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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_DEBUG_H_ | 5 #ifndef V8_DEBUG_H_ |
| 6 #define V8_DEBUG_H_ | 6 #define V8_DEBUG_H_ |
| 7 | 7 |
| 8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
| 9 #include "src/arguments.h" | 9 #include "src/arguments.h" |
| 10 #include "src/assembler.h" | 10 #include "src/assembler.h" |
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| 418 // | 418 // |
| 419 // This class controls the debug info for all functions which currently have | 419 // This class controls the debug info for all functions which currently have |
| 420 // active breakpoints in them. This debug info is held in the heap root object | 420 // active breakpoints in them. This debug info is held in the heap root object |
| 421 // debug_info which is a FixedArray. Each entry in this list is of class | 421 // debug_info which is a FixedArray. Each entry in this list is of class |
| 422 // DebugInfo. | 422 // DebugInfo. |
| 423 class Debug { | 423 class Debug { |
| 424 public: | 424 public: |
| 425 // Debug event triggers. | 425 // Debug event triggers. |
| 426 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); | 426 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); |
| 427 | 427 |
| 428 void OnThrow(Handle<Object> exception, bool uncaught); | 428 void OnThrow(Handle<Object> exception); |
| 429 void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value); | 429 void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value); |
| 430 void OnCompileError(Handle<Script> script); | 430 void OnCompileError(Handle<Script> script); |
| 431 void OnBeforeCompile(Handle<Script> script); | 431 void OnBeforeCompile(Handle<Script> script); |
| 432 void OnAfterCompile(Handle<Script> script); | 432 void OnAfterCompile(Handle<Script> script); |
| 433 void OnPromiseEvent(Handle<JSObject> data); | 433 void OnPromiseEvent(Handle<JSObject> data); |
| 434 void OnAsyncTaskEvent(Handle<JSObject> data); | 434 void OnAsyncTaskEvent(Handle<JSObject> data); |
| 435 | 435 |
| 436 // API facing. | 436 // API facing. |
| 437 void SetEventListener(Handle<Object> callback, Handle<Object> data); | 437 void SetEventListener(Handle<Object> callback, Handle<Object> data); |
| 438 void SetMessageHandler(v8::Debug::MessageHandler handler); | 438 void SetMessageHandler(v8::Debug::MessageHandler handler); |
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| 588 thread_local_.break_id_ = ++thread_local_.break_count_; | 588 thread_local_.break_id_ = ++thread_local_.break_count_; |
| 589 } | 589 } |
| 590 | 590 |
| 591 // Check whether there are commands in the command queue. | 591 // Check whether there are commands in the command queue. |
| 592 inline bool has_commands() const { return !command_queue_.IsEmpty(); } | 592 inline bool has_commands() const { return !command_queue_.IsEmpty(); } |
| 593 inline bool ignore_events() const { return is_suppressed_ || !is_active_; } | 593 inline bool ignore_events() const { return is_suppressed_ || !is_active_; } |
| 594 inline bool break_disabled() const { | 594 inline bool break_disabled() const { |
| 595 return break_disabled_ || in_debug_event_listener_; | 595 return break_disabled_ || in_debug_event_listener_; |
| 596 } | 596 } |
| 597 | 597 |
| 598 void OnException(Handle<Object> exception, bool uncaught, | 598 void OnException(Handle<Object> exception, Handle<Object> promise); |
| 599 Handle<Object> promise); | |
| 600 | 599 |
| 601 // Constructors for debug event objects. | 600 // Constructors for debug event objects. |
| 602 MUST_USE_RESULT MaybeHandle<Object> MakeJSObject( | 601 MUST_USE_RESULT MaybeHandle<Object> MakeJSObject( |
| 603 const char* constructor_name, | 602 const char* constructor_name, |
| 604 int argc, | 603 int argc, |
| 605 Handle<Object> argv[]); | 604 Handle<Object> argv[]); |
| 606 MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState(); | 605 MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState(); |
| 607 MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent( | 606 MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent( |
| 608 Handle<Object> break_points_hit); | 607 Handle<Object> break_points_hit); |
| 609 MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent( | 608 MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent( |
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| 841 // several frames above. | 840 // several frames above. |
| 842 // There is no calling conventions here, because it never actually gets | 841 // There is no calling conventions here, because it never actually gets |
| 843 // called, it only gets returned to. | 842 // called, it only gets returned to. |
| 844 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); | 843 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); |
| 845 }; | 844 }; |
| 846 | 845 |
| 847 | 846 |
| 848 } } // namespace v8::internal | 847 } } // namespace v8::internal |
| 849 | 848 |
| 850 #endif // V8_DEBUG_H_ | 849 #endif // V8_DEBUG_H_ |
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