| Index: src/pathops/SkQuarticRoot.cpp
|
| diff --git a/src/pathops/SkQuarticRoot.cpp b/src/pathops/SkQuarticRoot.cpp
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| deleted file mode 100644
|
| index f9a7bf517990bc8cd9fdb72b3b8db1be9daa5fdf..0000000000000000000000000000000000000000
|
| --- a/src/pathops/SkQuarticRoot.cpp
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| +++ /dev/null
|
| @@ -1,168 +0,0 @@
|
| -// from http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
|
| -/*
|
| - * Roots3And4.c
|
| - *
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| - * Utility functions to find cubic and quartic roots,
|
| - * coefficients are passed like this:
|
| - *
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| - * c[0] + c[1]*x + c[2]*x^2 + c[3]*x^3 + c[4]*x^4 = 0
|
| - *
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| - * The functions return the number of non-complex roots and
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| - * put the values into the s array.
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| - *
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| - * Author: Jochen Schwarze (schwarze@isa.de)
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| - *
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| - * Jan 26, 1990 Version for Graphics Gems
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| - * Oct 11, 1990 Fixed sign problem for negative q's in SolveQuartic
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| - * (reported by Mark Podlipec),
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| - * Old-style function definitions,
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| - * IsZero() as a macro
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| - * Nov 23, 1990 Some systems do not declare acos() and cbrt() in
|
| - * <math.h>, though the functions exist in the library.
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| - * If large coefficients are used, EQN_EPS should be
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| - * reduced considerably (e.g. to 1E-30), results will be
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| - * correct but multiple roots might be reported more
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| - * than once.
|
| - */
|
| -
|
| -#include "SkPathOpsCubic.h"
|
| -#include "SkPathOpsQuad.h"
|
| -#include "SkQuarticRoot.h"
|
| -
|
| -int SkReducedQuarticRoots(const double t4, const double t3, const double t2, const double t1,
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| - const double t0, const bool oneHint, double roots[4]) {
|
| -#ifdef SK_DEBUG
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| - // create a string mathematica understands
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| - // GDB set print repe 15 # if repeated digits is a bother
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| - // set print elements 400 # if line doesn't fit
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| - char str[1024];
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| - sk_bzero(str, sizeof(str));
|
| - SK_SNPRINTF(str, sizeof(str),
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| - "Solve[%1.19g x^4 + %1.19g x^3 + %1.19g x^2 + %1.19g x + %1.19g == 0, x]",
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| - t4, t3, t2, t1, t0);
|
| - SkPathOpsDebug::MathematicaIze(str, sizeof(str));
|
| -#if ONE_OFF_DEBUG && ONE_OFF_DEBUG_MATHEMATICA
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| - SkDebugf("%s\n", str);
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| -#endif
|
| -#endif
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| - if (approximately_zero_when_compared_to(t4, t0) // 0 is one root
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| - && approximately_zero_when_compared_to(t4, t1)
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| - && approximately_zero_when_compared_to(t4, t2)) {
|
| - if (approximately_zero_when_compared_to(t3, t0)
|
| - && approximately_zero_when_compared_to(t3, t1)
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| - && approximately_zero_when_compared_to(t3, t2)) {
|
| - return SkDQuad::RootsReal(t2, t1, t0, roots);
|
| - }
|
| - if (approximately_zero_when_compared_to(t4, t3)) {
|
| - return SkDCubic::RootsReal(t3, t2, t1, t0, roots);
|
| - }
|
| - }
|
| - if ((approximately_zero_when_compared_to(t0, t1) || approximately_zero(t1)) // 0 is one root
