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| 1 /* | |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * 1. Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * | |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #include "sky/engine/config.h" | |
| 27 | |
| 28 #include "sky/engine/core/html/canvas/WebGLTexture.h" | |
| 29 | |
| 30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" | |
| 31 | |
| 32 namespace blink { | |
| 33 | |
| 34 PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContextBase* ctx) | |
| 35 { | |
| 36 return adoptRef(new WebGLTexture(ctx)); | |
| 37 } | |
| 38 | |
| 39 WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx) | |
| 40 : WebGLSharedObject(ctx) | |
| 41 , m_target(0) | |
| 42 , m_minFilter(GL_NEAREST_MIPMAP_LINEAR) | |
| 43 , m_magFilter(GL_LINEAR) | |
| 44 , m_wrapS(GL_REPEAT) | |
| 45 , m_wrapT(GL_REPEAT) | |
| 46 , m_isNPOT(false) | |
| 47 , m_isCubeComplete(false) | |
| 48 , m_isComplete(false) | |
| 49 , m_needToUseBlackTexture(false) | |
| 50 , m_isFloatType(false) | |
| 51 , m_isHalfFloatType(false) | |
| 52 { | |
| 53 setObject(ctx->webContext()->createTexture()); | |
| 54 } | |
| 55 | |
| 56 WebGLTexture::~WebGLTexture() | |
| 57 { | |
| 58 // Always perform detach here to ensure that platform object | |
| 59 // deletion happens with Oilpan enabled. It keeps the code regular | |
| 60 // to do it with or without Oilpan enabled. | |
| 61 // | |
| 62 // See comment in WebGLBuffer's destructor for additional | |
| 63 // information on why this is done for WebGLSharedObject-derived | |
| 64 // objects. | |
| 65 detachAndDeleteObject(); | |
| 66 } | |
| 67 | |
| 68 void WebGLTexture::setTarget(GLenum target, GLint maxLevel) | |
| 69 { | |
| 70 if (!object()) | |
| 71 return; | |
| 72 // Target is finalized the first time bindTexture() is called. | |
| 73 if (m_target) | |
| 74 return; | |
| 75 switch (target) { | |
| 76 case GL_TEXTURE_2D: | |
| 77 m_target = target; | |
| 78 m_info.resize(1); | |
| 79 m_info[0].resize(maxLevel); | |
| 80 break; | |
| 81 case GL_TEXTURE_CUBE_MAP: | |
| 82 m_target = target; | |
| 83 m_info.resize(6); | |
| 84 for (int ii = 0; ii < 6; ++ii) | |
| 85 m_info[ii].resize(maxLevel); | |
| 86 break; | |
| 87 } | |
| 88 } | |
| 89 | |
| 90 void WebGLTexture::setParameteri(GLenum pname, GLint param) | |
| 91 { | |
| 92 if (!object() || !m_target) | |
| 93 return; | |
| 94 switch (pname) { | |
| 95 case GL_TEXTURE_MIN_FILTER: | |
| 96 switch (param) { | |
| 97 case GL_NEAREST: | |
| 98 case GL_LINEAR: | |
| 99 case GL_NEAREST_MIPMAP_NEAREST: | |
| 100 case GL_LINEAR_MIPMAP_NEAREST: | |
| 101 case GL_NEAREST_MIPMAP_LINEAR: | |
| 102 case GL_LINEAR_MIPMAP_LINEAR: | |
| 103 m_minFilter = param; | |
| 104 break; | |
| 105 } | |
| 106 break; | |
| 107 case GL_TEXTURE_MAG_FILTER: | |
| 108 switch (param) { | |
| 109 case GL_NEAREST: | |
| 110 case GL_LINEAR: | |
| 111 m_magFilter = param; | |
| 112 break; | |
| 113 } | |
| 114 break; | |
| 115 case GL_TEXTURE_WRAP_S: | |
| 116 switch (param) { | |
| 117 case GL_CLAMP_TO_EDGE: | |
| 118 case GL_MIRRORED_REPEAT: | |
| 119 case GL_REPEAT: | |
