Chromium Code Reviews| Index: Source/modules/webaudio/AsyncAudioDecoder.h |
| diff --git a/Source/modules/webaudio/AsyncAudioDecoder.h b/Source/modules/webaudio/AsyncAudioDecoder.h |
| index 8e39cb74b730f907edea2a3f63f0a8aa72b19e85..a932e74652b70535daff1b92713da9ddb7c68647 100644 |
| --- a/Source/modules/webaudio/AsyncAudioDecoder.h |
| +++ b/Source/modules/webaudio/AsyncAudioDecoder.h |
| @@ -34,7 +34,9 @@ namespace blink { |
| class AudioBuffer; |
| class AudioBufferCallback; |
| class AudioBus; |
| +class AudioContext; |
| class DOMArrayBuffer; |
| +class ScriptPromiseResolver; |
| // AsyncAudioDecoder asynchronously decodes audio file data from a DOMArrayBuffer in a worker thread. |
| // Upon successful decoding, a completion callback will be invoked with the decoded PCM data in an AudioBuffer. |
| @@ -46,14 +48,15 @@ public: |
| ~AsyncAudioDecoder(); |
| // Must be called on the main thread. |
| - void decodeAsync(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback); |
| + void decodeAsync(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver*, AudioContext*); |
| private: |
| AudioBuffer* createAudioBufferFromAudioBus(AudioBus*); |
| - static void decode(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback); |
| - static void notifyComplete(DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, AudioBus*); |
| + static void decode(DOMArrayBuffer* audioData, float sampleRate, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, ScriptPromiseResolver*, AudioContext*); |
| + static void notifyComplete(DOMArrayBuffer* audioData, AudioBufferCallback* successCallback, AudioBufferCallback* errorCallback, AudioBus*, ScriptPromiseResolver*, AudioContext*); |
| OwnPtr<WebThread> m_thread; |
| + RefPtrWillBeMember<ScriptPromiseResolver> m_resolver; |
|
haraken
2015/04/07 23:39:14
Since AsyncAudioDecoder is not on-heap, this needs
Raymond Toy
2015/04/08 16:47:11
Oops. This isn't actually used anywhere. Deleting
|
| }; |
| } // namespace blink |