| Index: chrome/browser/spellchecker/feedback.cc
|
| diff --git a/chrome/browser/spellchecker/feedback.cc b/chrome/browser/spellchecker/feedback.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6b9687ff90b4e1393dabee574182060beaf76344
|
| --- /dev/null
|
| +++ b/chrome/browser/spellchecker/feedback.cc
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| @@ -0,0 +1,185 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// The |Feedback| object keeps track of each instance of user feedback in a map
|
| +// |misspellings_|. This is a map from uint32 hashes to |Misspelling| objects.
|
| +//
|
| +// Each misspelling should be present in only one renderer process. The
|
| +// |Feedback| objects keeps track of misspelling-renderer relationship in the
|
| +// |renderers_| map of renderer process identifiers to a set of hashes.
|
| +//
|
| +// When the user adds a misspelling to their custom dictionary, all of the
|
| +// |Misspelling| objects with the same misspelled string are updated. The
|
| +// |Feedback| object facilitates efficient access to these misspellings through
|
| +// a |text_| map of misspelled strings to a set of hashes.
|
| +
|
| +#include "chrome/browser/spellchecker/feedback.h"
|
| +
|
| +#include <algorithm>
|
| +#include <iterator>
|
| +
|
| +#include "base/stl_util.h"
|
| +
|
| +namespace spellcheck {
|
| +
|
| +Feedback::Feedback() {
|
| +}
|
| +
|
| +Feedback::~Feedback() {
|
| +}
|
| +
|
| +Misspelling* Feedback::GetMisspelling(uint32 hash) {
|
| + HashMisspellingMap::iterator misspelling_it = misspellings_.find(hash);
|
| + if (misspelling_it == misspellings_.end())
|
| + return NULL;
|
| + return &misspelling_it->second;
|
| +}
|
| +
|
| +void Feedback::FinalizeRemovedMisspellings(
|
| + int renderer_process_id,
|
| + const std::vector<uint32>& remaining_markers) {
|
| + RendererHashesMap::iterator renderer_it =
|
| + renderers_.find(renderer_process_id);
|
| + if (renderer_it == renderers_.end() || renderer_it->second.empty())
|
| + return;
|
| + HashCollection& renderer_hashes = renderer_it->second;
|
| + HashCollection remaining_hashes(remaining_markers.begin(),
|
| + remaining_markers.end());
|
| + std::vector<uint32> removed_hashes =
|
| + base::STLSetDifference<std::vector<uint32> >(renderer_hashes,
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| + remaining_hashes);
|
| + for (std::vector<uint32>::const_iterator hash_it = removed_hashes.begin();
|
| + hash_it != removed_hashes.end();
|
| + ++hash_it) {
|
| + HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it);
|
| + if (misspelling_it != misspellings_.end() &&
|
| + !misspelling_it->second.action.IsFinal()) {
|
| + misspelling_it->second.action.Finalize();
|
| + }
|
| + }
|
| +}
|
| +
|
| +bool Feedback::RendererHasMisspellings(int renderer_process_id) const {
|
| + RendererHashesMap::const_iterator renderer_it =
|
| + renderers_.find(renderer_process_id);
|
| + return renderer_it != renderers_.end() && !renderer_it->second.empty();
|
| +}
|
| +
|
| +std::vector<Misspelling> Feedback::GetMisspellingsInRenderer(
|
| + int renderer_process_id) const {
|
| + std::vector<Misspelling> misspellings_in_renderer;
|
| + RendererHashesMap::const_iterator renderer_it =
|
| + renderers_.find(renderer_process_id);
|
| + if (renderer_it == renderers_.end() || renderer_it->second.empty())
|
| + return misspellings_in_renderer;
|
| + const HashCollection& renderer_hashes = renderer_it->second;
|
| + for (HashCollection::const_iterator hash_it = renderer_hashes.begin();
|
| + hash_it != renderer_hashes.end();
|
| + ++hash_it) {
|
| + HashMisspellingMap::const_iterator misspelling_it =
|
| + misspellings_.find(*hash_it);
|
| + if (misspelling_it != misspellings_.end())
|
| + misspellings_in_renderer.push_back(misspelling_it->second);
|
| + }
|
| + return misspellings_in_renderer;
