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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 1007523002: Update ES3 enums for texture parameters. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL int drawbuffers, const GLuint* value); 30 GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GL int drawbuffers, const GLuint* value);
31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 31 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 32 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 33 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn cFlushFlags flags, GLuint64 timeout); 34 GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyn cFlushFlags flags, GLuint64 timeout);
35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 35 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
36 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 36 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
37 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 37 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
38 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 38 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
39 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size); 39 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size);
40 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumCopyTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border); 40 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
41 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 41 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
42 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 42 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget t arget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
43 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 43 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
44 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 44 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
45 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 45 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
46 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 46 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
47 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 47 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
48 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 48 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
49 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 49 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
50 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers); 50 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers);
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300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 300 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 301 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 302 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
303 303
304 // Extension CHROMIUM_path_rendering. 304 // Extension CHROMIUM_path_rendering.
305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 305 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 306 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
307 307
308 // Extension KHR_blend_equation_advanced 308 // Extension KHR_blend_equation_advanced
309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 309 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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