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Side by Side Diff: sky/engine/core/html/canvas/WebGLShader.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "sky/engine/config.h"
27
28 #include "sky/engine/core/html/canvas/WebGLShader.h"
29
30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
31
32 namespace blink {
33
34 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBase* ctx, GLen um type)
35 {
36 return adoptRef(new WebGLShader(ctx, type));
37 }
38
39 WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type)
40 : WebGLSharedObject(ctx)
41 , m_type(type)
42 , m_source("")
43 {
44 setObject(ctx->webContext()->createShader(type));
45 }
46
47 WebGLShader::~WebGLShader()
48 {
49 // Always call detach here to ensure that platform object deletion
50 // happens with Oilpan enabled. It keeps the code regular to do it
51 // with or without Oilpan enabled.
52 //
53 // See comment in WebGLBuffer's destructor for additional
54 // information on why this is done for WebGLSharedObject-derived
55 // objects.
56 detachAndDeleteObject();
57 }
58
59 void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platf orm3DObject object)
60 {
61 context3d->deleteShader(object);
62 }
63
64 }
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