Index: Source/modules/webaudio/AsyncAudioDecoder.h |
diff --git a/Source/modules/webaudio/AsyncAudioDecoder.h b/Source/modules/webaudio/AsyncAudioDecoder.h |
index 8e39cb74b730f907edea2a3f63f0a8aa72b19e85..a932e74652b70535daff1b92713da9ddb7c68647 100644 |
--- a/Source/modules/webaudio/AsyncAudioDecoder.h |
+++ b/Source/modules/webaudio/AsyncAudioDecoder.h |
@@ -34,7 +34,9 @@ namespace blink { |
class AudioBuffer; |
class AudioBufferCallback; |
class AudioBus; |
+class AudioContext; |
class DOMArrayBuffer; |
+class ScriptPromiseResolver; |
// AsyncAudioDecoder asynchronously decodes audio file data from a DOMArrayBuffer in a worker thread. |
// Upon successful decoding, a completion callback will be invoked with the decoded PCM data in an AudioBuffer. |
@@ -46,14 +48,15 @@ public: |
~AsyncAudioDecoder(); |
// Must be called on the main thread. |
- void decodeAsync(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback); |
+ void decodeAsync(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver*, AudioContext*); |
private: |
AudioBuffer* createAudioBufferFromAudioBus(AudioBus*); |
- static void decode(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback); |
- static void notifyComplete(DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, AudioBus*); |
+ static void decode(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver*, AudioContext*); |
+ static void notifyComplete(DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, AudioBus*, ScriptPromiseResolver*, AudioContext*); |
OwnPtr<WebThread> m_thread; |
+ RefPtrWillBeMember<ScriptPromiseResolver> m_resolver; |
haraken
2015/04/07 23:39:14
Since AsyncAudioDecoder is not on-heap, this needs
Raymond Toy
2015/04/08 16:47:11
Oops. This isn't actually used anywhere. Deleting
|
}; |
} // namespace blink |