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1 /* | |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLObject.h" | |
29 | |
30 namespace blink { | |
31 | |
32 WebGLObject::WebGLObject(WebGLRenderingContextBase*) | |
33 : m_object(0) | |
34 , m_attachmentCount(0) | |
35 , m_deleted(false) | |
36 { | |
37 } | |
38 | |
39 WebGLObject::~WebGLObject() | |
40 { | |
41 // Verify that platform objects have been explicitly deleted. | |
42 ASSERT(m_deleted); | |
43 } | |
44 | |
45 void WebGLObject::setObject(Platform3DObject object) | |
46 { | |
47 // object==0 && m_deleted==false indicating an uninitialized state; | |
48 ASSERT(!m_object && !m_deleted); | |
49 m_object = object; | |
50 } | |
51 | |
52 void WebGLObject::deleteObject(blink::WebGraphicsContext3D* context3d) | |
53 { | |
54 m_deleted = true; | |
55 if (!m_object) | |
56 return; | |
57 | |
58 if (!hasGroupOrContext()) | |
59 return; | |
60 | |
61 if (!m_attachmentCount) { | |
62 if (!context3d) | |
63 context3d = getAWebGraphicsContext3D(); | |
64 | |
65 if (context3d) | |
66 deleteObjectImpl(context3d, m_object); | |
67 | |
68 m_object = 0; | |
69 } | |
70 } | |
71 | |
72 void WebGLObject::detach() | |
73 { | |
74 m_attachmentCount = 0; // Make sure OpenGL resource is deleted. | |
75 } | |
76 | |
77 void WebGLObject::detachAndDeleteObject() | |
78 { | |
79 // Helper method that pairs detachment with platform object | |
80 // deletion. | |
81 // | |
82 // With Oilpan enabled, objects may end up being finalized without | |
83 // having been detached first. Consequently, the objects force | |
84 // detachment first before deleting the platform object. Without | |
85 // Oilpan, the objects will have been detached from the 'parent' | |
86 // objects first and do not separately require it when finalizing. | |
87 // | |
88 // However, as detach() is trivial, the individual WebGL | |
89 // destructors will always call detachAndDeleteObject() rather | |
90 // than do it based on Oilpan being enabled. | |
91 detach(); | |
92 deleteObject(0); | |
93 } | |
94 | |
95 void WebGLObject::onDetached(blink::WebGraphicsContext3D* context3d) | |
96 { | |
97 if (m_attachmentCount) | |
98 --m_attachmentCount; | |
99 if (m_deleted) | |
100 deleteObject(context3d); | |
101 } | |
102 | |
103 } | |
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