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| - // && approximately_zero_when_compared_to(t0, t2)
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| - && approximately_zero_when_compared_to(t0, t3)
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| - && approximately_zero_when_compared_to(t0, t4)) {
|
| - int num = SkDCubic::RootsReal(t4, t3, t2, t1, roots);
|
| - for (int i = 0; i < num; ++i) {
|
| - if (approximately_zero(roots[i])) {
|
| - return num;
|
| - }
|
| - }
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| - roots[num++] = 0;
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| - return num;
|
| - }
|
| - if (oneHint) {
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| - SkASSERT(approximately_zero_double(t4 + t3 + t2 + t1 + t0) ||
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| - approximately_zero_when_compared_to(t4 + t3 + t2 + t1 + t0, // 1 is one root
|
| - SkTMax(fabs(t4), SkTMax(fabs(t3), SkTMax(fabs(t2), SkTMax(fabs(t1), fabs(t0)))))));
|
| - // note that -C == A + B + D + E
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| - int num = SkDCubic::RootsReal(t4, t4 + t3, -(t1 + t0), -t0, roots);
|
| - for (int i = 0; i < num; ++i) {
|
| - if (approximately_equal(roots[i], 1)) {
|
| - return num;
|
| - }
|
| - }
|
| - roots[num++] = 1;
|
| - return num;
|
| - }
|
| - return -1;
|
| -}
|
| -
|
| -int SkQuarticRootsReal(int firstCubicRoot, const double A, const double B, const double C,
|
| - const double D, const double E, double s[4]) {
|
| - double u, v;
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| - /* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */
|
| - const double invA = 1 / A;
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| - const double a = B * invA;
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| - const double b = C * invA;
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| - const double c = D * invA;
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| - const double d = E * invA;
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| - /* substitute x = y - a/4 to eliminate cubic term:
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| - x^4 + px^2 + qx + r = 0 */
|
| - const double a2 = a * a;
|
| - const double p = -3 * a2 / 8 + b;
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| - const double q = a2 * a / 8 - a * b / 2 + c;
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| - const double r = -3 * a2 * a2 / 256 + a2 * b / 16 - a * c / 4 + d;
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| - int num;
|
| - double largest = SkTMax(fabs(p), fabs(q));
|
| - if (approximately_zero_when_compared_to(r, largest)) {
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| - /* no absolute term: y(y^3 + py + q) = 0 */
|
| - num = SkDCubic::RootsReal(1, 0, p, q, s);
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| - s[num++] = 0;
|
| - } else {
|
| - /* solve the resolvent cubic ... */
|
| - double cubicRoots[3];
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| - int roots = SkDCubic::RootsReal(1, -p / 2, -r, r * p / 2 - q * q / 8, cubicRoots);
|
| - int index;
|
| - /* ... and take one real solution ... */
|
| - double z;
|
| - num = 0;
|
| - int num2 = 0;
|
| - for (index = firstCubicRoot; index < roots; ++index) {
|
| - z = cubicRoots[index];
|
| - /* ... to build two quadric equations */
|
| - u = z * z - r;
|
| - v = 2 * z - p;
|
| - if (approximately_zero_squared(u)) {
|
| - u = 0;
|
| - } else if (u > 0) {
|
| - u = sqrt(u);
|
| - } else {
|
| - continue;
|
| - }
|
| - if (approximately_zero_squared(v)) {
|
| - v = 0;
|
| - } else if (v > 0) {
|
| - v = sqrt(v);
|
| - } else {
|
| - continue;
|
| - }
|
| - num = SkDQuad::RootsReal(1, q < 0 ? -v : v, z - u, s);
|
| - num2 = SkDQuad::RootsReal(1, q < 0 ? v : -v, z + u, s + num);
|
| - if (!((num | num2) & 1)) {
|
| - break; // prefer solutions without single quad roots
|
| - }
|
| - }
|
| - num += num2;
|
| - if (!num) {
|
| - return 0; // no valid cubic root
|
| - }
|
| - }
|
| - /* resubstitute */
|
| - const double sub = a / 4;
|
| - for (int i = 0; i < num; ++i) {
|
| - s[i] -= sub;
|
| - }
|
| - // eliminate duplicates
|
| - for (int i = 0; i < num - 1; ++i) {
|
| - for (int j = i + 1; j < num; ) {
|
| - if (AlmostDequalUlps(s[i], s[j])) {
|
| - if (j < --num) {
|
| - s[j] = s[num];
|
| - }
|
| - } else {
|
| - ++j;
|
| - }
|
| - }
|
| - }
|
| - return num;
|
| -}
|
|
|