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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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95 if (scriptHostWrapper.IsEmpty()) | 95 if (scriptHostWrapper.IsEmpty()) |
96 return ScriptValue(); | 96 return ScriptValue(); |
97 | 97 |
98 injectedScriptNative->setOnInjectedScriptHost(scriptHostWrapper); | 98 injectedScriptNative->setOnInjectedScriptHost(scriptHostWrapper); |
99 | 99 |
100 // Inject javascript into the context. The compiled script is supposed to ev
aluate into | 100 // Inject javascript into the context. The compiled script is supposed to ev
aluate into |
101 // a single anonymous function(it's anonymous to avoid cluttering the global
object with | 101 // a single anonymous function(it's anonymous to avoid cluttering the global
object with |
102 // inspector's stuff) the function is called a few lines below with Injected
ScriptHost wrapper, | 102 // inspector's stuff) the function is called a few lines below with Injected
ScriptHost wrapper, |
103 // injected script id and explicit reference to the inspected global object.
The function is expected | 103 // injected script id and explicit reference to the inspected global object.
The function is expected |
104 // to create and configure InjectedScript instance that is going to be used
by the inspector. | 104 // to create and configure InjectedScript instance that is going to be used
by the inspector. |
105 v8::Local<v8::Value> value = V8ScriptRunner::compileAndRunInternalScript(v8S
tring(isolate, scriptSource), isolate); | 105 v8::Local<v8::Value> value; |
106 ASSERT(!value.IsEmpty()); | 106 if (!V8ScriptRunner::compileAndRunInternalScript(v8String(isolate, scriptSou
rce), isolate).ToLocal(&value)) |
| 107 return ScriptValue(); |
107 ASSERT(value->IsFunction()); | 108 ASSERT(value->IsFunction()); |
108 | 109 |
109 v8::Local<v8::Object> windowGlobal = inspectedScriptState->context()->Global
(); | 110 v8::Local<v8::Object> windowGlobal = inspectedScriptState->context()->Global
(); |
110 v8::Handle<v8::Value> info[] = { scriptHostWrapper, windowGlobal, v8::Number
::New(inspectedScriptState->isolate(), id) }; | 111 v8::Handle<v8::Value> info[] = { scriptHostWrapper, windowGlobal, v8::Number
::New(inspectedScriptState->isolate(), id) }; |
111 v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunct
ion(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(info),
info, inspectedScriptState->isolate()); | 112 v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunct
ion(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(info),
info, inspectedScriptState->isolate()); |
112 return ScriptValue(inspectedScriptState, injectedScriptValue); | 113 return ScriptValue(inspectedScriptState, injectedScriptValue); |
113 } | 114 } |
114 | 115 |
115 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState) | 116 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState) |
116 { | 117 { |
117 ScriptState::Scope scope(scriptState); | 118 ScriptState::Scope scope(scriptState); |
118 v8::Local<v8::Object> global = scriptState->context()->Global(); | 119 v8::Local<v8::Object> global = scriptState->context()->Global(); |
119 if (global.IsEmpty()) | 120 if (global.IsEmpty()) |
120 return false; | 121 return false; |
121 v8::Handle<v8::Object> holder = V8Window::findInstanceInPrototypeChain(globa
l, scriptState->isolate()); | 122 v8::Handle<v8::Object> holder = V8Window::findInstanceInPrototypeChain(globa
l, scriptState->isolate()); |
122 if (holder.IsEmpty()) | 123 if (holder.IsEmpty()) |
123 return false; | 124 return false; |
124 LocalFrame* frame = toLocalDOMWindow(V8Window::toImpl(holder))->frame(); | 125 LocalFrame* frame = toLocalDOMWindow(V8Window::toImpl(holder))->frame(); |
125 | 126 |
126 return BindingSecurity::shouldAllowAccessToFrame(scriptState->isolate(), fra
me, DoNotReportSecurityError); | 127 return BindingSecurity::shouldAllowAccessToFrame(scriptState->isolate(), fra
me, DoNotReportSecurityError); |
127 } | 128 } |
128 | 129 |
129 void InjectedScriptManager::setWeakCallback(const v8::WeakCallbackData<v8::Objec
t, InjectedScriptManager::CallbackData>& data) | 130 void InjectedScriptManager::setWeakCallback(const v8::WeakCallbackData<v8::Objec
t, InjectedScriptManager::CallbackData>& data) |
130 { | 131 { |
131 InjectedScriptManager::CallbackData* callbackData = data.GetParameter(); | 132 InjectedScriptManager::CallbackData* callbackData = data.GetParameter(); |
132 callbackData->injectedScriptManager->removeCallbackData(callbackData); | 133 callbackData->injectedScriptManager->removeCallbackData(callbackData); |
133 } | 134 } |
134 | 135 |
135 } // namespace blink | 136 } // namespace blink |
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