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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
7 | 7 |
8 #include "src/ast.h" | 8 #include "src/ast.h" |
9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
10 | 10 |
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217 Node* BuildVariableAssignment(Variable* var, Node* value, Token::Value op, | 217 Node* BuildVariableAssignment(Variable* var, Node* value, Token::Value op, |
218 BailoutId bailout_id, | 218 BailoutId bailout_id, |
219 OutputFrameStateCombine state_combine = | 219 OutputFrameStateCombine state_combine = |
220 OutputFrameStateCombine::Ignore()); | 220 OutputFrameStateCombine::Ignore()); |
221 Node* BuildVariableDelete(Variable* var, BailoutId bailout_id, | 221 Node* BuildVariableDelete(Variable* var, BailoutId bailout_id, |
222 OutputFrameStateCombine state_combine); | 222 OutputFrameStateCombine state_combine); |
223 Node* BuildVariableLoad(Variable* var, BailoutId bailout_id, | 223 Node* BuildVariableLoad(Variable* var, BailoutId bailout_id, |
224 const VectorSlotPair& feedback, | 224 const VectorSlotPair& feedback, |
225 ContextualMode mode = CONTEXTUAL); | 225 ContextualMode mode = CONTEXTUAL); |
226 | 226 |
| 227 // Builders for property loads and stores. |
| 228 Node* BuildKeyedLoad(Node* receiver, Node* key, |
| 229 const VectorSlotPair& feedback); |
| 230 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, |
| 231 const VectorSlotPair& feedback, |
| 232 ContextualMode mode = NOT_CONTEXTUAL); |
| 233 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value); |
| 234 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value); |
| 235 |
227 // Builders for accessing the function context. | 236 // Builders for accessing the function context. |
228 Node* BuildLoadBuiltinsObject(); | 237 Node* BuildLoadBuiltinsObject(); |
229 Node* BuildLoadGlobalObject(); | 238 Node* BuildLoadGlobalObject(); |
230 Node* BuildLoadGlobalProxy(); | 239 Node* BuildLoadGlobalProxy(); |
231 Node* BuildLoadClosure(); | 240 Node* BuildLoadClosure(); |
232 Node* BuildLoadObjectField(Node* object, int offset); | 241 Node* BuildLoadObjectField(Node* object, int offset); |
233 | 242 |
234 // Builders for accessing external references. | 243 // Builders for accessing external references. |
235 Node* BuildLoadExternal(ExternalReference ref, MachineType type); | 244 Node* BuildLoadExternal(ExternalReference ref, MachineType type); |
236 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); | 245 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); |
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484 | 493 |
485 // Prepare environment to be used as loop header. | 494 // Prepare environment to be used as loop header. |
486 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 495 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
487 }; | 496 }; |
488 | 497 |
489 } // namespace compiler | 498 } // namespace compiler |
490 } // namespace internal | 499 } // namespace internal |
491 } // namespace v8 | 500 } // namespace v8 |
492 | 501 |
493 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 502 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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