| 120 m_wrapS = param; | |
| 121 break; | |
| 122 } | |
| 123 break; | |
| 124 case GL_TEXTURE_WRAP_T: | |
| 125 switch (param) { | |
| 126 case GL_CLAMP_TO_EDGE: | |
| 127 case GL_MIRRORED_REPEAT: | |
| 128 case GL_REPEAT: | |
| 129 m_wrapT = param; | |
| 130 break; | |
| 131 } | |
| 132 break; | |
| 133 default: | |
| 134 return; | |
| 135 } | |
| 136 update(); | |
| 137 } | |
| 138 | |
| 139 void WebGLTexture::setParameterf(GLenum pname, GLfloat param) | |
| 140 { | |
| 141 if (!object() || !m_target) | |
| 142 return; | |
| 143 GLint iparam = static_cast<GLint>(param); | |
| 144 setParameteri(pname, iparam); | |
| 145 } | |
| 146 | |
| 147 void WebGLTexture::setLevelInfo(GLenum target, GLint level, GLenum internalForma
t, GLsizei width, GLsizei height, GLenum type) | |
| 148 { | |
| 149 if (!object() || !m_target) | |
| 150 return; | |
| 151 // We assume level, internalFormat, width, height, and type have all been | |
| 152 // validated already. | |
| 153 int index = mapTargetToIndex(target); | |
| 154 if (index < 0) | |
| 155 return; | |
| 156 m_info[index][level].setInfo(internalFormat, width, height, type); | |
| 157 update(); | |
| 158 } | |
| 159 | |
| 160 void WebGLTexture::generateMipmapLevelInfo() | |
| 161 { | |
| 162 if (!object() || !m_target) | |
| 163 return; | |
| 164 if (!canGenerateMipmaps()) | |
| 165 return; | |
| 166 if (!m_isComplete) { | |
| 167 for (size_t ii = 0; ii < m_info.size(); ++ii) { | |
| 168 const LevelInfo& info0 = m_info[ii][0]; | |
| 169 GLsizei width = info0.width; | |
| 170 GLsizei height = info0.height; | |
| 171 GLint levelCount = computeLevelCount(width, height); | |
| 172 for (GLint level = 1; level < levelCount; ++level) { | |
| 173 width = std::max(1, width >> 1); | |
| 174 height = std::max(1, height >> 1); | |
| 175 LevelInfo& info = m_info[ii][level]; | |
| 176 info.setInfo(info0.internalFormat, width, height, info0.type); | |
| 177 } | |
| 178 } | |
| 179 m_isComplete = true; | |
| 180 } | |
| 181 m_needToUseBlackTexture = false; | |
| 182 } | |
| 183 | |
| 184 GLenum WebGLTexture::getInternalFormat(GLenum target, GLint level) const | |
| 185 { | |
| 186 const LevelInfo* info = getLevelInfo(target, level); | |
| 187 if (!info) | |
| 188 return 0; | |
| 189 return info->internalFormat; | |
| 190 } | |
| 191 | |
| 192 GLenum WebGLTexture::getType(GLenum target, GLint level) const | |
| 193 { | |
| 194 const LevelInfo* info = getLevelInfo(target, level); | |
| 195 if (!info) | |
| 196 return 0; | |
| 197 return info->type; | |
| 198 } | |
| 199 | |
| 200 GLsizei WebGLTexture::getWidth(GLenum target, GLint level) const | |
| 201 { | |
| 202 const LevelInfo* info = getLevelInfo(target, level); | |
| 203 if (!info) | |
| 204 return 0; | |
| 205 return info->width; | |
| 206 } | |
| 207 | |
| 208 GLsizei WebGLTexture::getHeight(GLenum target, GLint level) const | |
| 209 { | |
| 210 const LevelInfo* info = getLevelInfo(target, level); | |
| 211 if (!info) | |
| 212 return 0; | |
| 213 return info->height; | |
| 214 } | |
| 215 | |
| 216 bool WebGLTexture::isValid(GLenum target, GLint level) const | |
| 217 { | |
