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1 /* | |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLShader.h" | |
29 | |
30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" | |
31 | |
32 namespace blink { | |
33 | |
34 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBase* ctx, GLen
um type) | |
35 { | |
36 return adoptRef(new WebGLShader(ctx, type)); | |
37 } | |
38 | |
39 WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) | |
40 : WebGLSharedObject(ctx) | |
41 , m_type(type) | |
42 , m_source("") | |
43 { | |
44 setObject(ctx->webContext()->createShader(type)); | |
45 } | |
46 | |
47 WebGLShader::~WebGLShader() | |
48 { | |
49 // Always call detach here to ensure that platform object deletion | |
50 // happens with Oilpan enabled. It keeps the code regular to do it | |
51 // with or without Oilpan enabled. | |
52 // | |
53 // See comment in WebGLBuffer's destructor for additional | |
54 // information on why this is done for WebGLSharedObject-derived | |
55 // objects. | |
56 detachAndDeleteObject(); | |
57 } | |
58 | |
59 void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platf
orm3DObject object) | |
60 { | |
61 context3d->deleteShader(object); | |
62 } | |
63 | |
64 } | |
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