooperBuilder.addLayerOnTop(info);
64 } 64 }
65 65
66 // This replicates the old skia behavior when it used to take radius for blur. N ow it takes sigma.
67 static SkScalar RadiusToSigma(SkScalar radius)
68 {
69 SkASSERT(radius > 0);
70 return 0.57735f * radius + 0.5f;
71 }
72
73 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Col or& color, 66 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Col or& color,
74 ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode) 67 ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode)
75 { 68 {
76 // Detect when there's no effective shadow. 69 // Detect when there's no effective shadow.
77 if (!color.alpha()) 70 if (!color.alpha())
78 return; 71 return;
79 72
80 SkColor skColor = color.rgb(); 73 SkColor skColor = color.rgb();
81 74
82 SkLayerDrawLooper::LayerInfo info; 75 SkLayerDrawLooper::LayerInfo info;
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94 87
95 if (blur) 88 if (blur)
96 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur 89 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
97 info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; 90 info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
98 info.fOffset.set(offset.width(), offset.height()); 91 info.fOffset.set(offset.width(), offset.height());
99 info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms); 92 info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms);
100 93
101 SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info); 94 SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info);
102 95
103 if (blur) { 96 if (blur) {
104 const SkScalar sigma = RadiusToSigma(blur / 2); 97 const SkScalar sigma = skBlurRadiusToSigma(blur);
105 uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag; 98 uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag;
106 if (shadowTransformMode == ShadowIgnoresTransforms) 99 if (shadowTransformMode == ShadowIgnoresTransforms)
107 mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag; 100 mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
108 RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create(kNormal_SkBl urStyle, sigma, mfFlags)); 101 RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create(kNormal_SkBl urStyle, sigma, mfFlags));
109 paint->setMaskFilter(mf.get()); 102 paint->setMaskFilter(mf.get());
110 } 103 }
111 104
112 RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor, SkXfermode::kSrcIn_Mode)); 105 RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor, SkXfermode::kSrcIn_Mode));
113 paint->setColorFilter(cf.get()); 106 paint->setColorFilter(cf.get());
114 } 107 }
115 108
116 } // namespace blink 109 } // namespace blink
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