| 218 const LevelInfo* info = getLevelInfo(target, level); | |
| 219 if (!info) | |
| 220 return 0; | |
| 221 return info->valid; | |
| 222 } | |
| 223 | |
| 224 bool WebGLTexture::isNPOT(GLsizei width, GLsizei height) | |
| 225 { | |
| 226 ASSERT(width >= 0 && height >= 0); | |
| 227 if (!width || !height) | |
| 228 return false; | |
| 229 if ((width & (width - 1)) || (height & (height - 1))) | |
| 230 return true; | |
| 231 return false; | |
| 232 } | |
| 233 | |
| 234 bool WebGLTexture::isNPOT() const | |
| 235 { | |
| 236 if (!object()) | |
| 237 return false; | |
| 238 return m_isNPOT; | |
| 239 } | |
| 240 | |
| 241 bool WebGLTexture::needToUseBlackTexture(TextureExtensionFlag flag) const | |
| 242 { | |
| 243 if (!object()) | |
| 244 return false; | |
| 245 if (m_needToUseBlackTexture) | |
| 246 return true; | |
| 247 if ((m_isFloatType && !(flag & TextureFloatLinearExtensionEnabled)) || (m_is
HalfFloatType && !(flag && TextureHalfFloatLinearExtensionEnabled))) { | |
| 248 if (m_magFilter != GL_NEAREST || (m_minFilter != GL_NEAREST && m_minFilt
er != GL_NEAREST_MIPMAP_NEAREST)) | |
| 249 return true; | |
| 250 } | |
| 251 return false; | |
| 252 } | |
| 253 | |
| 254 void WebGLTexture::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Plat
form3DObject object) | |
| 255 { | |
| 256 context3d->deleteTexture(object); | |
| 257 } | |
| 258 | |
| 259 int WebGLTexture::mapTargetToIndex(GLenum target) const | |
| 260 { | |
| 261 if (m_target == GL_TEXTURE_2D) { | |
| 262 if (target == GL_TEXTURE_2D) | |
| 263 return 0; | |
| 264 } else if (m_target == GL_TEXTURE_CUBE_MAP) { | |
| 265 switch (target) { | |
| 266 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
| 267 return 0; | |
| 268 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
| 269 return 1; | |
| 270 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
| 271 return 2; | |
| 272 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
| 273 return 3; | |
| 274 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
| 275 return 4; | |
| 276 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
| 277 return 5; | |
| 278 } | |
| 279 } | |
| 280 return -1; | |
| 281 } | |
| 282 | |
| 283 bool WebGLTexture::canGenerateMipmaps() | |
| 284 { | |
| 285 if (isNPOT()) | |
| 286 return false; | |
| 287 const LevelInfo& first = m_info[0][0]; | |
| 288 for (size_t ii = 0; ii < m_info.size(); ++ii) { | |
| 289 const LevelInfo& info = m_info[ii][0]; | |
| 290 if (!info.valid | |
| 291 || info.width != first.width || info.height != first.height | |
| 292 || info.internalFormat != first.internalFormat || info.type != first
.type | |
| 293 || (m_info.size() > 1 && !m_isCubeComplete)) | |
| 294 return false; | |
| 295 } | |
| 296 return true; | |
| 297 } | |
| 298 | |
| 299 GLint WebGLTexture::computeLevelCount(GLsizei width, GLsizei height) | |
| 300 { | |
| 301 // return 1 + log2Floor(std::max(width, height)); | |
| 302 GLsizei n = std::max(width, height); | |
| 303 if (n <= 0) | |
| 304 return 0; | |
| 305 GLint log = 0; | |
| 306 GLsizei value = n; | |
| 307 for (int ii = 4; ii >= 0; --ii) { | |
| 308 int shift = (1 << ii); | |
