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1 /* | |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 #include "sky/engine/core/html/canvas/WebGLDebugShaders.h" | |
28 | |
29 #include "sky/engine/bindings/exception_state.h" | |
30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" | |
31 #include "sky/engine/core/html/canvas/WebGLShader.h" | |
32 | |
33 namespace blink { | |
34 | |
35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) | |
36 : WebGLExtension(context) | |
37 { | |
38 } | |
39 | |
40 WebGLDebugShaders::~WebGLDebugShaders() | |
41 { | |
42 } | |
43 | |
44 WebGLExtensionName WebGLDebugShaders::name() const | |
45 { | |
46 return WebGLDebugShadersName; | |
47 } | |
48 | |
49 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBas
e* context) | |
50 { | |
51 return adoptRef(new WebGLDebugShaders(context)); | |
52 } | |
53 | |
54 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) | |
55 { | |
56 if (isLost()) | |
57 return String(); | |
58 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) | |
59 return ""; | |
60 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShader
SourceANGLE(shader->object())); | |
61 } | |
62 | |
63 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) | |
64 { | |
65 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha
der_source"); | |
66 } | |
67 | |
68 const char* WebGLDebugShaders::extensionName() | |
69 { | |
70 return "WEBGL_debug_shaders"; | |
71 } | |
72 | |
73 } // namespace blink | |
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