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Side by Side Diff: sky/engine/core/html/canvas/WebGLCompressedTexturePVRTC.cpp

Issue 1001913003: Remove <canvas> (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 8 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "sky/engine/config.h"
27
28 #include "sky/engine/core/html/canvas/WebGLCompressedTexturePVRTC.h"
29
30 #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
31
32 namespace blink {
33
34 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(WebGLRenderingContextBa se* context)
35 : WebGLExtension(context)
36 {
37 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
38 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
39 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
40 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
41 }
42
43 WebGLCompressedTexturePVRTC::~WebGLCompressedTexturePVRTC()
44 {
45 }
46
47 WebGLExtensionName WebGLCompressedTexturePVRTC::name() const
48 {
49 return WebGLCompressedTexturePVRTCName;
50 }
51
52 PassRefPtr<WebGLCompressedTexturePVRTC> WebGLCompressedTexturePVRTC::create(WebG LRenderingContextBase* context)
53 {
54 return adoptRef(new WebGLCompressedTexturePVRTC(context));
55 }
56
57 bool WebGLCompressedTexturePVRTC::supported(WebGLRenderingContextBase* context)
58 {
59 return context->extensionsUtil()->supportsExtension("GL_IMG_texture_compress ion_pvrtc");
60 }
61
62 const char* WebGLCompressedTexturePVRTC::extensionName()
63 {
64 return "WEBGL_compressed_texture_pvrtc";
65 }
66
67 } // namespace blink
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