| Index: src/core/SkCanvas.cpp
|
| diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
|
| index 11dc739f4c4dc6aa0509f8ba404a56fa246817e4..a31ded05864a9b436532e6320f09e8efc413cd7d 100644
|
| --- a/src/core/SkCanvas.cpp
|
| +++ b/src/core/SkCanvas.cpp
|
| @@ -299,7 +299,7 @@
|
| SkPaint tmp;
|
| tmp.setImageFilter(fOrigPaint.getImageFilter());
|
| (void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLayer_SaveFlag,
|
| - SkCanvas::kFullLayer_SaveLayerStrategy);
|
| + true, SkCanvas::kFullLayer_SaveLayerStrategy);
|
| // we'll clear the imageFilter for the actual draws in next(), so
|
| // it will only be applied during the restore().
|
| fDoClearImageFilter = true;
|
| @@ -880,7 +880,7 @@
|
| }
|
| SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag);
|
| fSaveCount += 1;
|
| - this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, strategy);
|
| + this->internalSaveLayer(bounds, paint, kARGB_ClipLayer_SaveFlag, false, strategy);
|
| return this->getSaveCount() - 1;
|
| }
|
|
|
| @@ -890,12 +890,12 @@
|
| }
|
| SaveLayerStrategy strategy = this->willSaveLayer(bounds, paint, flags);
|
| fSaveCount += 1;
|
| - this->internalSaveLayer(bounds, paint, flags, strategy);
|
| + this->internalSaveLayer(bounds, paint, flags, false, strategy);
|
| return this->getSaveCount() - 1;
|
| }
|
|
|
| void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags,
|
| - SaveLayerStrategy strategy) {
|
| + bool justForImageFilter, SaveLayerStrategy strategy) {
|
| #ifndef SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG
|
| flags |= kClipToLayer_SaveFlag;
|
| #endif
|
| @@ -917,13 +917,21 @@
|
| return;
|
| }
|
|
|
| + // Kill the imagefilter if our device doesn't allow it
|
| + SkLazyPaint lazyP;
|
| + if (paint && paint->getImageFilter()) {
|
| + if (!this->getTopDevice()->allowImageFilter(paint->getImageFilter())) {
|
| + if (justForImageFilter) {
|
| + // early exit if the layer was just for the imageFilter
|
| + return;
|
| + }
|
| + SkPaint* p = lazyP.set(*paint);
|
| + p->setImageFilter(NULL);
|
| + paint = p;
|
| + }
|
| + }
|
| +
|
| bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag);
|
| - if (isOpaque && paint) {
|
| - // TODO: perhaps add a query to filters so we might preserve opaqueness...
|
| - if (paint->getImageFilter() || paint->getColorFilter()) {
|
| - isOpaque = false;
|
| - }
|
| - }
|
| SkImageInfo info = SkImageInfo::MakeN32(ir.width(), ir.height(),
|
| isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
|
|
|
| @@ -933,17 +941,12 @@
|
| return;
|
| }
|
|
|
| - SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage;
|
| -#if 1
|
| - // this seems needed for current GMs, but makes us draw slower on the GPU
|
| - // Related to https://code.google.com/p/skia/issues/detail?id=3519 ?
|
| - //
|
| + SkBaseDevice::Usage usage = SkBaseDevice::kSaveLayer_Usage;
|
| if (paint && paint->getImageFilter()) {
|
| - usage = SkBaseDevice::kPossible_TileUsage;
|
| - }
|
| -#endif
|
| - device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, fProps.pixelGeometry()),
|
| - paint);
|
| + usage = SkBaseDevice::kImageFilter_Usage;
|
| + }
|
| + device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage,
|
| + fProps.pixelGeometry()));
|
| if (NULL == device) {
|
| SkErrorInternals::SetError( kInternalError_SkError,
|
| "Unable to create device for layer.");
|
|
|