| Index: tools/metrics/histograms/histograms.xml
|
| diff --git a/tools/metrics/histograms/histograms.xml b/tools/metrics/histograms/histograms.xml
|
| index 45ab30df9b7a9c0adbc0687ca07a10bb6f9da82f..2da30e9053073b6e0ef71ad31b0f5158087611d4 100644
|
| --- a/tools/metrics/histograms/histograms.xml
|
| +++ b/tools/metrics/histograms/histograms.xml
|
| @@ -10925,6 +10925,22 @@ Therefore, the affected-histogram name has to have at least one dot in it.
|
| </summary>
|
| </histogram>
|
|
|
| +<histogram name="GPU.ANGLE.D3D11InitializeResult" enum="D3D11InitializeResult">
|
| + <owner>jmadill@chromium.org</owner>
|
| + <summary>
|
| + The result from initializing a D3D11 device in ANGLE. Can be success, or one
|
| + of several error codes which indicate different reasons for failing.
|
| + </summary>
|
| +</histogram>
|
| +
|
| +<histogram name="GPU.ANGLE.D3D9InitializeResult" enum="D3D9InitializeResult">
|
| + <owner>jmadill@chromium.org</owner>
|
| + <summary>
|
| + The result from initializing a D3D9 device in ANGLE. Can be success, or one
|
| + of several error codes which indicate different reasons for failing.
|
| + </summary>
|
| +</histogram>
|
| +
|
| <histogram name="GPU.CollectContextGraphicsInfo" units="microseconds">
|
| <owner>vangelis@chromium.org</owner>
|
| <summary>
|
| @@ -10946,7 +10962,8 @@ Therefore, the affected-histogram name has to have at least one dot in it.
|
| <owner>jmadill@chromium.org</owner>
|
| <summary>
|
| ANGLE's currently active D3D shader model version. Logged once every startup
|
| - of the GPU process, on Windows only.
|
| + of the GPU process, on Windows only. Note that Shader Models 2 and 3 map to
|
| + D3D9 with ANGLE, and 4+ map to D3D11 ANGLE.
|
| </summary>
|
| </histogram>
|
|
|
| @@ -46186,6 +46203,27 @@ Therefore, the affected-histogram name has to have at least one dot in it.
|
| <int value="2" label="Has enough SCTs"/>
|
| </enum>
|
|
|
| +<enum name="D3D11InitializeResult" type="int">
|
| + <int value="0" label="Success"/>
|
| + <int value="1" label="Error initializing compiler"/>
|
| + <int value="2" label="Missing DLL dependency"/>
|
| + <int value="3" label="D3D11CreateDevice returned E_INVALIDARG"/>
|
| + <int value="4" label="D3D11CreateDevice returned other error"/>
|
| + <int value="5" label="DXGI version not supported"/>
|
| + <int value="6" label="Other initialization error"/>
|
| +</enum>
|
| +
|
| +<enum name="D3D9InitializeResult" type="int">
|
| + <int value="0" label="Success"/>
|
| + <int value="1" label="Error initializing compiler"/>
|
| + <int value="2" label="Missing DLL dependency"/>
|
| + <int value="3" label="Error creating device"/>
|
| + <int value="4" label="Shader version not supported"/>
|
| + <int value="5" label="StretchRect from textures not supported"/>
|
| + <int value="6" label="Device lost of out-of-memory error"/>
|
| + <int value="7" label="Other initialization error"/>
|
| +</enum>
|
| +
|
| <enum name="DailyEventIntervalType" type="int">
|
| <int value="0" label="First Run"/>
|
| <int value="1" label="Day Elapsed"/>
|
|
|