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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef ViewportAnchor_h | 31 #ifndef ViewportAnchor_h |
32 #define ViewportAnchor_h | 32 #define ViewportAnchor_h |
33 | 33 |
| 34 #include "platform/heap/Handle.h" |
| 35 |
34 namespace blink { | 36 namespace blink { |
35 | 37 |
36 class FrameView; | 38 class FrameView; |
37 class PinchViewport; | 39 class PinchViewport; |
38 | 40 |
39 // Use this class to "anchor" the viewport to a location, perform some operation | 41 // Use derived ViewportAnchor classes to "anchor" the viewport to a location, |
40 // that may move the viewport around, then restore the viewport to the original | 42 // perform some operation that may move the viewport around, then restore |
41 // location. We support two kinds of anchors, a rotation anchor and a resize | 43 // the viewport to the original location. |
42 // anchor. | 44 // We support two kinds of anchors, a rotation anchor and a resize anchor. |
43 class ViewportAnchor { | 45 class ViewportAnchor { |
44 public: | 46 STACK_ALLOCATED(); |
45 ViewportAnchor(FrameView& rootFrameView, PinchViewport&); | 47 protected: |
46 virtual ~ViewportAnchor() { } | 48 ViewportAnchor(FrameView& rootFrameView, PinchViewport& pinchViewport) |
| 49 : m_rootFrameView(&rootFrameView) |
| 50 , m_pinchViewport(&pinchViewport) |
| 51 { |
| 52 } |
47 | 53 |
48 virtual void setAnchor() = 0; | 54 RawPtrWillBeMember<FrameView> m_rootFrameView; |
49 virtual void restoreToAnchor() = 0; | 55 RawPtrWillBeMember<PinchViewport> m_pinchViewport; |
50 | |
51 protected: | |
52 FrameView& m_rootFrameView; | |
53 PinchViewport& m_pinchViewport; | |
54 }; | 56 }; |
55 | 57 |
56 } // namespace blink | 58 } // namespace blink |
57 | 59 |
58 #endif | 60 #endif // ViewportAnchor_h |
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