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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/wm/core/shadow.h" | 5 #include "ui/wm/core/shadow.h" |
| 6 | 6 |
| 7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
| 8 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
| 9 #include "ui/compositor/layer.h" | 9 #include "ui/compositor/layer.h" |
| 10 #include "ui/compositor/scoped_layer_animation_settings.h" | 10 #include "ui/compositor/scoped_layer_animation_settings.h" |
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| 155 image = res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE); | 155 image = res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE); |
| 156 break; | 156 break; |
| 157 case STYLE_SMALL: | 157 case STYLE_SMALL: |
| 158 image = res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL); | 158 image = res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL); |
| 159 break; | 159 break; |
| 160 default: | 160 default: |
| 161 NOTREACHED() << "Unhandled style " << style_; | 161 NOTREACHED() << "Unhandled style " << style_; |
| 162 break; | 162 break; |
| 163 } | 163 } |
| 164 | 164 |
| 165 shadow_layer_->UpdateNinePatchLayerBitmap(image.AsBitmap()); | 165 shadow_layer_->UpdateNinePatchLayerImage(image.AsImageSkia()); |
| 166 image_size_ = image.Size(); | 166 image_size_ = image.Size(); |
| 167 interior_inset_ = GetInteriorInsetForStyle(style_); | 167 interior_inset_ = GetInteriorInsetForStyle(style_); |
| 168 | 168 |
| 169 // Image sizes may have changed. | 169 // Image sizes may have changed. |
| 170 UpdateLayerBounds(); | 170 UpdateLayerBounds(); |
| 171 } | 171 } |
| 172 | 172 |
| 173 void Shadow::UpdateLayerBounds() { | 173 void Shadow::UpdateLayerBounds() { |
| 174 // Update bounds based on content bounds and interior inset. | 174 // Update bounds based on content bounds and interior inset. |
| 175 gfx::Rect layer_bounds = content_bounds_; | 175 gfx::Rect layer_bounds = content_bounds_; |
| 176 layer_bounds.Inset(-interior_inset_, -interior_inset_); | 176 layer_bounds.Inset(-interior_inset_, -interior_inset_); |
| 177 layer()->SetBounds(layer_bounds); | 177 layer()->SetBounds(layer_bounds); |
| 178 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); | 178 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); |
| 179 | 179 |
| 180 // Update the shadow aperture and border for style. Note that border is in | 180 // Update the shadow aperture and border for style. Note that border is in |
| 181 // layer space and it cannot exceed the bounds of the layer. | 181 // layer space and it cannot exceed the bounds of the layer. |
| 182 int aperture = GetShadowApertureForStyle(style_); | 182 int aperture = GetShadowApertureForStyle(style_); |
| 183 int aperture_x = std::min(aperture, layer_bounds.width() / 2); | 183 int aperture_x = std::min(aperture, layer_bounds.width() / 2); |
| 184 int aperture_y = std::min(aperture, layer_bounds.height() / 2); | 184 int aperture_y = std::min(aperture, layer_bounds.height() / 2); |
| 185 shadow_layer_->UpdateNinePatchLayerAperture( | 185 shadow_layer_->UpdateNinePatchLayerAperture( |
| 186 gfx::Rect(aperture_x, aperture_y, | 186 gfx::Rect(aperture_x, aperture_y, |
| 187 image_size_.width() - aperture_x * 2, | 187 image_size_.width() - aperture_x * 2, |
| 188 image_size_.height() - aperture_y * 2)); | 188 image_size_.height() - aperture_y * 2)); |
| 189 shadow_layer_->UpdateNinePatchLayerBorder( | 189 shadow_layer_->UpdateNinePatchLayerBorder( |
| 190 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); | 190 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
| 191 } | 191 } |
| 192 | 192 |
| 193 } // namespace wm | 193 } // namespace wm |
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