| 309 GLsizei x = (value >> shift); | |
| 310 if (x) { | |
| 311 value = x; | |
| 312 log += shift; | |
| 313 } | |
| 314 } | |
| 315 ASSERT(value == 1); | |
| 316 return log + 1; | |
| 317 } | |
| 318 | |
| 319 void WebGLTexture::update() | |
| 320 { | |
| 321 m_isNPOT = false; | |
| 322 for (size_t ii = 0; ii < m_info.size(); ++ii) { | |
| 323 if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) { | |
| 324 m_isNPOT = true; | |
| 325 break; | |
| 326 } | |
| 327 } | |
| 328 m_isComplete = true; | |
| 329 m_isCubeComplete = true; | |
| 330 const LevelInfo& first = m_info[0][0]; | |
| 331 GLint levelCount = computeLevelCount(first.width, first.height); | |
| 332 if (levelCount < 1) | |
| 333 m_isComplete = false; | |
| 334 else { | |
| 335 for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) { | |
| 336 const LevelInfo& info0 = m_info[ii][0]; | |
| 337 if (!info0.valid | |
| 338 || info0.width != first.width || info0.height != first.height | |
| 339 || info0.internalFormat != first.internalFormat || info0.type !=
first.type | |
| 340 || (m_info.size() > 1 && info0.width != info0.height)) { | |
| 341 if (m_info.size() > 1) | |
| 342 m_isCubeComplete = false; | |
| 343 m_isComplete = false; | |
| 344 break; | |
| 345 } | |
| 346 GLsizei width = info0.width; | |
| 347 GLsizei height = info0.height; | |
| 348 for (GLint level = 1; level < levelCount; ++level) { | |
| 349 width = std::max(1, width >> 1); | |
| 350 height = std::max(1, height >> 1); | |
| 351 const LevelInfo& info = m_info[ii][level]; | |
| 352 if (!info.valid | |
| 353 || info.width != width || info.height != height | |
| 354 || info.internalFormat != info0.internalFormat || info.type
!= info0.type) { | |
| 355 m_isComplete = false; | |
| 356 break; | |
| 357 } | |
| 358 | |
| 359 } | |
| 360 } | |
| 361 } | |
| 362 m_isFloatType = m_info[0][0].type == GL_FLOAT; | |
| 363 m_isHalfFloatType = m_info[0][0].type == GL_HALF_FLOAT_OES; | |
| 364 | |
| 365 m_needToUseBlackTexture = false; | |
| 366 // NPOT | |
| 367 if (m_isNPOT && ((m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR) | |
| 368 || m_wrapS != GL_CLAMP_TO_EDGE || m_wrapT != GL_CLAMP_TO_EDGE)) | |
| 369 m_needToUseBlackTexture = true; | |
| 370 // If it is a Cube texture, check Cube Completeness first | |
| 371 if (m_info.size() > 1 && !m_isCubeComplete) | |
| 372 m_needToUseBlackTexture = true; | |
| 373 // Completeness | |
| 374 if (!m_isComplete && m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR) | |
| 375 m_needToUseBlackTexture = true; | |
| 376 } | |
| 377 | |
| 378 const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GLenum target, GLint l
evel) const | |
| 379 { | |
| 380 if (!object() || !m_target) | |
| 381 return 0; | |
| 382 int targetIndex = mapTargetToIndex(target); | |
| 383 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) | |
| 384 return 0; | |
| 385 if (level < 0 || level >= static_cast<GLint>(m_info[targetIndex].size())) | |
| 386 return 0; | |
| 387 return &(m_info[targetIndex][level]); | |
| 388 } | |
| 389 | |
| 390 } | |
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