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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 1003813003: some utils for rect and matrix (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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71 int fWrapX; // Minimum value to wrap. 71 int fWrapX; // Minimum value to wrap.
72 int fHeight; 72 int fHeight;
73 int fWrapY; 73 int fWrapY;
74 }; 74 };
75 75
76 struct SkPerlinNoiseShader::PaintingData { 76 struct SkPerlinNoiseShader::PaintingData {
77 PaintingData(const SkISize& tileSize, SkScalar seed, 77 PaintingData(const SkISize& tileSize, SkScalar seed,
78 SkScalar baseFrequencyX, SkScalar baseFrequencyY, 78 SkScalar baseFrequencyX, SkScalar baseFrequencyY,
79 const SkMatrix& matrix) 79 const SkMatrix& matrix)
80 { 80 {
81 SkVector wavelength = SkVector::Make(SkScalarInvert(baseFrequencyX), 81 SkVector vec[2] = {
82 SkScalarInvert(baseFrequencyY)); 82 { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) },
83 matrix.mapVectors(&wavelength, 1); 83 { SkIntToScalar(tileSize.fWidth), SkIntToScalar(tileSize.fHeight) },
84 fBaseFrequency.fX = SkScalarInvert(wavelength.fX); 84 };
85 fBaseFrequency.fY = SkScalarInvert(wavelength.fY); 85 matrix.mapVectors(vec, 2);
86 SkVector sizeVec = SkVector::Make(SkIntToScalar(tileSize.fWidth), 86
87 SkIntToScalar(tileSize.fHeight)); 87 fBaseFrequency.set(SkScalarInvert(vec[0].fX), SkScalarInvert(vec[0].fY)) ;
88 matrix.mapVectors(&sizeVec, 1); 88 fTileSize.set(SkScalarRoundToInt(vec[1].fX), SkScalarRoundToInt(vec[1].f Y));
89 fTileSize.fWidth = SkScalarRoundToInt(sizeVec.fX);
90 fTileSize.fHeight = SkScalarRoundToInt(sizeVec.fY);
91 this->init(seed); 89 this->init(seed);
92 if (!fTileSize.isEmpty()) { 90 if (!fTileSize.isEmpty()) {
93 this->stitch(); 91 this->stitch();
94 } 92 }
95 93
96 #if SK_SUPPORT_GPU 94 #if SK_SUPPORT_GPU
97 fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1)); 95 fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1));
98 fPermutationsBitmap.setPixels(fLatticeSelector); 96 fPermutationsBitmap.setPixels(fLatticeSelector);
99 97
100 fNoiseBitmap.setInfo(SkImageInfo::MakeN32Premul(kBlockSize, 4)); 98 fNoiseBitmap.setInfo(SkImageInfo::MakeN32Premul(kBlockSize, 4));
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1034 str->append(" seed: "); 1032 str->append(" seed: ");
1035 str->appendScalar(fSeed); 1033 str->appendScalar(fSeed);
1036 str->append(" stitch tiles: "); 1034 str->append(" stitch tiles: ");
1037 str->append(fStitchTiles ? "true " : "false "); 1035 str->append(fStitchTiles ? "true " : "false ");
1038 1036
1039 this->INHERITED::toString(str); 1037 this->INHERITED::toString(str);
1040 1038
1041 str->append(")"); 1039 str->append(")");
1042 } 1040 }
1043 #endif 1041 #endif
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