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1 /* | |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "sky/engine/config.h" | |
27 | |
28 #include "sky/engine/core/html/canvas/WebGLContextGroup.h" | |
29 | |
30 #include "sky/engine/core/html/canvas/WebGLSharedObject.h" | |
31 | |
32 namespace blink { | |
33 | |
34 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() | |
35 { | |
36 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); | |
37 return contextGroup.release(); | |
38 } | |
39 | |
40 WebGLContextGroup::WebGLContextGroup() | |
41 { | |
42 } | |
43 | |
44 WebGLContextGroup::~WebGLContextGroup() | |
45 { | |
46 detachAndRemoveAllObjects(); | |
47 } | |
48 | |
49 blink::WebGraphicsContext3D* WebGLContextGroup::getAWebGraphicsContext3D() | |
50 { | |
51 ASSERT(!m_contexts.isEmpty()); | |
52 HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin(); | |
53 return (*it)->webContext(); | |
54 } | |
55 | |
56 void WebGLContextGroup::addContext(WebGLRenderingContextBase* context) | |
57 { | |
58 m_contexts.add(context); | |
59 } | |
60 | |
61 void WebGLContextGroup::removeContext(WebGLRenderingContextBase* context) | |
62 { | |
63 // We must call detachAndRemoveAllObjects before removing the last context. | |
64 if (m_contexts.size() == 1 && m_contexts.contains(context)) | |
65 detachAndRemoveAllObjects(); | |
66 | |
67 m_contexts.remove(context); | |
68 } | |
69 | |
70 void WebGLContextGroup::removeObject(WebGLSharedObject* object) | |
71 { | |
72 m_groupObjects.remove(object); | |
73 } | |
74 | |
75 void WebGLContextGroup::addObject(WebGLSharedObject* object) | |
76 { | |
77 m_groupObjects.add(object); | |
78 } | |
79 | |
80 void WebGLContextGroup::detachAndRemoveAllObjects() | |
81 { | |
82 while (!m_groupObjects.isEmpty()) { | |
83 HashSet<WebGLSharedObject*>::iterator it = m_groupObjects.begin(); | |
84 (*it)->detachContextGroup(); | |
85 } | |
86 } | |
87 | |
88 void WebGLContextGroup::loseContextGroup(WebGLRenderingContextBase::LostContextM
ode mode, WebGLRenderingContextBase::AutoRecoveryMethod autoRecoveryMethod) | |
89 { | |
90 // Detach must happen before loseContextImpl, which destroys the GraphicsCon
text3D | |
91 // and prevents groupObjects from being properly deleted. | |
92 detachAndRemoveAllObjects(); | |
93 | |
94 for (HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin();
it != m_contexts.end(); ++it) | |
95 (*it)->loseContextImpl(mode, autoRecoveryMethod); | |
96 } | |
97 | |
98 } // namespace blink | |
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