|
| +}
|
| +
|
| +void Feedback::EraseFinalizedMisspellings(int renderer_process_id) {
|
| + RendererHashesMap::iterator renderer_it =
|
| + renderers_.find(renderer_process_id);
|
| + if (renderer_it == renderers_.end())
|
| + return;
|
| + HashCollection& renderer_hashes = renderer_it->second;
|
| + for (HashCollection::const_iterator hash_it = renderer_hashes.begin();
|
| + hash_it != renderer_hashes.end();) {
|
| + HashMisspellingMap::iterator misspelling_it = misspellings_.find(*hash_it);
|
| + HashCollection::iterator erasable_hash_it = hash_it;
|
| + ++hash_it;
|
| + if (misspelling_it == misspellings_.end())
|
| + continue;
|
| + const Misspelling& misspelling = misspelling_it->second;
|
| + if (!misspelling.action.IsFinal())
|
| + continue;
|
| + renderer_hashes.erase(erasable_hash_it);
|
| + text_[misspelling.GetMisspelledString()].erase(misspelling.hash);
|
| + misspellings_.erase(misspelling_it);
|
| + }
|
| + if (renderer_hashes.empty())
|
| + renderers_.erase(renderer_it);
|
| +}
|
| +
|
| +bool Feedback::HasMisspelling(uint32 hash) const {
|
| + return !!misspellings_.count(hash);
|
| +}
|
| +
|
| +void Feedback::AddMisspelling(int renderer_process_id,
|
| + const Misspelling& misspelling) {
|
| + HashMisspellingMap::iterator misspelling_it =
|
| + misspellings_.find(misspelling.hash);
|
| + if (misspelling_it != misspellings_.end()) {
|
| + const Misspelling& existing_misspelling = misspelling_it->second;
|
| + text_[existing_misspelling.GetMisspelledString()].erase(misspelling.hash);
|
| + for (RendererHashesMap::iterator renderer_it = renderers_.begin();
|
| + renderer_it != renderers_.end();) {
|
| + HashCollection& renderer_hashes = renderer_it->second;
|
| + RendererHashesMap::iterator erasable_renderer_it = renderer_it;
|
| + ++renderer_it;
|
| + renderer_hashes.erase(misspelling.hash);
|
| + if (renderer_hashes.empty())
|
| + renderers_.erase(erasable_renderer_it);
|
| + }
|
| + }
|
| + misspellings_[misspelling.hash] = misspelling;
|
| + text_[misspelling.GetMisspelledString()].insert(misspelling.hash);
|
| + renderers_[renderer_process_id].insert(misspelling.hash);
|
| +}
|
| +
|
| +bool Feedback::Empty() const {
|
| + return misspellings_.empty();
|
| +}
|
| +
|
| +std::vector<int> Feedback::GetRendersWithMisspellings() const {
|
| + std::vector<int> renderers_with_misspellings;
|
| + for (RendererHashesMap::const_iterator renderer_it = renderers_.begin();
|
| + renderer_it != renderers_.end();
|
| + ++renderer_it) {
|
| + if (!renderer_it->second.empty())
|
| + renderers_with_misspellings.push_back(renderer_it->first);
|
| + }
|
| + return renderers_with_misspellings;
|
| +}
|
| +
|
| +void Feedback::FinalizeAllMisspellings() {
|
| + for (HashMisspellingMap::iterator misspelling_it = misspellings_.begin();
|
| + misspelling_it != misspellings_.end();
|
| + ++misspelling_it) {
|
| + if (!misspelling_it->second.action.IsFinal())
|
| + misspelling_it->second.action.Finalize();
|
| + }
|
| +}
|
| +
|
| +std::vector<Misspelling> Feedback::GetAllMisspellings() const {
|
| + std::vector<Misspelling> all_misspellings;
|
| + for (HashMisspellingMap::const_iterator misspelling_it =
|
| + misspellings_.begin();
|
| + misspelling_it != misspellings_.end();
|
| + ++misspelling_it) {
|
| + all_misspellings.push_back(misspelling_it->second);
|
| + }
|
| + return all_misspellings;
|
| +}
|
| +
|
| +void Feedback::Clear() {
|
| + misspellings_.clear();
|
| + text_.clear();
|
| + renderers_.clear();
|
| +}
|
| +
|
| +const std::set<uint32>& Feedback::FindMisspellings(
|
| + const base::string16& misspelled_text) const {
|
| + const TextHashesMap::const_iterator text_it = text_.find(misspelled_text);
|
| + return text_it == text_.end() ? empty_hash_collection_ : text_it->second;
|
| +}
|
| +
|
| +} // namespace spellcheck
|
|
|